I'd not mind to get in one of the expansions (positive thinking here!) one of those "good" Fallen Kingdoms (or will they stick to maybe being mentioned in the book?). I know I'll be able to do mine, but something canon with canon lore would be sweet. (For those of us who care) Asian themed equipment and buildings are also good option, eh? I mean, we have katanas!!!!
I like these "standard fantasy races" for the same reason that you don't like them - the fact that they are used in many games makes them something familiar, so I know what to expect from them. When I see something like "Trogs" or "Urxen", these are just meaningless words for me, and it takes some time to get used to them and fully understand what these names mean. The fact that I know Elves, Dwarves, Halflings, Orcs etc. for years from playing other games makes me "feel" their role in the game better.
Of course these races are not needed in every fantasy book (lately I'm enjoying Terry Goodkind's Sword of Truth series which doesn't have them), but I think putting them in games is a good idea, because they add diversity to the game and are something that the players can relate to. If you want an original story and setting, read a book. In games, the "standard stuff" is good enough for me.
Well, I guess if Elemental suddenly decided to have orcs and elves in it, it's not as if I'd stop playing it. I mean, I enjoy Battle for Wesnoth and HOMM, which is pretty much as "generic fantasy" as you could possibly get. I think strategy games can afford to have a much more generic setting compared to RPGs too, where lore is much more important.
What *annoys* me is when someone tries to do something different everyone complains. I certainly wouldn't want to take away the right to play as elves or dwarves, and certainly if the modding tools weren't extensive they'd have more of a point. But I don't really have sympathy for people when they aren't even willing to try things a different way or suspend their judgment.
Ok well that is better. I was under the impression that the Fallen was made up of 'evil' Humans. Sorry for the misconception. I just dislike Fantasy and Sci-fi games and stories that have Humans as the only race. This was my main problem with Firefly. The creator Josh cam out and said he will never have other races which pretty much killed the show for me (I still watched it though, the movie was awsome but the show was a bit boring.)
George RR Martin?
Yerk...
Yeah great series, if he ever bothers to finish it. Great setting, but it's a bit disingenuous to say it's 'only humans and dragons' when the entire world beyond the wall is full of all manner of beast and fae. But sure, there are no elves or dwarves or ... at least no kingdoms of them.
Now 'The Wheel of Time' is more along the lines of what you mean to describe. There are no 'other races' at all, even Trollocks are not exactly a new race, nor have they played much of a role as anything other than the foot soldiers for the dark one.
Another excellent fantasy author who didn't rely on the usual conventions is Stephen R Donaldson and his 'Chronicles of Thomas Covenant'. Though there are Giants, but nothing else fits neatly into the usual motifs.
But then again we're not talking about high fantasy works of fiction here (with apologies to your book), we're talking about a TBS game in a fantasy setting. What is utterly important is to make the game fun to play, the lore is a part of that, but an entirely superficial part of it, as evidenced by the effort to make modding easy to do and share. Get the mechanics right, get the AI right, the rest really won't matter.
The problem with standard fantasy races is exactly the standardization. Orcs - are they Tolkein, warhammer, warcraft, or from some goofy flash-based strategy game? Their popularity has made it so they are almost the 'alien of the week' from Star Trek, with a different set of forehead ridges and a goatee. Little is done to bring their history to light and make it special.
Developing these factions with lore will help gameplay hugely. Look at how Sword of the Stars races are done - yes there's Humans, and some parallels to other races, but telekinetic dolphins with Cthulu tentacles or giant psychotic (and psychic) marsupials is a bit different. Their back stories work, and help explain why each race has its strengths and weaknesses. Technology, ship design (It's a space 4X game, btw) and relations all are set in motion by the in-game lore.
Right now we don't know enough about the whole picture to judge. Obviously differing opinions exist, and some will embrace the new lore, others will gloss over it. I look forward to the story.
However, the lore in SotS came about (in large part) *after* the game was released, and the core play of the game did not rely whatsoever on the lore, other than some of the scenarios. Well if you want to link drive techs to 'lore' it did, but meh, I'm not sure I'd go quite that far, because the drive techs didn't have to be broken out as they were due to the lore, other than maybe the Liir.
Now that isn't to say that Arrin didn't already have the lore conceptualized, but her novels and other works came after the game had been out, and it achieved enough success for them (her) to continue to flesh out the back story.
In any case, I'm sure the lore for EWoM will be fine, and it's clear that people will be able to put in whatever 'stock' races they want to eventually, if not immediately anyway. That's not really the crux of the issue for me though, or wouldn't be if I thought there were an issue here in the first place.
The issue would be, what is driving the game forward, Game Mechanics or Story. I think most people would prefer (and I think it's the case anyway) that the Game Mechanics be what drives the game, while the Story is just something easily laid over. As opposed to the other way around, which would be ruinous in my opinion.
