Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
_________________________________________________________________________________________________
Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
______________________________________________________________________________________
Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
Just played the Rebellion Release version and i gatta say the TEC Dreadnaught Is absolutely AMAZING!!!! Love how the model is looks very TECish Style Plz dont change it
It doesn't seem to work for me. Downloaded and extracted with winrar. Put into the mods folder. when i activate it nothing happens. checksum 218738913. Any help would be appreciated rebellion version: 1.031.4255.
got it working now, Thanks its nice. no new races ?
Sort of like those cheeky M&Ms
Thanks, I'll look into it ... though I think they worked for me
Glad you are liking it ...
Make sure that winrar has not created an additional sub-directory i.e two "Maelstrom Rebellion R1", one inside the other. If it has the need to copy the 'lowest' directory (i.e sub-directory) to your mod folder.
Thanks mate
Hi,
I was playing your mod last night, very fun, was playing a medium map with 5 ai and me on a 3 v 3, all planets seemed to have negative effects but hey ho. Also the pirates attacked me first and took over my one of my planets which was awesome! Love a challenging game.
In the second hour however it started to chug and slow really bad to where I had to stop playing! I had 3 ways of winning where occupy planet, flagship and capital planet were the ways to win so not sure if that had a effect as just after I took over the occupy planet it started to slow.
I can usually get away with 5 hours of straight game play on no modded rebellion and blood and chrome mod as well.
Anything you can think of?
Great mod though and awesome pirates, wish they would do a all out assault when you occupy a planet though as soon as someone took it over they would attack say every 5 minutes as pirates would never want the game to end.
Hi chilly06,
I think you will find that Rebellion like its ancestors has game lag issues under certain combinations of play. A sample space of one game doesn't really indicate a problem with the mod. Consider the following ...
Game slowdown is mostly caused by the number of units in play. Mines, trade/refinery ships, fighters are known to cause problems in large numbers. I believe you have found a combination of players and a scenario which is heavily loading the CPU.
See
https://forums.stardock.com/426249
https://forums.sinsofasolarempire.com/428443
https://forums.sinsofasolarempire.com/425218
and plenty of other links if you search.
Same map? same players? same difficulty levels?
Just one or two things ... Maelstrom has integrated TSOP for better gaming performance, also I have not experienced game lag (of any major concern) up to and including the Huge Random Single map with 10 players ... but being aware of the limitations of Sins I don't lay mines and only build defenses if absolutely necessary.
Try ... trimming the empire tree so everything is not auto-pinned.
Hey there,
Thank you for the response, I think I had graphics maxed, perhaps thats it, the map I was playing the map necessities of war (m). I guess even with a AMD PHENOM II X4 970, still being stuck to a single thread will get me with high graphics, at least I hope its that!
Learnt that I need to have one way of winning for the occupy planet issue. I do love the mod though and look forward to any graphic changes with titans for example.
Are you using a dedicated graphics card? Lag is chiefly due to CPU load and not graphics ... assuming a decent graphics card.
I'll be adding the three new races (from the Diplomacy version) soon.
I have two 2GB AMD RADEON™ HD6950 in crossfire.
Look forward to the move and will let you know hopefully tonight if I continue the game in low graphics
Hey there, putting the graphics down worked a charm, you would figure crossfire could handle maxed graphic but I guess this game works a little diff, had fun and one the game!
This is a single thread, 32-bit program. CPU power means more than GPU for this program. Hell, a high end dual core will do better than a standard six core regarding this game. It's about speed per core, not number of cores. Sure, a better graphics card can help, but that's not the focus. It's a battle of balancing out game memory usage vs. gameplay. Besides, you won't notice most of the tiny details, you'll be zoomed out for most of the game.If you want files for a reduced fleet and capital ship count, I can post them.
Hey all. i recetly downloaded the standard pack for diplomacy and tried to play it. i enabled the mod but when i backed out to the main menu, the buttons would not show. i have re-downloaded it and installed 3 times and there was no change. Please help.
Get the right patch for Diplomacy (i.e the latest patch v1.34) ... as stated in several places ... its even included within the name of the zip file you downloaded.
I've been playing with the Rebellion release, fantastic mod. I have just one question, the main planet in the binary system is missing half the northern and southern hemisphere textures? No other glitches are present.
Thanks for letting me know ... its a mesh issue
That is the problem. I have used it. I even downloaded it directly from your site.
