I envision using Elemental to create a new, true 4X space strategy game, in the mold of Master of Orion, Imperium Galactica, Galactic Civilizations, or any other past giant of the genre. I'd like to use this thread to discuss the feasibility of using Elemental to create this kind of mod.
I've been very excited about Elemental, and excited about the possibilities for mods. With a few notable exceptions, most of the mod ideas I have seen have focused on various Fantasy themes, which makes sense considering that Elemental itself is a fantasy game. However, I have seen little talk of non-fantasy mods. Since Elemental is in some ways inspired by Master of Magic...why not a mod inspired by Master of Orion and other space strategy games?
It has been years since we had a new, high-quality space strategy game, 4x or otherwise. This is a real shame, since it used to be a much larger genre. Stardock's own Galactic Civilizations has become the new flagbearer of the genre...Gal Civ III is probably years away. There are still a few other titles out there, but not much that can really match the great games of the past. Instead, we have been seeing light / action strategy games such as Sins of a Solar Empire and Sword of the Stars, fine games in their own right, but not 4X games by any stretch of the imagination.
Essential Features
Explore: The mod should give the Player a sense of exploration, with the galaxy full of mystery and wonder, with interesting things to see and do. Research should be interesting with room for discovery, not just a linear "Lasers 1 advanced to Lasers II.' The galaxy's backstory should leave room for discovery and exploration.
Expand: Players must be able to build new colonies, space stations, etc.
Exploit: Players must be able to discover and exploit resources on planets, asteroids, and deep space.
Exterminate: Space and Planetary combat must be very detailed and reward both strategic planning (research, design, etc) and tactical / operational execution (battlefield control).
and perhaps...
Experience: The 5th 'EX' brought in by MOO3, the great failure of the genre. This was a fairly poorly defined feature relating to empire management and other areas. I can see various ways it could be repurposed, perhaps to include the 'experience' of a 'living galaxy.'
Elemental Mods
I believe that Elemental could handle eveything needed for a quality 4X/5X space strategy game. It has most of the essential elements built into the game already, and my reading on mods leads me to believe that a talented team could do quite a bit to modify the game to fit the needs of a space strategy game. The main areas that I think would need special work are as follows.
1. Multiple Views: A Space Strategy game should include several layers, starting with a Universe / Galactic view that covers the 'game world' whether that be a local cluster of stars, a spiral arm of the Milky Way, an entire galaxy, or whatever. This would be view that players would likely spend the most time in, managing their empire as a whole. After this, there would be a System view where players could look at individual solar systems and see the various planets and other stellar bodies. Finally, there would be a planetary view for looking at individual planets / asteroids / colonies / etc. This concept could be expanded to break a Galactic view down into Sectors, and then to Systems within those Sectors, and a Planetary view could be broken down into regions, or other different views...but I see Galactic, System, and Planet views as the minimum. Alternatively, the game could be played with one primary view as in Gal Civ II, with planets and asteroids visible on the Galactic map. Creating 'space' on the map would be similar to water in an Elemental Map, with 'land' as various planets and other locations. This would be the area that would potentially require the most work, but would be most essential to turn Elemental from a land and water based game to a space and planet based game.
2. Space Units / Ground Units and Combat: This shouldn't be very difficult since it will be similar to Water / Land units in stock Elemental. We will need to create space ships / fleets that behave as needed. Faster than light travel will be needed...how will this be handled? One universal tech for everyone (FTL engines for ships? Wormholes?) or multiple tech paths (ability to create various ship drives, warp gates, whatever). Fleets will need to fight fleets, and fleets will need to be able to transport armies to planets for invasions. I picture tactical or auto resolve fleet combat, and tactical or auto resolve ground combat.
3. Expanded Civilization Options: One area of Elemental that I think is going to be lacking is the area of civilization traits / civics / whatever. I think Alpha Centauri was one of the first games to bring this in, and it did wonders for the game. I'd like the mod to allow for this area as well, with the ability for decisions to be made that change the way governments, societies, military, etc. operate. I see this being setup similar to the Civ IV civics screen, with various penalties and bonuses for any given option. As an alternative, this could be expanded in the Empire / Race design section to become a basic, unchanging characteristic of an Empire / Species. I don't like this though because I prefer options for changing things during a game.
4. Multiple Species: This has been one of the most hotly debated areas of Elemental. I'm not sure if the Elemental system is at a 100% no kidding final solution yet. I've always preferred more detail, especially in fantasy and sci-fi games where the existence of multiple intelligent species is one of the hallmarks of the gameworld and gameplay. Regardless of where Elemental ends up sitting, I would like the mod to reflect the differences between various species, and to allow for the development of a multi-species, multi-cultural galactic community. I want different species to migrate around and form colonies, with some colonies eventually becoming multi-species either due to conquest, peaceful integration, or because the location is a 'neutral ground' such as a trading hub. Related to this, I'd love to see some kind of galactic community as a possible creation, such as a multi-empire / multi-species alliance (Space Empires V had the bare bones start of this, and it showed real promise) or something like the Citadel Council in Mass Effect. Something like the UN in Civ games. The more that the different empires and species are brought together, the more interesting the conflicts and interactions will be. Creating situations where wildly different species interact is one of the hallmarks of sci-fi.