I agree with above Poster.
If we have great mechanics and easy moddability we can just add in anything.
Plus easy in game editors for races/factions etc. give us alot of variety.
Add this up to a large quantity of spells and alot of free reign with modding plus the stardock community.
Watch in afew monthes we'll have stargate startrek tolken/lord of the rings everything from sci fi to fantasy probably even eragon.
Not to offend any fans of these things or to suggest that those are the principle fans here just to note that within a short period of time modding will fill in anyones desire with a game if its open enough.
And if anything stardock is mod friendly.
I thought/ was fairly certain that each Faction, or at least of the Kingdoms, is founded at a different time Post Cataclysm ... and that in the Sandbox we merely have all the factions starting at the same time.
Greeting Elemental/Stardock fans and others,
This is my first post ever on a Stardock forum and possibly my last as I am a complete forum mooch. I find that almost all my suggestions for games are eventually posted by others. I enjoy the community without any effort of my own, but I find that I must post in reply to this situation. I must preface my comment that I have been an avid Stardock/Brad Wardell/Frogboy/Draginol fanboy since I discovered Stardock with Galciv I (Master of Orion 3 was such a disappointment). I like Stardock/Brad Wardell especially for his stance on DRM and that they produce excellent TBS.
At Endofdayz,
I truly do not believe that you meant to be so obnoxious with your comment. Unfortunately, when posting to forums people forget that there are no emotional cues to go along with your words. I believe you were genuinely upset that there will not be the generic fantasy races/themes in the vanilla version of the game. I also do not think you did your homework on the game before posting. I have found it is important not to post to a forum while upset, I have made a fool of myself on a few occasions as well. Instead of “defending” your position a simple post admitting your mistake and explaining your true position would have been helpful. I do not think that Frogboy was being too sensitive. Your comment was the cyber equivalent of entering someone’s restaurant and prepaying for the food. Because you paid for your meal you felt that you had the right to tell the proprietor that the décor was garbage, they had sold out because you had to pay for your food, and that the food was rubbish, even before it was served. I do not think you would do this in real life. I think it would have been more appropriate to vent elsewhere.
At Frogboy,
I understand that this comment was a grievous insult on many different levels, but please do not let the “haters” (to borrow a colloquialism) get you down. I am very interested to further enjoy your “lore” in any form it takes. As far as inconsistencies with your universe/universes I see no problem with this until it is canonized. I know from personal GMing that it is impossible to be perfect, and I have “broken game” a few times. Fortunately my player’s are the forgiving sort. We still have a few laughs now and then about the most spectacular of my blunders.
Had I realized my initial comment would so undermine the actual core of my argument, I would never have made it. I originally thought that it would simply be best to convey my annoyance, in hopes of grabbing someones attention. Now in hindsight my comment seems to have had its intended effect, and caused some serious insult. I apologize, and would like to rephrase it thusly, where now that I have the attention, I can actually convey the issue I have with the lore (and to a much lesser extent, the book)
My primary annoyance is, as many others have noted, that there is a notable lack of true fantasy races. While the game is the developers to make as they please, while buying a fantasy TBS one has certain expectations. This is akin to having a first person shooter with no weapons except SMG's and slightly modified SMG's, while it may work and have a unique "flavor", many of use would like some variation. Saying that you can then "mod" new races in is sort of dismissive in an agitating way. Not only that, but considering simple mods (i.e. from the create a race menu) have only the base races to work with, the potential to mod something in that is a great change from the cannon races (lets say, centaurs) ceases to be.
Should the game developers only want a world with humans and thier extremely-similiar-but-kinda-evil cousins the "fallen (even thier name implies that they came from the same "source" as humans)" that is fine, I won't play the campaign probably anyway. However, what is the harm in looking through a few classic games (disciples, MoM, HoMM, AoW:SM) and grabbing the most "flavorful" races for the sandbox game? At this point the art assets have been wasted already, so it wont happen, but who wouldn't want the chance to conquer a goblin kingdom as the undead? Or maybe build a demon empire using your enslaved dark elves? Whats even more humorous is that homages to ALL those empires exist as fallen, but obviously have been made, well, I guess "blander". It's not as if the lore is original, its as if a bunch of classic fantasy races were merged with humans to create less interesting offspring.
Im only really annoyed by this because I bought the game well before any info on the lore or races came out. That was my mistake, and I still don't want a refund, as I see great potential. I am simply saddened by the fact that everything exists to make the next legendary fantasy TBS, and yet they sidelined that potential for whatever reason.
Oh, and I have no problem with the book really, it just seems to be that the game may be catering to its lore and hence causing these problems. I also stand by "Still have to sigh when I see certain descriptions delayed in the beta because "they are waiting for random house to send them over". Not a good sign." but whatever.
