Am I really the only person who can't stand the new (ie. post-KotOR) Bioware games?
Mass Effect and Dragon Age have clichéd (and, in Dragon Age's case, blatantly stolen) settings and plotlines (which have exactly the same plotline as KotOR, basically).
I don't know, I just found Mass Effect and Dragon Age to be hilariously dull, in terms of character development, plot development, combat (good at first, soon got repetitive), etc etc.
Giving credit where it's due: Voice acting is top notch, graphics allow the games to run on any system and the gameplay isn't TERRIBLE just a bit boring.
I don't see this changing with Star Wars: The Old Republic, either. The plotline is going to be something along the lines of a character suffering a tragedy or whatever, joining special order of bad arses and saving the galaxy. Hella dull, especially since they're still using the old, tired MMO combat systems.
None of these games even begin to compare with Baldur's Gate II, Planescape Torment, Fallout (I and II) or Icewind Dale. Sure, the gameplay and combat in those games was a bit esoteric, but the writing was top notch and the combat wasn't very much more dull than the newer games'.
What does everyone else think? Can you not stand the newer Bioware games either? Or do you love them? (Please tell why.)
P.S. If you're wondering where Bioware basically ripped the entire Dragon Age setting from, go have a gander at the Prince of Nothing series by R. Scott Bakker. Mages who are persecuted by the temple and live in wizard towers, "dark fantasy" setting, "darkspawn" monster guys who are described almost exactly how the typical darkspawn look and who just go rampant until their God of Death rises again, etc etc. They're amazing books by the by.
For the record I hated Mass Effect 1 with a passion. I bought it on launch day and after trying several times to get into the game I put it away. After a while I ended up selling it. Then I saw it for 10 bucks one day and thought to myself after much debate about the game maybe I was hard on it or not in the mood for a slower paced RPG at the time. So I bought it again and while I made it a bit further the second time I still ended up hated everything about it aside from the fact it was Sci Fi.
I have only played the demo for Mass Effect 2 and while the framerates are better and the controls are more polished I still don't like many of the other elements of the game like inventory, items, and skills etc in general. I also hate baby sitting AI. That said I can't stand the main characters voice. He looks ok but that voice just drives me up a wall. Almost as bad as the pilot of the Normandy but not quite. I had to play a female in the demo to even enjoy what was there and it definantly wasn't enough to make me buy that game at even 20 bucks to be honest.
Dragon Age is a bit better in pretty much every way except the terrain and level design in Dragon Age sucks. There I said it. Combined with a poor talent tree setup and character creation I really think they should have taken a step back and said what needs to be changed for this game to be enjoyable out of the box. Things like respec wouldn't be needed so much if the main character gets to choose all their stats and traits. The lack of a storage area to store anything or sort items properly aside from buying DLC is a slap in the face. Not to mention using an NPC to store your items is far better as it has sorting mechanics. Itemization in general is also severely lacking in Dragon Age. Crafting system is terrible. There are no good drops to get from bosses and mini bosses. You can't bash open a chest without a mod. So many mistakes were made in the original game design wise compared to todays standards.
Passive visual effects that stay on characters look horrible. Helmets are terrible looking also and no design to hide them like the last 10 years of MMO RPG. Persistent blood was a neat idea but looks brutal in cutscenese so that gets the axe also. Clunky map system and poor terrain leave battles a bit on the lacking side. Areas like the Elven forest (I forget the name) are just brutal design wise and performance wise. Basic tuning and balancing of encounters was also out of wack.
I did however find the game to be much better than anything else currently being offered. The dialogue was interesting for the most part but some of the character just weren't memorable at all. Hell I killed the elf rogue when I met him he was so annoying. Characters like the golem are out of context IMO and just detract from the overall feel and immersion of the game.
I know there are Bioware fans today that think they are the best and they definantly have good production values. However I would say the games are just good but not great. I still have Dragon Age installed and really need to finish it. Perhaps I will try some of the DLC but I doubt it. I think after the move to EA Bioware's quality of games has gone down. Anyone who knows people that work at EA or how EA operates then you can understand why.
