PLEASE: No Steamworks discussion here. There's already a thread for that. Let's try to keep this thread to gameplay.
Gamespot has some E3 coverage on Civ V. Some of it is still pretty thin, but I like what I'm seeing so far. Particularly now that there's a more visual look at how the one unit per hex & ranged combat systems will work (along with zone of control!), it seems like defending a border will be a lot more practical now.
Also some neat thingsa bout how the AI can react to units massing on the border, how city-states impact gameplay (such as the ability to join alliances with them, or liberate ones others conquered), and the replacement of annoying modal dialogs with notifications.
Any other thoughts?
Yes,hope it works on my comp .
Well the IGN review is out. They gave it a 9.0 which is lower than Civ 4 (9.4).
This part makes me happy I'm not buying it:
"I say Civilization V is only "good" -- and not "great," as I would have said about Civilization IV -- at crafting stories because I feel like the game's taken away some pretty important tools for customizing your society."
This is the main reason why I will not buy Civ 5: I've been there, done that. Elemental offers far more innovation and customization in it's current form than Civ 5 ever will.
My point of vue is that it's cool to have different games to please everybody .
Of course now that I read the review I can see you are also making a point to take that sentence out of context. While its true you have a few less options with no religion and stuff I feel the whole paragraph shoulda been quoted to stay in context. So here it is.
"I say Civilization V is only "good" -- and not "great," as I would have said about Civilization IV -- at crafting stories because I feel like the game's taken away some pretty important tools for customizing your society. In Civilization IV players could force things on their country and opposing nations in the form of religions and government. In Civilization V, though, players gather up "culture" as a resource, spending it every so many turns on "policies" that give their civilization bonuses. For instance a player might choose to put policy points into the "Piety" tree, giving their nation a boost to happiness and forcing them to accept an unnamed religion. I really appreciate the way the various policy trees give players a wide array of customization options for their nation, but I miss the power and ridiculous glee I got out doing things like forcing Judaism down the throats of my enemies because my Jewish Japanese empire was out to win owning the hearts and minds of my neighbors."
Well, I hope some form of Religion/ Ideology functionality is modded back into Civ V ...
and if/when it happens, It'd be cool if it were "better" than the Civ IV version ... IE a city could have X% of a religion, instead of simply true/false having the religion ...
in other words, a city could be 33% Church of Water and 67% Church of Fire ... as a rough example.
I'm not going to miss religion very much from the base civilization game because I never really felt it added that much to gameplay. On the other hand it added a ton to the Fall From Heaven 2 mod, so if they ever make a civ 5 version I really do hope they find a way to patch it back in there.
Yea, I feel the same way ... religion only for mods (which is why I hope they actually still have "religion" just not "enabled" for the basic gameplay)
I remember the first time I saw religion in Civ 4. I did a double take, and was totally swept up in forcing my own religion on everyone else. It added a huge sense of history to the game.
It also added some major game problems. If you managed to found a religion you were at a huge monetary advantage over if you didn't (+1 gold/turn/city with the religion). If you could get AI players to adopt it by spreading it then you got very large diplomatic bonuses with them. If you didn't, the AI would sometimes do insane things like declare war on you when it had no hope of winning due to the diplomatic penalties religion brought with it.
The idea of having religion in the game is good. The execution in Civ 4 was not. If they bring it back in an expansion, I hope they find a way to make it play better.
The 5 miniatures, book, DVD and audio CD are well worth $50.00 to anyone who is interested in such things. I have a decent miniatures collection I'm pretty psyched to add to. That being said, they're probably completely worthless and even silly to others.
Well this is bullsh** the freakin game keeps crashing on 1st turn. I should have waited for the demo. I'll learn one of these days.
Must be your system cos loads of people are playing livestream and it looks superb!
So far it looks like lots of crashes are problems with drivers or codecs.
I am going home in 1 hour ( am at work ATM) so I will see for myself pretty soon...
I was able to play fine for 30 minutes this morning before I had to head to work. Game is both familiar and new at the same time.
any initial impressions will be most appreciated... thinking about adding this one to my collection as well, but i want to hear from players, as opposed to editors (not that those are mutually exclusive mind you)...
Day 1 multiplayer sure is nice. Promised box features are also nice. Although like Elemental this is probably the base for a great game. Civ IV was always better once BTS made diplomacy and espionage more important.
Using Steamworks is certainly a letdown.
Waiting impatiently for the Big Brown truck with my release day delivery... Dam you UPS man hurry up.
im not really a fan of steam, but i definitely wanted to try the demo...
just installed steam and downloaded the 3GB Civ 5 demo in about half an hour! never imagined the connection would be so strong on a launch day for a title of this magnitude...
now i just have to get home... eat dinner... give the kids bathes... get them to bed........ and then i can try the demo...
Just got done playing a 5 hours session.
I played as the Washington (americans) on a huge continents map type. Normal speed. 12 AI opponents and 24 city states.
First impression for a second was "oh no this looks like the console interface" few seconds later "thank god I was wrong"
Much like civ 4 this game is a blast to play. If you've played any civ game you can jump right in. The interface is alright. Not great but its not horrible either.
The graphics are extremely good looking. I was atcually sad to watch my industrialization of my lands. As the rolling forests and verdant hills turned into marketplaces, mines and farms.
That being said I have had no lag whatsoever. I have everything cranked up on high and the only time is slows down is when I zoom out and the giant continent I am on shows up in all its glory. I am on around turn 250 and with that many ais doing things turns can take like 20 seconds to load. Not bad. I have patience so it doesn't bother me at all.