It was quite clear from the beginning that there wouldn't be elves, dwarves, orcs... to the point that intial thoughts among common folks were that Fellen were just evil humans.
The comparison to human/fallen with the FPS is not good. Human and Fallen aren't supposed to be SMG vs Modded-SMG. At the beginning that could be the impression (due to the lack of info) but at this point, at waiting to really have a chance to try them, we already know that Fallen play differently. So now it's a matter of how muich different and how much differently play the different factions of the same alliegances.
Sandbox lacks fluffy non-canon stuff? Elemental is not just a "TBS then we move to another franchise" so I understand they trying to make it well from the very beginning and not "Hey, people likes the game! Let's see if we can improvise some kind of story for our randomly added content of races and rules!". Good decission? Bad decission? Depends on point of view. Some would say that it's bad to make a TBS, or not using DRM, or... Usually happens with choices. Good news? Well, modding aside, I'm sure that Stardock will provide eventually with art assests for non-canon stuff. That won't be enough for those who want the stuff by default in basic release but I don't think that the priority of this game has ever been "Offer unoriginal fantasy sandbox experience" (they never say they offer us elves and the likes* so anyone who expects them to be in the game by Stardock, has only himself to blame for unsatisfied expectatives)
The game can be perfectly legendary without overused fantasy races and settings. Remember, there is no spoon.
* but repeated that we can mod them
"My primary annoyance is, as many others have noted, that there is a notable lack of true fantasy races. "
It seems like your entire complaint boils down to the lack of assets to easily allow you to use any race in sandbox mode. You can already make your own custom "races" easily, so the last thing we need is just some good models for elves/orcs/trolls/undead, several of which Stardock likely already has made already to use as "creeps." Then you can derive races like "dark elves" or "ogres" or whatever from those assets. Maybe we can get this as part of the art pack post-release or in the first expansion?
endofdayz, forgive me if I'm wrong about your desire, but if I'm right your mistake was attacking the lore/campaign/book and pissing everyone off inadvertently when what you want is just more art to use in sandbox mode.
I get that you also want the overall feel of the world to be larger in "fantasy scope," and you can accomplish a good deal of that just by making custom opponents. Then, you can even make custom creeps/tiles easily if you wish. So again it seems like all we need are the assets to make some of the stock fantasy races.
So my suggestion to you, endofdayz, is to make another thread asking the devs what we can do to get some good assets for other fantasy races. Maybe we can get an art pack for $5 or something.
@endofdayz- You certainly have a right to your opinion, but this game is not meant to be a traditional fantasy game with typical fantasy races, which I find quite refreshing. This world is completely Brad's idea and you should either go back to playing Dungeons and Dragons if you want elves or drop your argument because it is not going to change. Or better yet wait for a mod or mod it yourself.
If you want more variety I would suggest you argue for more cultural variation amongst the races that are in the game.
Whoa.. ease up on telling him where to go. And also with the backhanded comment about lack of refreshing gameplay with elves, because of some predisposed opinion on D&D.
I may not agree with his arguments, fully to date.
And I too will be modding in my own fantasy D&D inspired world, for gameplay. Though I'm just fine experiencing the game as being presented. (Which differs from EndofDayz feeling.)
He's expressing an opinion, that is dear to him. His manner in the previous portions was egregious. But he has since refined his comments, and apologized for them. Though he's still expressing his interest, and position.
The thing is, it's just a matter of resources, and/or modding to create elves, and dwarves, and more. His feeling is that there should be many different art resources and corresponding corollaries of monsters that fit a traditional niche, as inspired by many decades of fiction and materials to date. We get that. I too would like to see a broad variety of monsters, and base models to support a few more alien races, and ones with pointy ears and, some with knee length beards.
My patience will be rewarded in time though as people WILL make those. And then we'll be able to add them to our greater game. Let's just keep on trying to be civil without provocative posturing and positioning.
Endofdayz Then again, my opinion is stupid.
Your opinion is not stupid, your attitude and approach to presenting your points is immature and abrasive, so might offend. I might think too that someone should have pointed this out to you long ago?
What everyone else sees as abrasive I simply see as being honest and forthright. I have things to do and don't want to spend several hours crafting the perfect post to dance around the more "pointed" sections of my argument.
Alot of people believe wholeheartedly that modding will solve this issue, and they likely use Civ4's massive and varied community to base thier beliefs off of. However Civ4 wasn't a bland game made great through modding, it was a great game made incredible. I can sit down and play Civ4 vanilla, no expansions even, and have a great time. Compare this to Spore (*shivers*) which has the potential to let players design an entire universe from within the game. Spore failed, incredibly hard, because the gameplay of the base game was so terrible no one gave any interest in modding anthing. Now Elemental's Beta 1 is more fun than spore, but the fact still remains - a modding community will coalesce around a great base game, no matter how difficult it is to mod. A poor base game may not get the traction needed to see it through to its full potential.
