Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
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Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
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Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
Will there be a fourth level added to the abilities of the new races and dreads?
Not quite sure of the question? The Dreads have a 4th ability - superdreadnoughts.
He means that Rebellion introduced an additional level for abilities; previously in Trinity abilities maxed out at 3 levels, in Rebellion this has been increased to 4.
It did occur to me after my initial reply, it just seemed like an unlikely request ... if the original races will use the ability I would consider it, otherwise you would create some large in-balances
In your R2 release for Rebellion the Norlamin Loyalist Tier 1 research (forgot the name) that says it turns capital ships into labs doesn't work.
It worked for me.
It worked for me also
Well, for me it also doesnt work.
1.04 Rebellion split that Vasari tech. Maybe thats the issue?
Could be ... I'll check it again, thanks
I am a long time lurker and thought I would try and help by reporting that mine does not appear to be working either. I love the mod and I look forward to seeing the rest of the races ported over. If there are any files I can provide to help diagnosis the problem, please let me know.
As arctor1 pointed out the problem is with the 1.04 patch ... splitting of the research item. Simple.
My tests were on 1.031 which worked ... can't test everything, all the time.Have been doing most of the recent tests on the Rebels ...
Thanks for the feedback. If you finding anything else let me know.
The 3rd level of Norlamin capital ship skills are bugged, they offer decreased bonuses. for the norlamin battleship, its first skill which increases attack speed and shield regen, the 3rd level of the skill increases shield regen normally, but completely removes the attack speed bonus for the previous levels.
As chundai says, the 3 level of the skylark of valeron power surge is bugged it dont give weapon cooldown only shield regen. (according to what it reads) Same goes for jelmi class "shadow support" lvl 3. havent checked anything else yet.
Capitol laboratories also dont work, tested it both with the first ship built before research was completed and after when i had 4 ships, never got any extra research tiers.
The titan "total control" ability when picked shows a satring not found.
Thanks, most of the problems I believe comes from the move to new patch ...
I just don't see it ... each to his own ...
I dont recall that either, but people do tend to see lot of different figures in the clouds so i reckon it can be done with models aswell...
In any case they are really good now.
I did notice you left in some coding that isn't used anymore. It got fixed when I tore apart the mod. I also noticed you left in some things for future races...
Gentlemen, we are talking about dildos. Let's just drop the matter and move on.
True, personally i dont have that much experience with dildos, each to hes own i guess.
Hey,
can you quickfix these issues? Basically I avoid playing Loyalists since one of their greatest skills - Capital Laboratories - is not working. And if additionally the Skylark of Valeron issue would be also fixed in a Hotfix - that would be awesome. I mean playing this Mod is overall nice, but these things annoy me (assumingly not just me ) a lot.
Hey, I am having a problem with the Rebelion 1.04 version. It won't let me unzip the folder.
File format is .zip
http://i1144.photobucket.com/albums/o493/LupusVir/Maelstrom_zps8da6f60e.jpg
I hope that will link to my photbucket account. Should have a picture of what happens when I try to extract.
http://i1144.photobucket.com/albums/o493/LupusVir/compressed%20folders_zps5db4bba9.jpg
This one should have a picture of what happens when I just click extract all.
I would say that the download is corrupted ...
Where did you downloaded it from?
On Zombie's list of mods, I followed the link.
I can delete and re-download. Where should I do it from?
I was asking where you downloaded, from general interest, not for a specific reason, as I really haven't had people mentioning problems with downloads.
ModdB more than likely has the largest servers so check out ... http://www.moddb.com/mods/maelstrom
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