Shocking, human only. Who would have thought that would be the direction they take. I am so irritated with Bioware right.
I wouldn't be supprised if thier stats (they have all your achivements and stuff right? Same with ME2 they collect all that data) say the vast majority of the players only played human noble or human mage. If they cut the origin stories down to 1 they save aproximtely 10 hours (aprox 2 hours times 5 other 'prologue') of content added on to the main game playthrough.
Maybe not, but thats my thinking. They want to focus it in and have less "wasted content".
The human noble version of DA:O seemed to be the most 'supported' version anyway, there seemed to be very little in the way of specal content for elves and dwarves past the origins anyway so they probably see it as limiting thier ability to story tell in a way.
They might even do better sex scenes lol...
But it still feels bad to have that option taken away, you can't be called knife ears anymore.
And IM irritated about the Jedi preist, sorry, consular in TOR, it looks no different than the stand in one place raise your arm slowly and say "HEAL! ... HEAL!.... HEAL!". I really want the healers (as Im SURE to end up playing one) to be more than the heal-bot. They should be charging up big heals by doing damage and thier 'spells' should be instant cast or very quick casting for the most part. And the MAIN thing for me is that NO FORCE power should need me to stand still to cast... please, don't do that guys. I have enough of that furstrating and boring gameplay in WoW already.
Did you play the dwarves at all? That dwarven area, to me, was the most complete, interesting and fully thought out piece of the game.
Oops forgot to comment on TOR. What I don't understand is why they keep sayign the trinity isn't necessary and the healers don't stand around and just heal, and then their multiplayer video shows exactly that. I am not seeing a lot that is different from TOR compared to all the other MMOs.
Yeah, the Dwarven area was great and pretty interesting.
I played all the origins but couldn't do the whole play throughs. The dwarves defiantly have some really cool story but the main story to me was about the human factions and how their actions effect the coming conflict with the darkspawn the noble origin seemed more prevailent to that rather than a "side issue" if you see what I mean.
I generally enjoyed Dragon Age. It was a step down from the Bioware of old, but still a step up from the usual crap that passes for RPGs these days. I didn't play through it more than once, but it was fun and interesting for that one playthrough.
Mass Effect on the other hand I don't get. I finally got around to playing part 1 when it dropped to $10 on sale, and I honestly can't believe it was getting 90s across the board from critics. The roleplaying aspects were minimal, the side-quests were dull and painful ordeals of driving around huge, empty planets in a bouncing buggy for 1/2 hour, combat was broken (activate Marksman, hold down the fire-button), money was pointless due to the game giving you shovelfulls of new guns every area, and none of the characters really stood out aside from maybe Wrex. I've never been so disinterested in a heroic sacrifice scene like Mass Effect's, and honestly even if both characters had died I wouldn't have cared one bit. The overall story was about the only thing that kept me playing, and even that was artifically short as they obviously wanted to push ME2.
Despite frequent sales on ME2, I have no interest in it at all as I've heard the roleplaying has been reduced even further, they replaced the boring planet exploration with an even MORE boring planet exploration concept, the skill system was dumbed down tremendously, and not much of any real consequence goes on with the story until the final missions. From the sounds of DA2, I'm not sure I'll want anything to do with that either. They're getting lighter and lighter on gameplay so they can sell more and more DLC. Another company run through by EA.
That is what EA does best and I couldn't agree more.
You people are being so dumb when it comes to EA. What proof do any of you have of anything that EA is hurting Bioware?
Look at DA2 which is not looking good. Just so you aware, people who disagree with you are not dumb; they simply disagree with you.
Completely agree. Talk about leaps of logic.
If they do make it human only I hope they have a 'specialism' or some other branch of customisation you can choose which has a similar effect as race to help differentiate characters. That said it can help with immersion - I really liked deus ex in part because the main character felt a lot more realistic due to being fully voiced. It's a shame that there won't be multiple origins as with DA1, but there's no reason why the decision should be allowed to limit ways of differentiating your character. I can also see the logic for it in making the most of their time since not everyone will have played through every origin.