I have tons of other ideas for using Elemental, but this thread has gotten long, so I will stop for now...this is of course a very basic, bare-bones concept at the moment, because I want to focus on ideas for using Elemental before getting into the details. Let me know what you think!
Right now, I see a few ways of handling planets / solar system.
1) The second screen method, open a new map where you can develop colonies. Might be very cool because you could have detailed development of colonies. You could also have colonies from different factions on the same world and have ground battles. This would allow for the greatest detail, but might be too much trouble.
2) The second screen method, but like Gal Civ or Moo or other games where it is just an info screen where you can set down buildings, adjust sliders, etc. A good option, but less detailed and would require some significant modding since there isn't anything in Elemental like this.
3) The same screen method, basically stock Elemental where cities don't have their own screen. We might be able to create a new map script that would generate planets, which would be the only place that you could 'land' a pioneer to build colonies.
Release is right around the corner, and I'm getting very excited about playing the SP Campaign (even if it will be short), the sandbox mode, and of course, really dig in with the mod tools.
I've been debating about several ideas for mods...a fairly traditional Fantasy mod, a Fallout / Post-Apoc mod, and of course the space 4X mod.
I may just start off by trying to get some of the cool systems in place, which will help me to learn Elemental modding. There are certain things that I really wish the game had that would, in my opinion, add to the gameplay. Things like city loyalty / morale, which can be influenced by buildings, resources, etc.
I'm also considering trying to get the 4X mod going by concentrating, initially, on just modding a ground based sci-fi world. This could then, hopefully, be expanded into a real 4X space game with fleets, planets, etc.
Kicking around some ideas in my head now...I've got lots!
So...what would you guys like to see in a sci-fi game? What kinds of races? Technologies?
I personally love stories and game where Humanity starts out as a relative galactic newcomer (Mass Effect, for example) and you get to enjoy that sense of discovery as you learn about the galactic society. I'm thinking of having my mod start with a similar theme, with humanity just starting out.
I wonder if any of the assets included will be sci-fi, or if they will all be fantasy-based?
I would be amazed if there is anything in the base assets that is Sci-Fi. There may be some content that can be reused in a Sci-Fi mod, but for what I have in mind, most of the art would have to be replaced. To do a total conversion level mod, we would need extensive work on unit models, tiles, equipment, etc.
I plan to play the SP Campaign and the sandbox mode a few times before I really dig into modding Elemental, in part to learn everything they have done since Beta 4, and in part just to enjoy the game! Since we will have to wait awhile before we get the ability to really mod things like new unit models, we will have plenty of time to develop and plan our mods.
I'm still going back and forth on the background to go with. Sometimes I think it would be much, much easier to start from scratch with my own designs. This is very appealing since I can tailor the content I plan to Elemental. If I go with an existing background, I will be much more limited and will have to tailor Elemental to that background, which will obviously take more work.
I'm strongly considering doing a Warhammer 40,000 mod. The background is rich and full of potential for a grand strategy game. My idea has always been to do something with the Great Crusade, where humanity led by the Emperor heads back to the stars to unite all of the scattered human worlds, battle back the aliens, and establish the Imperium of Mankind. I have some ideas on how to do this in Elemental, but it would require some heavy, heavy modding, especially in the unit model department. Kinda silly to do a 40k mod if we can't have Space Marines and Orks and all of the other great things from the 40k universe. But if we could pull it off, it would be awesome. There is a huge amount of content in the 40k fluff that would translate well to a grand strategy game...picture a galaxy with the Imperium, Eldar, Orks, Tau, Tyranids, etc, etc...your champions could be Primarchs and other great heroes and leaders....the Sovereign could be the Emperor himself. You could arm your units with bolters, autoguns, etc. Each civilization could have its own tech tree, so the humans could start off with the primitive Mk 1 Power Armor and eventually work their way up to more advanced Mk VIII. Anyways....lots that could be done, if we can mod the game the way we hope.
Could you tie research (Propulsion) to expanded views? Planet level is the 'starter' setting, and you'd need to research 'Space Exploration' to go to a system view. And then 'FTL Propulsion' to move outwards? Hmm. I haven't paid any attention to modding info, yet.
I've actually thought about this...it would be really cool. You start out with just a planet view, but once you have the needed research, you can go to the system, and once you get some kind of FTL, you can go to the Sector or Galaxy view.
I'll bet it will be possible with some heavy modding. Probably more ambitious than I will be capable of for a long while, but maybe someday.
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