The combat mechanics and a lot of other things are changed but no so teeribly much that it feels like a different game.
The biggest difference is the stack of doom. At first that was my beef before the game came out, no stack of dooms for me to march with to my enemies cities. After playing though, this is much more enjoyable. You cant just amass and spam some troops and roll over. Numbers still help, but so does positioning, flanking. The combat, in my opinion, is better for it. Its more tactical. They also improved that tool tip that popped up when you were about to attack. It really tells you whats going on. There is still some wiggle room and a little randomness but I like that. Thats how life is!
The City states are neat and add a little something extra to the game. They are not awesome but they can be usefull. early on they are too expensive to court or they demand to much (like asking you to wipe out another city state) but later on you can have a handful and the AI reacts to that. They either make nice with them or start gobbling them up. The bonuses are neat and get better as time goes on (as you reach different ages)
All in all I think its a great game. I have had zero crashes or other technical problems with the game so far. Only 5 hours in though. I have around 5 AI on my continent. I have no idea where everyone else it at.
If you liked previous civ games or like turn based strategy try it out. Between this and Elemental my free time just took a hit.
PS. The downside to Civ 5? No fall from heaven...
EDIT:Someone PM my asked about my system specs I use to run the game.Windows 7 Ultimate 64bit8400 core 2 duo 3.00Ghz.8 GBs Ram2 (in sli) EVGA 8800 GTX 768mb video cards (no where near top shelf anymore but 2 of them get the job done!)
When you start up the game it asks you if you want to run direct x 9 mode or direct x 10/11 mode as well. If you have XP you are stuck with 9. There is not a very noticeable difference in the graphics between the difference, but the 10/11 does look a little better and (Seems too for my brief tests) play better.
As far as Steam goes, I'm not a fan of it. but it doesn't interfere with the game at all. Steam runs. Then the game runs. Done. I don't like having to use steam but like any game I have had with steam, I have had no problems, or steam acting stupid. Just my personal experience.
Been playing for a few hours now myself. Its awesome. Much more tactical than any Civ to date and I think the interface is much improved over Civ IV. Much cleaner and organized.
I just played the demo, and I don't think I can go from Civ4 BtS to Civ5: it just feels like I'm losing a lot, especially in complexity. No, Civ5 isn't quite CivRev (which I hated), but it is definitely dumbed-down in my opinion.
No city health management, automatic "no-rush" game mode by having cities with their own defense stat (it's a freakin chore just to take down this city-state; I don't mean hard, but just boring and drawn out, and cities getting ranged combat automatically is BS. They hit you on their turn, then hit again with a unit, and then when you attack the city you get hit AGAIN), I don't find hexes all that more interesting (and I have played hex wargames like Blitzkrieg and A&A: Minis and Battletech). The leader screen is nice, but I don't care about graphics that much. The default graphic settings the game recommended for me don't look that much better than Civ4 anyway, so my current setup doesn't give me more graphics power. So many less civs and leaders, less choices in terms of government and religion.
Oh, one of the worst changes was the music (oddly enough). In Civ4, the music fit the time period. Now, it is all Rhapsody in Blue style music (can't remember the name of the genre...late Romantic maybe?). And I enjoyed when I zoomed in on my cities that it played Civ2 style music.
So, in my mind, the odd-numbered Civilizations suck (3 and 5) while I love 2 and 4. Civ4 was a breath of fresh air in the market at the time, but Civ5 is just kinda a letdown. I'll save my money for Fallout: New Vegas or maybe get a boardgame.
EDIT: I couldn't tell: is happiness now a global statistic? I saw it at the top of the main screen but not the city screen. Some people think the interface is cleaner, but I don't like it so far. Forcing you to click on Next Research and Production and Units before ending the turn is nice, though.
Happiness is global unfortunately, I also think cities share food to prevent starving, or at least later in the tech tree.
I do miss the music of IV. I got really hooked on that and how it moved with the times.
If you are going for a board game check out Descent if you want a squad orientated one or Rune Wars. My gaming group runs both and we love them.
Sucks you didnt enjoy the game though I hate waiting for stuff only to find out its not what I wanted and I have to wait again. Maybe some mods will fix it up. Im personally looking forward to more diverese map types.
Also I know what you mean about playing civ 4 bts then back down to this. Its like that everytime a new Sims game comes out. You load up on all the expansions for sims 2 and then 3 comes out, back to the basics (plus a little extra)
1 unit per hex and limited horses/iron/uranium makes the game 10x more strategic. Ranged units and siege units are actually more practical now.
It seems like workers are worth their weight in gold now. Improvements take a long time unless you grab the policies that help that aspect.
Happiness as a global thing is strange.
Unit movement isnt that organic on the map they all have to "get in formation" before each attack which is rather slow.
I miss the complexity of Civ IV bts and mods such as rise of empires.
Coolest new thing so far is natural wonders kind of a civ rev type improvment that gives you a nice resource and a one time discovery happiness.
Yeah it's not all bad; natural wonders are interesting (kinda Alpha Centauri like when you discover those named areas, even if they're not significant game-wise). And I was confused at first about it saying 4 horses at the top of the main screen: I thought it was because the horse tile had 4 horses in it So does that mean you can supply 4 cities with horses or what?
I think I'm gonna go with A Game of Thrones: I played it with my housemates a year ago, and I heard an HBO series is coming out so I picked up the books to read them before it does. Already finished the first one and I'm going into the second now.
I think you are right. Disabling the intro video and using DX9 mode solved my crashing. I would rather play with DX10 mode, but I can wait for a fix.
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