Origin, Maxis, Westwood Studios, Pandemic Studios
None of you are still providing any ideas or proof of why EA is hurting Bioware. Or proving that EA is making decisions for Bioware that are bad. EA wants every game coming out of Bioware to be in the 90s. EA knows Bioware is one of if not their best studio.
What I'm saying is you seem to be providing EA as an excuse for decisions out of Bioware that you don't like. I for one think the changes to Dragon Age 2 are good. Dragon Age felt like an antiquated game next to Mass Effect 2.
I didn't buy Mass Effect 2 because I didn't like Mass Effect 1, frankly. Their games became less complex, dumbed down versions so to say. No freedom, no complexity - no buy. There are people out there which probably treat Computer gaming like TV - show me cinematic, allow me illusion of interactivity but without demanding too much of an effort i.e. less clicks less brainpower, and I am sold. Well, Bioware decided to follow that path and give consumers what they want.
I think in fashion, either you set standards or you follow the trend. Bioware used to set standards, now they follow trend. Sad, of course. But can't be helped probably.
I think you did a good job of that yourself. EA wants Bioware to make them a lot of money, they want games with scores in the 90s. It's not like there's an EA overlord saying that you can't do that in an EA game. It's more a change in the culture and thinking. Spend less time and money on area's that add flavor to the game and more on the core gameplay. For ME2 it seems like they boiled the game down to what would reach the broadest market and got rid of a lot of the atmosphere from the first game.
But one game does not make a bad developer, which is a good thing for Obsidian, and I actually like Mass Effect 2, just not as much as the first game. So I'm still optimistic that DA2 and TOR will be great. But EA's track record for maintaining excellence in studios they've acquired isn't exactly high.
Later,LAR
Is that in reference to Alpha Protocol? I heard it was bad...
Bioware are the best in the RPG genre by a mile.
I really don't agree with you. I feel Mass 2 is a smooth improvement over the first game. All that's really different from the 1st game is the wonky inventory system. Technically speaking, Mass 2 is a strictly better game than the first. Its better written, better shot cinematically, has way better audio and plays much better as a third person shooter. Bioware really hasn't failed in maintaining excellence.
I think they took ME2 in the right direction (towards the shooter) because they also had DA as a item based proper tactical RPG along side it which is why some of us have thier panties in acrobatics.
I enjoy ME 2. I am sure you've realized by now, since you are reading what people who disagree with you say, that a number of us like both the games but do not want them to be merged into some sort of ME2.5 with swords and magic. I do not want ME 2 when I play Dragon Age. I have ME 2 for that. I also don't want ME3 and DA 2 to be that similar, as in the same game with different skins and paints. No thanks. I enjoyed Dragon Age for what it was, a traditional RPG with a lot of customization and options, not some interactive movie where I play some stereotypical man or woman I find to be rather bland. I find Shepard to be extremely bland and boring in ME2. The characters I like in ME2 are the companions, and I wish I could have tried playing one of them to see those alien cultures from othe pov of an insider, not an outsider.
You make some valid points regarding keeping Dragon Age and Mass Effect as separate identities. But a lot of things, espcially the dialogue in Dragon Age felt antiquated compared to Mass 2. It was KOTOR. Dragon Age needs some modernizing outside of just the gamplay.
In terms of story, the weakest bioware game is NWN 1. In terms of strongest story, it was definitely Baldur's Gate II. Dragon Age I thought was actually pretty decent if clearly not a Masterpiece of Storytelling.
Best story in a game? Traffic Department 2142. Man, never has a game had such mediocre gameplay been paired with such a gripping story.
But... it's not a third person shooter! Takes a look at xbox.com, yup "Genre: RPG". Skills were completely gimped in ME2 to the point of being virtually non-existent. While inventory in ME1 was complete unwieldy, people like loot. Look at games like WoW, Diablo (and it's variations) and Borderlands. They're all successful partially because of loot overload. IMHO, the solution for ME2 should have been to make the inventory system usable, not remove it entirely from the game.
Also: characters trump story. In fact, with good, interesting characters, a good story will arise pretty much arise on its own accord.
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