Am I really the only person who can't stand the new (ie. post-KotOR) Bioware games?
Mass Effect and Dragon Age have clichéd (and, in Dragon Age's case, blatantly stolen) settings and plotlines (which have exactly the same plotline as KotOR, basically).
I don't know, I just found Mass Effect and Dragon Age to be hilariously dull, in terms of character development, plot development, combat (good at first, soon got repetitive), etc etc.
Giving credit where it's due: Voice acting is top notch, graphics allow the games to run on any system and the gameplay isn't TERRIBLE just a bit boring.
I don't see this changing with Star Wars: The Old Republic, either. The plotline is going to be something along the lines of a character suffering a tragedy or whatever, joining special order of bad arses and saving the galaxy. Hella dull, especially since they're still using the old, tired MMO combat systems.
None of these games even begin to compare with Baldur's Gate II, Planescape Torment, Fallout (I and II) or Icewind Dale. Sure, the gameplay and combat in those games was a bit esoteric, but the writing was top notch and the combat wasn't very much more dull than the newer games'.
What does everyone else think? Can you not stand the newer Bioware games either? Or do you love them? (Please tell why.)
P.S. If you're wondering where Bioware basically ripped the entire Dragon Age setting from, go have a gander at the Prince of Nothing series by R. Scott Bakker. Mages who are persecuted by the temple and live in wizard towers, "dark fantasy" setting, "darkspawn" monster guys who are described almost exactly how the typical darkspawn look and who just go rampant until their God of Death rises again, etc etc. They're amazing books by the by.
I don't know how Bioware is in decline when each game they release is a commercial and critical success.
I think they mean decline as far as their personal tastes go. They are moving away from the "BG" formula, which I personally don't mind as much. I loved DA, but also ME and ME2 even though I wished ME2 wasn't RPG-Lite on mechanics. But not everyone who likes BioWare's "BG" style games (NWN included in this also) likes action third person shooters like what ME2 became.
Yes I agree, although to be fair that may not be saying much. I still greatly enjoy the games, don't me wrong. I don't sit around while playing them and whine about BG or anything.
Because we're discussing opinions of quality, not business success.
Maybe so, but as you might have noticed in another thread around here, apparently Dragon Age sold better than this best planned trilogy they have goine. ME 2 is a fun game. It really is, but it lacks a certain depth, and a number of other things I won't write again here.
RPGs have a pretty strong following, and because of companies like Bioware, in the so-called west, western RPGs have been winning out over JRPGs largely because I think they provide choices and differnt paths (even if the paths really aren't that different). They keep moving towards ME, it will merge more into what the JRPGs are like, and there is a reason i moved away from JRPGS (not just because I got tired of playing some teenage boy in every game either).
Not being able to craft in the camp was just ridiculous! I am not really that concerned about things being unbalanced though. I guess I come from the DnD camp where i thought certain classes weren't meant to be overpowered at some point after a period of getting punished in the beginning. I am still sad Bioware pretty much abandoned mulitplayer RPGS.
Baldur's Gate was good when it came out. For example, the memory of playing Goldeneye far outweighs actually playing it. I think some people are mixing in nostalgia when it comes to bashing Mass Effect and Dragon Age. KOTOR was the first Bioware game I actually played and I thought nothing could ever be better, but the Mass Effect games are.
DA was good enough but forgettable and for people who played BG and IWD series in their heyday there was no real improvement over those games in DA other than graphics.
Mass Effect is basically a Final Fantasy game on the PC in sci-fi flavor. Great production values but gameplay that makes me want to fall asleep just thinking about it.
Which is actually exactly why it wasn't forgettable for me and why I loved it so much. It was like playing a modern Baldur's Gate game.
You're making a pretty big generalization here, and of course, you are not alone in this. I guess I have to say I played BG1 and 2, I prefer DA. Not everyone remembers BG as some sort of holy gift to the gaming industry.
Not true I still play those and NWN 2 which was their last great release. Of course the problems start as soon as any dev teams up with EA. Of course dragon age and mass effect were good just not great. They will keep getting worse as EA puts short deadlines on games to be finished and then tries to get the extra cash on DLC which is a non gamer friendly business model.