You have to patch Diplomacy online via GameStop or Steam, if you downloaded Sins digitally. If not you have to register with one of them ... so you can patch Diplomacy to v1.34
Just took the rebellion version for a spin. It was nice, well the little that is in that is hehe. Pirates worked nice although they could be a little powerful with tec rebels due to the "pirates are my friend research". But hey thats just cool.
I wonder something, in the planet uppgrade menu there are room for 3 more uppgrade buttons, are one able to do anything at all with this or is it off limit due to hardcoded or something?
Also the TEC dread ability "advanced fire controll" overlaps with the ability of the tec colony cap (giving a radius +to range and to hit) Maybe not have it overlap like this but do something else instead. Also a 75% increase in range is pretty crazy, thats almost double the range, it makes threats like torpedo vessels and long range frigates very weak due to you outranging them.
One of the other abilities of the tec dread has a wonky description, its the one that gives armor bonus to a different ship, but from the description it reads more like it only work for the dread.
Also for the rebel/loyalist version of the new races i would suggest: i assume you might want to go for sonewhat polar opposites
Replicator: the standard version is pretty aggressive and looking to cleanse the biologicals or something, then i reckon that the other version would be more inclined to coexist peacefully with other lifeforms. So cleansing/coexistance kinda.
As for norlamin they strike me as peaceful preferably non violent race focusing on research so maybe have their other part be more aggressive and callous. Maybe they want to take charge of the universe instead of sitting back and watching it all.
Trade alliance are wandering traders. You could focus on the wandering vs settled part but i think it would be better to focus on the trade part. And then you might do their other version as a criminal enteprise. Like a legitimate business vs organiced crime, stealing/extortion etc.
I could try to come up with some ideas for the differing abilities too if you want to hear them. But you may allready have your own ideas on this front so in that case just forget it hehe.
Also i think that dreads are currently too powerful compared to the single titan that takes ages to build in comparison. Every time i return to play sin i think i nag you abouth the dreads. and then i forget the last time i did it and rinse and repeat hehe. Let them cost 100 cap but let it go above the allowed limit so it will only affect built ships from that point on imo, or just cap them at 1-2. For everyone who like to use x8 speed and turtle they are just so unbearably overpowered as they cost nothing and you can easily have 2-3 after a short while. Also i dont see any reason for them to have the lvl 6 ability at all. Atleast not for every faction.
Lastly more diversity between the factions. The more the merrier. Give one faction huge bonuses in one area and a weakness in others etc. Suggest you take a look at enhanced 4x for rebellion by goafan77. It has some nice concepts like a different starting bonus for each faction to make them more unique.
Planetary weapons! Its such a terribly shame that planets are almost left untouched in the game, so many things that could be built on a planet. At the very leasy i want to see some weapons fire coming from it. Would be nice if one could implement a planet uppgrade button for that with 3 tiers or so.
Also the new ship models and such are really great. A real improvement from the also good ones you used to have. Keep it up! Looking forward to seeing the new titans and such.
Guess thats it for now, let me know if you need anything.
edit: i forgot to say it but i noticed that one dread think it was the advent or something had 12.0 in culture repel while the titan have the same as a normal cap 0.75 or something. And this was not while any ability was active so either its just a mistype or i would say it was a bit over the edge.
There is also the Stardock Central, which can be used to install Sins up to diplomacy (but not rebellion, i think). You still have to register somewhere, but if you don't like steam and alike, that one is just for them...
ok i installed the rebbelion version (version of sins that i have), enable mod but i cant choose any other race besides the normal ones? (tec,vasari,advent) Same goes for AI.
Ingame it seems the mod is at work with all the extras but none of the other AI is another race.
Tried re-installing, redownloaded.. nothing seems to help. Or was the rebellion version not meant to have the other races?
Really nice job Mr. Maelstrom (played three games so far). I'm so tempted to suggest dreadnaughts become the specialty anti-titan ship but that's probably not balanced. It still would be a perfect role for them.
For those having install issues, Rebellion seems MUCH more picky about the bigger mods like Maelstrom, Distant Stars, etc. and the long-standing issue where mod files fail to load or unload is more aggravated.
Best method:
Sometimes pieces of mods don't swap properly wehn you change and play them all on one game load. Really looking forward to the expansions.
There are many great features available to you once you register, including:
Sign in or Create Account