Good. If everyone always agreed everything was fine humans would still be in the forest throwing feces at one another.
I can't really say that I don't like the world as presented, as I haven't seen it. Think of my rant as a loud, agitated warning against the backlash with a much more meaningful origin: sales. Gamers don't like that which isn't familiar, thats why every NFL 200X game has sold so well despite being virtual copies of past editions. Thats why every FPS is the same and yet they all outsell the indie market by a large margin. I told my friend about this game awhile ago, and having played HoMM he was pretty psyched. The first thing out of his mouth was "You mean civ with orcs and elves?". At the time that was my impression as well, so I said yes.
I am surprised the marketing department hasn't been parroting my opinion verbatim, as can you imagine the average gamer, totally unaware of what elemental is, picking up the box at gamestop? They read about how there are only two factions with barely a handful of "races" and put it right back. Fantasy games often go to great lengths shoehorning a variety of races into their lore (or not having lore at all!) simply because gamers like variety. In elemental, assuming I want to be good, I have to play as men. Thats it. Sans modding, sans making my own, semi-race with no history, I have to be human. I'm going to be frank again, so those of you with sensitive emotions please scroll down to the next quote: That sucks.
Again, I really like your optimism. Hopefully your right, and in a years time, after my inevitable ban is up, I can come back and download a kickin D&D mod portraying the forgotten realms in all its glory, maybe another more generic fantasy mod with like 40 races, it will be a bright time and this arguement long forgotten. Or maybe, stardock wont garner any real interest, the pool of mods will be shallow and filled with trash, and elementals sales will warrant a single bland expansion, before being suffocated beneath the pillow of FPS clones and MMO remakes. I hope so very much I am wrong. It would be awesome.
Frogboy has already stated that they will likely lose sales because Elemental isn't another generic fanasty world. He also doesn't care; he wants to make his game the way he likes it. He doesn't have stockholders to answer to and is running a very profitable company. He doesn't need to squeeze out every sale.
People who like good strategy/fantasy(regardless of story) games should like Elemental. If people won't buy the game because it doesn't have traditional fantasy races, well that's too bad for them.
Oh, and it doesn't take an hour or more to write a post that doesn't insult peoples work. Calling someones work a money grab is a good way to insult someone. If you can't be tactful in criticism than people aren't going to respect your opinion.
Im not talking too much about money or anything, im speaking more about the mod community. Very few people actively mod, and the fewer overall people buy elemental, the fewer dedicated modders we get. So very many people are saying "wait for the mod of XYZ" but that will never happen if the game doesn't develop a sizable community. "Making the game the way he wants it" might ultimately lead to a DoA mod community... again, hope im wrong.
I don't think Elemental will be hard pressed for modders nor have to worry about a DoA community. Stardock has a loyal enough fanbase to ensure at least that. The game itself will also be good enough, imo, to hook players even without traditional fantasy races. I guess it just comes down to the fact I've seen how Stardock develops games in the past and know they will create a fantastic game now. I'm sorry you don't share that optimism.
I'd prefer a more MoM- or AoW- like set of races, but if they prefer to make a game according to Frogboy's vision, it's OK too. They spend their own money on it, so I guess they know what they're doing. There is a chance that it will be a good game despite the "strange" set of races, and of course the moddability will allow the users to make a mod that will be a good candidate for being a "spiritual successor" to some great games of the past, like MoM and AoW. It would be easier if these races were in the game from start though.
What an interesting, if a little angry thread.
As a compulsive world-creator myself I am really excited to see how Elemental's backstory is setting out on its own without using the crutch of 40 years of pretending to be half as talented as Tolkien. I think it is pretty cool that it doesn't involve orcs, or elves, or humans with different color skins (whoops, nevermind), but any truly fantastical races would have to be so alien as to be unsympathetic to players entirely (anyone want to live like a Modron?)
I find it very odd that no one has brought Alpha Centauri in all of this, a game that is literally Civilization and that had an incredibly strong lore element, an element that nonetheless could be completely ignored (like you can in Elemental) and would still be a fantastic game. I mean, sure, the 'races' in AC were fairly generic, but the thought and quality of writing behind them made for a compelling narrative even if you began a little hostile to it.
I'd also like to add that I suspect most people with the drive, energy, and ambition to make big games like this are probably writers at heart and just bursting to tell a story. I for one am willing to wade through any amount of writing if it inspires people to make awesome games. That and I like anything that is coherently and well written...
Alpha Centauri was a good game indeed, but there is a difference between fantasy and sci-fi settings. In a fantasy game, there should be fantasy races, not only "alien" ones. And what do we have in Elemental? Humans and a few "unnatural" evil races. Not very exciting.
A compromise is possible too, there are games with both "traditional" and "non-traditional" fantasy races, for example Dragon Age.
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