Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
Nah i dont mind, just roll on. Hehe.
Had a terrorist attack here just today, could feel the shockwave, didnt expect that at home.. but hey shit happens. I blame all the greedy stupid people that populate the world, we could have lived in a paradise if we had gotten our heads out of our asses but nooo.
A little bit off topic there.
Windows live mesh i dont know anything abouth but i have dropbox somewhere. Can use both probably.
Ah so Malanthor is possibly from Norway, glad to hear you weren't caught in it though.
What are Mesh and Dropbox
Yup, live in oslo and thanks. Dropbox is a server that directly connects to your computer as i understand, kinda like local file sharing, you drop a file a picture or anything into your "dropbox" and it is then made accescible to your online "dropbox" and the people that can access it. Ive actually never used it but i think this is somewhat what it works like.
Ya, really. Was watching this on the news this morning.
Mesh and dropbox are used to share files across multiple desktops allowing the files to be updated on any of them and synchronizing the changes back to all desktops.
I have a share from another mod on dropbox and it works fairly well. Microsoft live mesh works similarly.
Unfortunately you can't share the actual mod folder as this is in a hidden directory which neither dropbox or mesh supports.
The plus to using this type of service is you only have to download what I actually change which may be one or two files at a time.
Yeah, i was pretty sure it was you know who, but seems like it was some crazy extreme christian guy who hated them. /shrugs. its a darn crazy world.
I propose we just use dropbox then. You just lump over the neccesary info when you feel like it, and i will be good to go.
The dropbox is ready. Send me a PM with your dropbox ID and I'll add you to the share.
As i said ive never used it so not sure how it works, is what you are looking for my account? If so its malanthor@hotmail.com
I'm looking forward to the next version realease. So just to see if i'm getting this right, you are going straight to a 1.31 version now (not 1.21)? (certainly good news if that is the case)
Additionally, you will be including the mod for Distant Stars too?
Thanks and keep up the good work.
Okay i got it now Zombie. Although its not working in any configuration i tried - so i reckon its not gtg for testing yet?
Yes, I released my last 1.21 version last week.
Are you using Diplomacy 1.31? I'll verify everything copied to the dropbox correctly and what the activated checksums are if it all looks good.
I figured there might be some initial troubleshooting
Ok, I found a borked file with PlayerHyp.entity (Still had the old relationship modifier lines).
It should work for you now... Plus I've added a quickie tool for migrating only files that have changed from your dropbox to your mod directory. It won't handle file deletions from dropbox but I'll try to keep that from happening as much as possible.
Here's the complete checksum I have right now (Hopefully it's the same you can get with the dropbox share).
goody goody, will test as soon as im able.
The tool I made for migrating from dropbox to the Mods-Diplomacy v1.31 works like this.
In the .\My Dropbox\SOTF MOD\ directory I added a migrate directory.
In this directory there is a folder for apache-ant-1.8.2 (You shouldn't have to touch this) and 3 files: migrate.properties, migrate_build.xml and migrate_sotf.bat.
migrate.properties:
I need you to copy this to c:\sotf\ on your harddrive then modify the following two entries in this file.
dropbox.dir=[Your Drop Box Full Path]/SOTF MODmod.dir=C:/Users/[USER NAME]/AppData/Local/Ironclad Games/Sins of a Solar Empire/Mods-Diplomacy v1.31
This file is specific to your machine and will allow others to use the migrate.bat file on their machines.
migrate.bat:
After you setup the migrate.properties in c:\sotf\ you can execute this program to copy ONLY changed files from the dropbox directory to the mod directory. This will help automate the process of copying files and significantly speed up the copying process.
