Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
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Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
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Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
Next week or two ...
Busy with other projects.
Still have not finished the Pirate Factions and undecided as to whether to release a 'demo' version of the pirates in the R7 Rebellion release.
Go, go Stardock!
Wow talk about ruthless...
Based on the history of MMOs, I fear that this may very well be the case. WoW was the dominant MMO (and although in slow decline, still is), but at the same time, every developer tried to emulate the success of WoW. It turned out that there was a demand for WoW, and to a lesser extent EvE (which was a totally different theme), but not so much other MMOs.
The domination of LoL, and DoTA seems to follow this trend.
Contrary to Ironclad's claims, I very much feel that strategy games have a future and agree with Brad.
@soase-maelstrom
What will happen to the fate of some of the custom stars that I think you added now that they overlap with the new DLC? I think that there seem to be some crashes that are caused by conflicts with the new Stellar DLC.
Still no update?
For those that are interested .... Maelstrom has been updated to the latest 1.8 patch for Rebellion and is compatible with the new Stellar Phenomena DLC.
YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!!!!!!
Erm... sorry about that.
huv do setup old this? please help me
Installation instructions are included in the mod download ... see .zip file in the top most folder
Quick question. Is maelstrom compatible with other mods? And if so, what are some examples? Thanks!
No it is not compatible ... though I have integrated into Maelstrom two additional mods, The Sins Optimization Project (TSOP) and Bailknight`s Graphic Mod
Hello guys!I am having trouble with unpacking this mod for rebellion. Can you guys tell me why is that i have downloaded this mod from modb from strategyinformer from gamefront and here from this very forum and all ends up throwing the same error msg: "Error: central directory not found." and the "error in packed file zip", i have tried winzip, and 7zip so far no result. I have no more idea on how to solw this problem. Just in case a downloaded the Armada 3 mod as well, to see if that can or can not be unzipped, and it worked as it should be.Pls guys help, i really want to play this mod !!!!
You seem to be having problems with your internet connection ...
Try using a file download manager (http://www.makeuseof.com/tag/the-best-free-file-download-managers/)
Jdownloader, which is independent, or DownThemAll, a Firefox addon, are ideal download managers and I have never once had a corrupt file from a reputable source with them.
Hello, I'd like to start with saying that you've got a great mod.
However, I don't know if my download/extraction or anything got weirdly corrupted, but I can select pirates as a playable faction. The game crashes whenever I do so, though. Is it a bug or a future?
But seriously, you did an awesome work with this mod. It feels like the natural expansion to Sins.
Well done!
I have a small question, i started playing as the replicators, but their starting ships didnt regen their antimatter and thus couldnt ever use any of their abilities. I’m just wondering is this a feature to make the replicators less overpowered or is my game just glitching out?
Feeling Dumb, I have unzipped this mod in the correct place, and when i activate it it all loads. Yet I cannot select anything other than Tec Advent and Vasari to play as. what am i doing wrong?
Try checking in the "FAQ General" athttp://www.soase-maelstrom.com/maelstrom_website_007.htm
Question, Sins Rebellion just got updated to 1.82 - is the R7 version compatible?
The developers have added a Random resource boom which will crash the mod ... at least some temporary stability can be had by disabling random events.
Currently working on upgrade for 1.82 patch
Ok, thanks for the update.
Two Things:
Is the thing with the random events crashing the mod still a thing? (as mentioned above)
Is the AI able to play decent with this mod or is it going to fuck up custom races and such?
Thanks in advance.
Not now as R8 has been released for patch 1.82 of Rebellion
AI works fine ... so I think ... and so I have been told
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