Compatibility
Maelstrom is currently compatible with
Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94
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Credits
For contributions in testing and concepts ICEman, Quiet_Man, Malanthor, UncleJ and many others _________________________________________________________________________________________________
Introduction
The Maelstrom Mod introduces four new races to the SoaSE Universe.
It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.
All of the new races are independent of the original races and have unique strengths and weaknesses.
Learn more and download the Maelstrom Mod at ...
ModDB Website
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Please note that for all mods the 'Installation and Change notes' are included in the download.
Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.
Hi Vegas_Celest,
Thanks for sharing your ideas.
Anti-module cruisers are excellent for taking down starbases. Strike craft (bombers) are excellent at taking down Titans.
Specialized ships for taking down a Titan would create a imbalance because they could ripe apart any other ship also ... specialized anti-titan and anti-starbase are not included with the AI
Ah... I see the problem. Too bad.
I wonder what the Replicator titan would look like now that it has to scale with the Rebellion titans.
Unless your scrapping the ones from Rebellion and just replacing them with the ones from this mod. Still wonder how replicators can rebel...
Unless your scrapping the ones from Rebellion and just replacing them with the ones from this mod. Still wonder how replicators can rebel...[/quote]
well i know there's a few examples of replicators rebelling in the stargate universe
Perhaps one faction that wants to 'destroy all humans' versus one that wants to focus on replicating more? Military vs. Civilian tree basically.Or one side has gone Borg and wants to enslave/cyborgize/something organic life instead of killing them. Just going by popular scifi, evil robot empires tend to either want wipe everyone out (Cylons, Daleks), or turn everyone into more of them (Borg, Cybermen).
This is the best mod for Sins of A Solar Empire of all time, and I would like to see it in Rebellion.
What can people do to help ypu, im willing to help i modded for Civilization 4.
This is the only real criticism I have of it as well. I mainly played this mod with friends, if you go random and get one of the Vanilla races you're probably screwed. If Maelstrom is planning on adding a lot of stuff still in Rebellion, I'd recommend he just scrap the normal races completely to make room for his content.
Hi Azuvic,
Glad you are enjoying the mod. I am currently working on R9 for Maelstrom and then I'll start working on a Rebellion version.
With regards best mods for Sins ... my personal opinion is that there are many great mods for Sins, now and upcoming. I have enjoyed playing them, but for Maelstrom I'm afraid I've played/developed it for so long that I don't really enjoy it.
With regards balance ... I haven't been in to much of a hurry, with each iteration I do some balance changes relative to the original races. R9 will balance the new races closer still to the original races. Thanks XATHOS and GoaFan77 for the comments ... I agree.
I'll try to port one race at a time into Rebellion and see how it goes
The new races could replace rebelOr loyalist factions of the old races according to you lore tho
I had to rebalance the Maelstrom races when I put them into my diplomacy compilation mod for my LAN group. Having to balance the Original, Maelstrom, and Fallen races into a happy medium took some doing. On top of that, just getting all the assets to work into into one mod and respecting the engine limits, was a nightmare.Anyway, eschewing half of game's races isn't the way to go. It'd be better to just scale them to the vanilla trends of power (along with tech revisions).
Interesting idea ...
I assume it was not R8
I agree
R9 should be pretty close balance to the original races.
Yes, the models (Corvette, new cap, Titans) are not a problem
One problem i've seen is that the alliance titan is woefully underpowered compared to the others. in a straight up fight, it always loses.
For those who are interested Release 9 is available
When will this be made Rebellion compliant?
Started working on Rebellion a couple of days ago. Currently working on the models ... mostly done ... and which I assume are the most time consuming part, that is apart from testing.
I thought you didn't need to do any converting of models? To my understanding, converting the meshes only required one line to be added.
There are additional models required for Rebellion: Capitalships, Covette's, Titan foundries and Titans. I also took the opportunity to rework the Dreadnought factories (as I might make the Dreads buildable via a special factory). In total 30 models, some only needing rework. This is assuming Rebel and Loyalist factions for the new races ... the assumption is that it will all fit.
Highlights Rebellion (Release 1)Models- Dreaadnoughts for the original races- Dreadnought factories for original racesPlanets & Stars- Imported Planets, Planet effects and bonuses from previous Maelstrom mod (O,E,D - R9)- Imported Stars, Star effects and bonuses from previous Maelstrom mod (O,E,D - R9)Other- imported Dreadnoughts from previous Maelstrom mod (O,E,D <-> R9)- imported Pirates from previous Maelstrom mod (O,E,D <-> R9)- imported Dangerous Asteroids from previous Maelstrom mod (O,E,D <-> R9)- included Giant and High Tech planet research into research tree of original racesGames improvements- integrated TSOP into Maelstrom (https://forums.sinsofasolarempire.com/428154) - All mesh, and particle bad file path names removed. - Errors in string, and game info files corrected. - Mesh fix's (Eradica flipped polys, unused materials removed) - Ability optimizations. - All particle, and UI textures converted to DDS format. Large texture resolutions reduced. - Optimized Sounds, Music ported from TSOP Trinity. - Optimized Trade ship, Strike Craft, and Constructor meshes ported from TSOP Trinity.
You probably should have said that the Maelstrom factions aren't in the Rebellion release. It is generally polite to let people know when a feature doesn't make it into the next version so they don't assume it is automatically in there.
What he said, plus, one of your Dyson planets has a particle effect that isn't displaying properly.
Hey--regarding rebelling replicators. A scientist developed little robots that behaved like bugs. He programmed them to touch certain objects to obtain a "color" and to desire more colors with each one obtained.
The robots were made to have differing forms of locomotion and appendages but not programmed for anything else other than moving, obstacle recognition, etc. One of the robot types after months of operation suddenly became a predator--recognizing other robots as obstacles to attaining more color and began to routinely attack them.
So there's a real life example. Maybe some Replicators want to ascend.
Ooh--I just realized you are getting Rebellion here--yay!
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