Feel free to open the bat file... The main line of code here is the .\apache-ant-1.8.2\bin\ant -buildfile migrate_build.xml which invokes the ant distribution included in the dropbox.
if not exist c:\sotf\migrate.properties goto notthere:there.\apache-ant-1.8.2\bin\ant -buildfile migrate_build.xmlgoto end:notthereecho c:\sotf\migrate.properties not found!echo ...echo Please copy migrate.properties to c:\sotf\ andecho modify the dropbox and mod directory locations for your specific machine.goto end:endecho finished.
migrate_build.xml:
You won't need to modify this file, but feel free to open it and poke around. This file has one main target called "migrate". In it you can see it calls a templated ant command to copy from the dropbox directory to the mod directory.
You will also see at the top of the migrate_build.xml a reference to the property file I asked you to copy to c:\sotf\:
<property file="c:/sotf/migrate.properties"/>
You shouldn't need to modify this file.
Running the Migration Batch Script:
Once the migrate.properties is setup correctly try executing the migrate.bat from the command line.
If it doesn't work check to make sure you have a valid java installation by typing java at the command line.
Was this just the Distant Stars addon, or a new version of the mod as well? I have version R3 that i downloaded on the 17th July, is that the most up to date?
I uploaded a patch to R3 on the 21st of July. This patch also supports Distant Stars .99 B3. Both of which are only compatible with Diplomacy 1.21.
I've just loaded up your latest version and the 1.21 version of Distant Stars (B3) and when i enable them, I get a mini-dump. Is there any files i should be leaving off or something?
It should only be as follows:
SOTF Distant Stars (D) R3
Distant_Stars_(D)_0.99_B3_[...]
SOTF (D) R3
SOTF (E) R3
Don't include the transhuman stuff, as the distant stars addon only works for the original Sins of the Fallen.
Ah bugger...i was adding the Transhumans...that may be why...shame, i really like the Rogue Traders...fingers crossed for next version.
Thanks for the speedy reply.
Seems to be missing alot of icons right now, cant really see what im building, whether it is extractors or ships.
Bah, seems my last post didnt get posted. Played through the different races yesterday. Found some spelling errors but nothing major, had a few ctds but they had nothing in common besides having played for a long time. Also i liked the new take on pirate music, much more soothing. hehe.
Hmm, which faction? Might be not all the files sync'd when you copied them to the mod folder.
Edit - where you able to figure out the little migrate script? Let me know if you need help, it will speed up things for you alot and allow you to copy changed files before you play. Also, I updated some textures for Hypercorp yesterday for a few of their modules.
Edit2 - I just checked all the races and didn't see any missing build icons. You might give the migrate script a try. I tried to keep it as simple as possible only requiring the one properties file to be setup on your end. Hopefully using that or recopying the mod will fix your missing icon issue.
Yes, I'm getting a late game ctd occasionally, though it's after the mod runs for a long while. It may be tied to some of the new factions I haven't tested much yet and are still much a WIP. Also, Hypercorp is getting some work too with the research tree being in a state of flux.
Everything works now, i noticed quite a few files were uppdated after my initial play so it was probably that. It was rogues/hypercorp/archailect but as i said everything works now.
I always download the newest files before i play, but so far ive done it without the script, i just didnt bother with it the first times hehe, but ill prob get it going now. As you said its easier.
Yup looking forward to more stuffing for the hypercorp research trees, not to mention moons.
I'm working on getting moons back in. I ripped them and a few other things out when I was putting together the last 1.21 release.
Hoping to get the research trees going again for Hyp too. Work picked up a bit recently including some weekend release related activity so not as much time for the mod as I liked.
Atleast managed to get something colored over the Hyp Hangar, repair and culture center yesterday.
Yup yup. We are all slaves to the corrupt money mill. Well to a varying degree.
Yeah, good news on the structures.
Anything special you want me to do at this time by the way? I would write up descriptions for hypercorps abilities but i think that is your field and ill prob just mess it up since i dont really understand the nano-take on things, hehe.
Ok, I finally got the model for the Rogue superweapon to work in game. It will kindof act like the vasari phase gate but will open bi-directional wormhole between the two points. Just don't ask where they stole the technology...
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