PLEASE: No Steamworks discussion here. There's already a thread for that. Let's try to keep this thread to gameplay.
Gamespot has some E3 coverage on Civ V. Some of it is still pretty thin, but I like what I'm seeing so far. Particularly now that there's a more visual look at how the one unit per hex & ranged combat systems will work (along with zone of control!), it seems like defending a border will be a lot more practical now.
Also some neat thingsa bout how the AI can react to units massing on the border, how city-states impact gameplay (such as the ability to join alliances with them, or liberate ones others conquered), and the replacement of annoying modal dialogs with notifications.
Any other thoughts?
Not if the "anything" is made to run on 4 cores it won't. If the recommended spec is quad but the minimum is dual, the game must be heavily multithreaded. So in that case you will see a real difference as you add more cores.
http://forums.2kgames.com/forums/showthread.php?t=1579 2007 system requirements
Civ 5 is "threaded", but not in the sense that most programs are designed. Instead, the overall tasks are split up into hundreds of tiny "jobs", not large threads that are designed to go on specific cores.There's a great video of a talk covering this, given by Dan Baker of Firaxis and Yannis Minadakis of Intel, from GDC 2010. (You can put in any info for the "registration" on the website when you watch it.)The whole talk is about an hour long, and very technical early on. If you jump to half-way through, the first Video Demo at 30:12, there's some interesting info and demonstration of the Civ 5 engine at work. The last half of the video has more fun displays of the game systems at work.They talk about a max unit test with 2000 animated characters on screen at once, and show off a demo of it with something like 5000 units on screen! Civ 4 and Civ Rev couldn't handle more than 100 at high frame rates, which was entirely a CPU problem. So this new system allows them to really do a lot more and scale up with systems that aren't even out yet. With the design of the infrastructure in Civ 5, they met their goal: Civ 5 will not typically be CPU bound for rendering.Later in the talk, they go over the process of tweaking the display for the low-end version of graphics, that can run on the Intel HD Integrated graphics at 30FPS. It's interesting to see the comparison of the "full" graphics displayed side by side with the lower end one.If you're interested in the details of game development or how Civ 5 works on different levels of CPU/GPU machines, it's well worth checking out.
The specs are a bit high considering the franchise. Civ games typically attract people that don't have high end gaming rigs. Honestly I see this as yet another sign they are turning their backs on a core part of their audience.
"Civ games typically attract people that don't have high end gaming rigs."
Bonscott, that seemed a strange idea, but since Civ series includes Civ 3 still readily available and cheap it might be true! Civfanatics still shows a moderate amount of activity with Civ 3, including mods, $5 these days for Civ 3 complete. $5 is a lot less than $49.99. Sure, Civ 5 is a lot more game. My rig wildly exceeds minimum specs. But still ... were I to want to get back into Civ, is Civ 5 really going to be worth the $45 extra? Civ 4 is about $20 at the moment, probably much less shortly.
Civ 3 and Civ 4 are at mature patch level with huge amounts of mods and resources. Civ 5 will take a long time to reach the same level of maturity; and for all we know may be as buggy as a screen door at release. Me, I am going to sit back and watch youtube and read forums for a long time because not only am I stingy but I am also very lazy.
You should see Simtropolis; Sim City IV is still going strong there. I would agree with Bonscott, there are a lot of strategy gamers out there playing some hardcore Paradox games (example) that still release with requirements as low as being able to play on Pen IVs.
Yep, Civ 3 is still very active on Civ Fanatics. Still plenty of mods created monthly and still have HOF and succession games. Heck, there are still HOF type games and mods for Civ *.
Civ typically attracts the gamer that will play the game for years to come, many years. Also attracts many people that might only buy one game a year, if that and last time they upgraded their computer was 6 yrs ago because guess what, a 6 yr old computer still is plenty fine for email, web and their strategy games. I know quite a few people that the only games they ever buy are Civ, Sim City and maybe an RPG or two. They don't have huge gaming rigs. And often want to play on lower end laptops on the plane.
Of course I'm just generalizing but the typical Civ player is usually not the cutting edge FPS gamer with the screaming rig. Not to say there aren't those gamers into Civ and maybe quite a few, but it's not what you typically think of as a "hardcore civ player".
One thing I'm really liking about Elemental is that you'll be able to play it with very low end hardware, GalCiv2 also played well on lower end hardware. I think a lot of these hard core Civ players may give Elemental a try because of this (and other issues). I almost see a MOO3/GalCiv thing going on but I don't think there is any way Civ 5 will be a bomb like MOO3, it's too big a franchise for that. But I think you'll see a lot of hardcore turn based/strategy games move to Elemental.
