Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
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Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
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Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
If we have any bug reports, should we just post them here? Or Is there a preferred method?
Here is fine ... thanks
For the Norlami's colony capital ship, putting points into amplify energy doesn't give the ability, but does use up the points. You can waste multiple points this way.
This mod is very interesting, and so far the two factions I've played as have some pretty big differences in how they play.
Thanks ... it has also been pointed out to me at moddb
Hope you are enjoying the mod
Quick question, is it possible to play as the pirates?
I seem to be getting lots of minidumps in R8, which is not something I have been getting in R7.
I'm not sure what is causing it. I have attempted to reduce my RAM consumption and turn down various settings, but it seems to be happening still. Playing on smaller map sizes does not appear to be reducing RAM consumption by much.
My system specs are high enough that it probably is not my system:
2600K, overclocked to 4.5 GHz (tested with Linpak for stability)
8gb of RAM (when I start the game I have about 5-6 Gb of RAM free)
AMD r9 290 4Gb
I've also put this game on an SSD along with your mod. Not too sure what is causing the issue. But I think it's out of RAM still? The game seems to crash when it uses ~1.7Gb of RAM.
Also, if it means anything, my monitor is 2560x1440.
That is the same for me ... I have noticed this since Sins has moved to steam. Prior to this it crashed at about 1.9GB.
You can try the 4GB patch which comes with the mod ... I have tested this up to 2GB's. I By the way I have Windows 7 pro 64 bit. If you have a 64 bit OS then the 4GB patch (LAA) should work ... again up to 2GB.
No one has reported different behavior from R7 to R8. I have found R8 to be as solid as R7 ... with the exception of the Pirate Race which still has a bug and which I am pursuing
There is a bug with the pirate race. Some have report that it is with the super weapon. This week I will have a closer look at the pirates to track the problem ...
Very well, will give the 4gb patch a shot.
The pirates look like they are unplayable for now. For now, I've set everything to ensure that the pirates are not played (ex: no AI or human and no random).
It looks like the 4Gb patch is still crashing at 1.7Gb?
I'm not sure what is happening here. It says that it patched successfully.
Edit: Final log:
*** Prim3D has run out of cache space for rectangles ***D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IBuff.cpp(758): assert! [params.target != NULL]D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IDamage.cpp(1955): assert! [shieldPoints >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatterAmount >= 0.0f]D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterPool.cpp(107): assert! [antiMatter
Are you using a 64 bit OS?
Yes. Windows 7 Pro x 64.
It's not a hardware issue or a Windows issue. As indicated, I've got 8Gb of RAM and 4Gb of GPU VRAM.
I tried using Steam to verify the game integrity from 1.8.2 and then re-applying the patch. No effect.
From the information you have given me ... the only issue is why the 4GB patch does not work for you.
As I said crashes at around 1.7GB is typically what I see ... my assumption is that steam also reserves some of the 2GB RAM of Sins
My System is as follows: OS is Win 7 64-bit pro, 8GB RAM, Intel i7-2600 @3.4GHz. Graphics is AMD Radeon HD 7900 with 3 monitors.
Could it be a fire wall issue?
I mean we have very similar systems:
- Asus P8P67 Evo
- 2600K @ 4.5 GHz
- AMD r9 290 4gb
- 8 gb of G.Skill Ripjaws Z RAM
- Corsair Performance Pro SSD
- Corsair HX1000 (overkill right now, but I was planning on Crossfiring at some point)
- Windows 7 Pro x64 SP1
I am running Comodo Internet Security, but I shut it off for the patch. Not sure what else there is.
Anyways, I've added a screenshot of my system:
I use the windows firewall and for virus I use avg (free version).
The RAM testing with the 4GB patch (LAA) was extensive and was related to the discussion
https://forums.sinsofasolarempire.com/454494/page/1/#3470508
I had all my graphics effects settings at highest and my system was stable to around 2GB ... I ran it till it crashed, and the crash point was fairly consistent. It might be subtly related to the way windows 7 handles RAM i.e page file size and virtual RAM, but I am no expert in this field.
Thanks for the added detail ... currently not at home to give you more info but I also use a SSD as my system drive.
Let me know if there's more information that you need. I was busy earlier (had to write a practice exam in preparation for my professional exams (currently pursuing CPA designation).
Anyways, I am planning to re-install Sins from ground up when I have the time to.
Installation was complete and it's looking like the 2GB limit is working.
What size maps are you playing? I think about 100 stars is ok, any more and it will use more than 2gb physically.
Good news
I typically test on random huge maps with 10 players ...
You might have to reduce the ship and building 'Bump' graphics effect settings to High ... from Highest
Yeah I think so.
There's not much alternative I think. It's a matter of when this game was created, everyone was on XP and many systems did not ship with 2 gb. Today everyone has updated and pretty much every computer that sells comes with a x64 system.
Thanks for the help though.
I found a strange bug in the ring worlds. I don't have the save file anymore, but in the ring world, I had a situation where I could not physically place structures. Autoplace though did work. The inner and outer ring between which you could place structures was so thin that it did not exist.
This happened on the custom "Beyond the Stars" map.
Hi soase-maelstrom,
I'd like to echo what UnleashedElf is experiencing. I've tried playing several games on different maps and all give mini dumps no matter which race/factions are being used. Usually the games last 30 minutes to 2 hours and then crash. This is using the latest R8 for Rebellion 1.82. I believe the crash issue is with changes made in R8 of Maelstrom.
I tried a variety of maps ranging from 40 - 80 planets. I also tried turning off all the effects - still get mini dump.
I'm hoping stability returns to the Maelstrom.
Thanks for an awesome mod as the music and Titans rock!
Rob
What little of the mod I've played I love it, only problem is I am getting mini dumps seemingly as soon as I build the Trader factions corvette craft (haven't tested this extensively yet). Using a big map with 9 AI and all the recommended settings and the 4gb exe thing but it still crashes very VERY early in the game.
Did some testing today it isn't the corvettes as i suspected. Even at reduced video settings I'm still getting minidumps while sins is showing its using 1.2 gigs of Ram in the task manager.
More testing, Game still minidumps on minimum settings. exact same spot as on recommended settings.
Tested on a smaller map with only 4 AI still at minimum settings Game minidumps before I can colonize my first planet. Mem usage 1.17Gigs
I've run 7DS, Distant stars and a number of other Sins mods on this system days before trying maelstrom without any trouble at all.
My system specs are:
AMD Phenom II X4 965 Quad core 3.4 GHZ
16 Gigs Ram
64 Bit Win 7 Home Premium
NVIDIA Geforece GTX 560
I am running the steam copy of SoaSE Rebellion 1.82 and am using R8 Maelstrom.
I really want to enjoy this mod but it IS unplayable in this state. if anyone has any ideas of what i could do to fix this I'm all ears.
Alright well i figured out what my problem was. When I downloaded R8 for 1.82 off the maelstrom website for some reason somehow I got R6 for v 1.52 Instead. I now have the correct version installed and it runs beautifully. Well its a bit ugly because im using the recommended graphics settings, gonna try bumping them up a bit and see if it stays stable tomorow.
I'd Like To Have A Few Permissions Regarding The Mod ._.
I would like to use some of the ships from Maelstrom (purely for personal use only!), but I am having a hard time figuring which texture files match to which ship. Especially the pirate capital ships. Do you have a crosswalk of what files go with each ship or something that will help clue me in?
TIA
Convert the mesh to text with the convert data tool provided in the Sins installation directory. The textures will be listed near the top in each file.
Awesome, thanks Z!
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