Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
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Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
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Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
I installed this plus enabled it but now Soase won't load at all. The sceen only shows the fist. Please help!!
It's not updated for v1.52 yet. Of course it wouldn't load.
It is now ...
Any plans for a non-DLC version?
I don't understand the subtlety of your question ...
I thought if you have DLC functionality in the mod then people both with DLC and without can still play the mod
I was just wondering if your mod has any DLC features as required for functionality.
Yes, it is fully DLC compliant as far as I know
Yes, but does it require the DLC in order to run, or is it just compatible with the DLC?
I have not tried to turn off the DLC (steam), if it is possible, to test.
not seeing in any of the research through colonization to colonize planets such as oceanic, jungle, etc. just giant and hi-tec
Have you purchased the DLC?
I have the same problem, and I have not. You should disable those planet types from being loaded for those without the DLC.
Thanks for fixing that logistics slot problem, it was driving me nuts lol.
The Ancient and Ring worlds still won't allow you to build there unless you do auto-build though
I remember what I did ... I changed some of the Maelstrom planet research types to the new DLC planet types ... bugg..er. I'll change them back in the next release
I noticed it too ... but a bit late to change it. I think that this got "lost in the wash" moving to the DLC.
I'll increase the gravity wells in the next release.
The Replicators bombardment research is blocked due to Planetary Weapons research being removed.
Cheers ... for the Rebel faction
I read that you removed lots of research. I was happy... until I loaded up the game. I think you added just as much as your "removed". The tech trees still look like an entangled mess with far too much on each faction.
Number of research items for the new races is similar to the original races
Curious to hear any observations you have on the Tech tree and where you consider it tangled... some of the new DLC research has been thrown in where it fits ...
Loyalist and Rebels factions are starting to have unique research
It was the last thing I was interested in as there are so many combinations of playing the game (maps, AI AI level, locking players, creating AI teams to fight against, etc)... single player mode.
It's not really that much of a tangled mess. I found it logical and no more difficult to follow than the original 3 races. I think you're just not used to these new races. Balance is pretty much on par with the original 3 races (granted there are some balance issues in the base Rebellion game, but that's not the fault of the modder). The Replicators are a bit OP in the end, but this is by design, since they have research costs that are twice as costly. I find that a good addition to the game and would oppose nerfing the Replicators in this regard. Otherwise, balance-wise, I found this mod to be acceptable. There are real tradeoffs to be made by choosing between Loyalist vs Rebellion factions.
@soase-maelstrom
I seem to be having issues though with your website. The website, http://www.soase-maelstrom.com/ does not seem to be working on a smartphone (I use Android Dolphin browser).
The one recommendation I would like to make is for you to set up a forum for people to discuss balance, strategy, etc, specifically for this mod, rather than leaving it all in this thread.
where did you get the inspiration for the new races?
Hi, I am using your mod and so far its great except one problem.
For some reason, the planet graphics seems to be glitched.
-> Planet graphics without Maelstrom = Perfect
-> Planet graphics with Maelstrom = The graphics get cut at the poles of the planet (as you can see on the right).
Same thing occurs to Volcanic and Desert Planets, but not Asteroids and Dwarf Planets.
I am only using Maelstrom mod. Is there a way to solve it?
All the graphic settings are highest.
Computer is Windows 8 64-bit, 8Gb, i7 processor (up to 3.2GHz) if that matters.
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