I imagine they're using Civ 5 as a framework for years to come on expansions and such. It may be a little ahead of its time now but give it a few years and it'll be pretty average.
I get the impression that Civ V is less interested in expansions this time around, and that we're probably going to see a bunch of microtransactions instead, aka overpriced DLC.
I am really torn here. I hold CIV IV as the best game ever made, but I really dont want to get on the Steam bandwagon. I would think that they would make more money on full expansions than on some small DLC`s. I bought CIV IV + both expansions. Need a few DLC`s to make as much money as that on CIV V.
I will not buy on release I guess, but will wait and see. There is also Kings Bounty Crossworlds and Elemental to play. What an interesting time for a strategy gamer
Which they'll probably bundle into an expansion at some point. They can't really add game systems as DLC, which is what the expansions typically do. Scenarios, Civs, and art? Sure. But they always add game systems later and that's just not well suited to a microtransaction model.
[quote who="Tridus" reply="137" id="2709165"]Quoting Nesrie, reply 135I get the impression that Civ V is less interested in expansions this time around, and that we're probably going to see a bunch of microtransactions instead, aka overpriced DLC.Which they'll probably bundle into an expansion at some point. They can't really add game systems as DLC, which is what the expansions typically do. Scenarios, Civs, and art? Sure. But they always add game systems later and that's just not well suited to a microtransaction model.[/quote]
What typically happens with DLC and expansions is the DLC will add more content, little stuff, that usually came with expansions, and the expansions are stripped bare and sold for the same price as they used to be sold. I mean they could not do this but I wouldn't be surprised if they started selling new civilizations at 10 dollars a pop sort of thing.
You can always wait for sale. That's still sending a message.
Seeing what has happened to Civ under 2K is why I hope Stardock always stays independent.
The simple fact of the matter is a computer that could run civ 5 would cost no more then 400 bones. Mind you it wouldnt be as beefy as mine or other peoples rigs, but 400 bucks is a fair deal for a machine that those kinda gamers tend to get 4-5 years outta.
After watching gameplay videos, that user interface is making me kind of hot and bothered D:
CIV IV = Not a very good game compared to the previous games..
CIV V looks to be much much better however and i am thoroughly looking forward to it.... except for steam.. if i can find a way around not installing steam, then i'll play it..
Since it uses Steamworks, not happening in any legit way.
To be- the big problem with Civ IV was the crap AI. Definitely not an AI in Stardock's league, plus it cheated to boot.
I can forgive FFH having horrible AI, but not the base game. GC2's AI was a lot better.
Civ V is claiming even better AI, but with 2K having their claws in Firaxis, I suspect it will end up the other way around.
well if i have to, i have to... good thing is i wont have to pay an arm and a leg for a copy that I thought i would.. cdwow in Aus has the game preorder for $52 AUS! Bargain.. and so much lower than any other Aus shop
First review has been written, and it's 93% from PC Gamer.
Also, here's more info about combat.
And - some social policies.
I saw a note about resources too. A node of say iron will support some number of units (say 6), and you won't be able to have more. If you want a 7th unit that requires iron, you'll have to go pick up a second iron node.
Can't wait!
I dont get the people here claiming that CIV IV is worse than the previous games. CIV III towards endgame became more and more boring with micromanagement and very slow performance. The maintenance/corruption model was hopless too.
CIV IV AI was pretty good after a while in my opinion.
CIV IV is the game I have played the most and that says something for a 38 year old gamer
I know I played the original Civ a lot, but I am pretty sure Civ IV is at the top of my gaming list in terms of length of play, 5 years of fairly heavy play, and it's still installed.
Did anyone else have alot of performance problem`s with Civ4? I own vanilla plus the two expansions, Once the map became filled improvement`s there was ALOT of stuttering frame rates happening. It killed the game for me, I can`t enjoy something that ran so poorly.
I first tried the game with a AMD X2 2.8 ghz, 3GB ram, 8800GT 512, Vista 32 bit. It ran like shit no matter the graphic settings. I then upgraded to an ATI 4870 1 GB and it still run`s like shit. I`m assuming its because of the cpu. If Civ4 was running on a single core, The clock speed just isn`t fast enough.
Any advice would be appreciated.
Civ2 was my favorite. I have long hate relationship with the micromanagement. I hate to manually do improvements, but then I miss it when I don't do some of it.
My computer is out of date. it won't be able to play it even in the lowest imaginable setting.
I pass. Civilizations should be played on practically any system, and my 3.8 ghz, single processor with 4gb ram and a pimp video card could swing it. Pass.
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