I saw an earlier post and liked the idea of capturing heroes. This mechanic could work two ways:
a) Surrender: A surrender mechanic before a battle were a champion might be outnumbered/outgunned, and surrenders to the opposing forces. This could allow a further game mechanic, were you have the option to ransom back captured heirs (ala Game of Thrones...Jamie anyone?) and heroes. This could ALSO lead to other interesting mechanics, such as an option to force marry a hero to one of your heirs, or maybe have a 'evil ritual' were you sacrifice the champion to gain essence.
during combat: a skill (maybe learned?) or spell to knock out a champion with some sort of vulnerable status (ie bad morale, maybe really low hit points). Champion would be prisoner upon winning the battle.
The first question with suggestions are 'Will it be fun'. I think that it WOULD be....it could prevent losing powerful heroes who are jumped, allow for a 'forced peace' if you capture a rulers son/grandson, more diplomatic options, and adds flavor in and options in terms of gathering essence.
ok that smiley face was a mistake....supposed to be a b )
How about a capture/bribe system, where you can try to bribe another empires champions before battle, and a chance of surrender/capture and then ransom then after a successful battle. Use magic sleep, hold, or seduce against champions to try to capture them.
In turn, this might also open the door for another mechanic of the possibility of getting 'jumped' out in the open by opposing forces So, after having evaluated their troops, you are given the option to to flee the fight... run away, run away!!
This would then impose a randomly generated negative effect, take away stats or impact how you are viewed in the world, or you lose armor (ala, having to flee after being woken up from sleeping at camp).
i like it
I like the idea of capturing. Although i also wish we could summon special units like succubus nymph etc. *just those names are common* or a seductive creature to lure away commanders.
Or assassinate as well as have assassins that can sneak into camps and attack commanders although randomly each combat turn or two more units will wake up and rapidly it increases 2-4-8 etc. untill the assassins is overwelmed unless the kill is quick.
This has been suggested before without a response. I would love to see a feature like this. Champions need more to distinguish them from units that give cities bonuses.
yeah the lack of response is why I brought it up again....just so people hopefully SEE it at least, and consider adding it to the game.
Capturing enemy leaders and soldiers is one of my favorite features in Mount & Blade. I wish they'd done more with it. IMO, treating the captives as trade commodities is not rich enough. You can attempt to recruit them to your side, and sometimes they'll dessert your army, which is kind of cool. I just feel like there could be more to it.
Kidnapping relatives in Sword of the Samurai was great, because it had a special mission/gamemode to go with it, and because it often had genuine consequences. (It's amazing to me that such old, almost Atari-like, games like that still offer richer features than modern games.) Kidnapping an heir should impact the prestige of the victim, his troop morale, his relationship with enemies who might perceive him as weak; and it should provoke a rescue mission, if not revenge/suicide mission. The big thing in Sword of the Samurai, though, was that you could lose the game if you died without an heir.
I like this idea.
Best regards,Steven.
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