I don't see how you can say that when many of the quests outside of the MQ in DA are "get 10 mushrooms" or "kill some wolves". I don't know, I just thought it was much cooler to have people run up to you in BGII and beg you to save their town or to walk through the docks and find yourself in a murder investigation. There isn't as much of that variety and organic feel in DA. It's a great fantasy game with a lot of strong suits but the depth, story and other things were a big step down from the BG series for me. But as I said, I do enjoy the game and there are many commendable attributes, such as the detailed world that BW created and the idea of origin stories, even if the implementation wasn't what I expected.
I still play them as well. Yes they are dated but they still hold up. Will DA and ME be able to say the same in 10+ years? Who knows. And yeah the DLC is pretty awful, I also hate this trend of "pre-order at Gamestop to get this item". Is this a game or a happy meal? I don't mind the idea of DLC in theory, but don't just make them for the sake of making them, and please don't put an in game advertisement for the DLC in my game within a week of release.
Umm there was someone running up to you asking you to save thier town and there was a 'invesitagation' quest (which was also the haunted house quest).
Rose. Glasses. Tinted.
I prefer DA to BG + IWD and I liked the characters (well alistair) better than the chars in Planescape.
Mods fixed the storage, micromanagement and nudity (not enough) probelms for me so it was a really fun game. Like BG but grown up with better looks.
You people need to get your facts straight.
NWN2 was by Obsidian, not Bioware.
EA has done nothing to Bioware but support its development process financially and marketing their games well. There are no limits on Bioware from EA. TOR being like the most expensive game ever really is limiting.
Throwing money at a developer does not mean they aren't imposing limits. Maybe you've forgotten EA's track record already?
I gotta weigh in on this because among our local gaming cadre this has been a topic of heavy conversation for a while now and I'm glad to see it on the internets.
We've all had the same feeling the OP has for a while now. I'll focus my discussion on Mass Effect, but know that for us at least it represents RPGs as a whole. Mass Effect brought fantastic new technology to the RPG genre, but in exchange for almost ubiqitous voice acting, better blocking and technical direction for the onscreen characters, and a massive upgrade in the quality of the look and feel of the environment you ended up with a lot of sacrifice.
Sure your "choices" carry over, but what effect do they really have? There are some different characters you interact with, but otherwise you're on the same rails that any JRPG sets you upon. Not only that, but for all the improvements that are made the invested time to deliver them is robbed from the production of actualt content. How many hours of real storytelling was there in Mass Effect vs Baldur's Gate 1?
And I think storytelling is the key here to the feeling that many of us are getting not just about Bioware, but the RPG genre in general, as was suggested by another poster. Somewhere along the line Role Playing Games came to be synonymous with Levels, Exp, Skill Trees, and Phat Loot. I can even pile these upon the plainest, most undeveloped characters and call my game an RPG now. I don't know who decided Role was now your summary of mechanical calculations and not your world view, personality, or even approach to other characters, but I condemn them. The qualities that cam to define Role Playing Game are largely lacking in the new RPG genre since your choices really only determine some other number attached to your character, whereas the outcome of the story is always decided beforehand.
I find myself astonished that a decision I make has any effect on the world at all in most games now. It's an amazing event, which is a sad bastion of greatness in a genre in general decline for me. Sure Mass Effect has a higher number of these moments than many other games that have been released in the past decade, but being the biggest brine shrimp in the pickle jar still means you're just a sea monkey, no offense to sea monkeys that may be reading this.
Sure, many jump to the defense of many of the recently released products. And "Well I still find it fun." is a VALID argument, don't get me wrong. But that doesn't mean that I can't continue to hold many of these companies, especially given the standard they set for themselves, to said standard or an even higher one. And I think some of us are doing just that. Further I think it's our right to set our expectations too high and have them dashed. As long as we're civil when we discuss it, no harm no foul.
Which brings me to why i was compelled to even post. I was so glad to see a forum post on one gamer's opinion of Bioware, and that there were further posts by those who agreed and disagreed, with none of them resorting to attacks. I was so moved to see this that I HAD to post on this magical oasis on the internets where no trolls and no flames wars preside!
In conclusion I'd like to toss out that NWN 2 was actually developed by Obsidian (used to be Black Isle), not Bioware. The same goes for KotOR 2. Further, I attribute most of my RPG favorites to Obsidian (Black Isle) as they've demonstrated their ability to produce characters, events, and choices that resonate with me and leaving me with the feeling that I Played a Role in their story Game. And I fully support them when and where I can.
While the one sentence description of the quests may be similar, that doesn't mean they are the same.And my point wasn't the mere existence of them, but that almost every quest was interesting and varied. My rose tinted glasses aren't showing me too many quests from BG that involved collecting produce for a faceless person. Pretty much every quest was an engaging story. The "main quests" of DA are like that, but that's 6 or 7 out of how many? Too bad BG didn't have the Team America sex scenes though (which are made even funnier by mods).
Yes, but the person was (probably) referring to the fact that Obsidian's people like Feargus Urquhart and Chris Avellone worked on many of the classic games so I can kind of see what he meant. But yeah the user was incorrect because Bioware was not involved in NWN2.
You mean the company that has loosened DRM on their PC games, not gone into the Steam only crowd, kept their games at $50, tried investing into original IPs (Dead Space, The Saboteur, Mirror's Edge) rather than pump out sequels like the rest of the industry? Yeah, EA is really terrible.
Don't like it don't buy it, simply problem simple solution.
This is a point I take slight issue with.
When it comes to choices in games, what does that really mean? There is no real game I know where you can make 'storyline' choices that isn't on rails.
The only ones what arn't on rails are not really 'storylines' but emergent stories. Like say Mount and Blade. ("I fought the hated Nords for control of this important location and won with only a few casualtys, only to see heavy reinforcments riding towards me on the sunsets illumination. The only path was retreat, back to Suno or face oblivion.")
Its still just a state machine. With prettie graphics and holefully some if statements to refrence previous choices.
Nesrie makes a good point about the origin stories of DA, they don't change much but they give YOU (the player) a deeper understanding and YOU (the character you play) some backstory in the game. Without the origins your just another n00b faced warden recruit.
In todays RPGs the choices ARE the "world view, personality, or even approach to other characters" role play of the past. They arn't really to do with the set storyline at all.
While I don't trust any large company that much EA has done a hell of a lot of good things lately. They totaly went out and got new IPs as everyone is acusing Actizard of resting on thier sequels.
Those were some awesome games they made listed above, all WELL worth my day 1 purchases imo.
No i just made a mistake...It was Bioware's engine they used to make it and Obsidian was the developer. I'm glad I was mistaken since hopefully Obsidian can release another RPG of that quality again.
In any case I can say you will never see the patch support those games got from Bioware anymore since EA doesn't support their games after release... Kane's Wrath patch 1.03 anyone?
[quote who="Aractain" reply="44" id="2676597"]While I don't trust any large company that much EA has done a hell of a lot of good things lately. They totaly went out and got new IPs as everyone is acusing Actizard of resting on thier sequels.Those were some awesome games they made listed above, all WELL worth my day 1 purchases imo.[/quote]
You give EA too much credit. They kind of jump-started this online, installation DRM crap and then backed off when they got flack for it. EA has done a lot of things right lately, but that doesn't mean I am going to get a case of amnesia and wave the EA flag.
I like Bioware. I liked Mass Effect and Dragon Age.
Remember one thing:
They copied all that they could follow but they could not copy my mind, and I left 'em sweating and stealing and a year and half behind.
Ruyard Kipling
http://gameinformer.com/b/news/archive/2010/07/09/five-facts-about-hawke-in-dragon-age-ii.aspx
? ?
I think the problem with Bioware games is that at some point they adopted a story/game play formula which they don't really mix up.
Goes:
Start of game tragedy/cataclysm + first mini dungeon.
Access to transport + 4 story locations to explore (and a couple of side quests)
Complete 3 story locations = Extra story event in which you get kidnapped/wounded/set off course.
Complete story location 4, opens final location
Final location (end of game)
They don't really change this formula. The production standards get higher, they put a bunch of similar side quests in each of the hubs and some party interaction which has a couple of new side quests but outside of that the format for the story remains the same. There is no surprise, not twists that you haven't seen in the other 6 games they've made.
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