Here is the map of Elemental (map made for Random House’s Elemental: Destiny's Embers novel).
A cloth map (made of canvas specifically) will be included in the Limited Edition.
Ok, people complain about the lack of attention to detail on the geological features of the map, as it's not completely realistic. So, in the same spirit, there should be complaints about :
1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster.
2) Lighting. Don't get me started. The lighting is SO not realistic & physically incorrect. I'd expect to see attention to detail. Nights with changing lighting due to different moon phases, and also, while on the subject, correct tide behaviour as well.
3) Vegetation. What's with those weird edgy tree branches? Artistic you say? Pfft, not physically possible, lacking. More attention to detail people, you won't see those trees anywhere in the real world, so what were you thinking, really?
...
999) Magic. What's that? Fireballs and stuff? Come on everybody knows that there aren't any fireball-wielding guys around. Really, google it.
Joke aside, people should learn to differentiate between physically possible & physically plausible and enjoy the second category because the ONLY example of the first is the real world. It's really sad if in a mythical world of magic, spells & fantastical creatures you worry about the physical improbability (not even impossibility!) of two rivers that lead to a lake.
If I were Brad I'd seriously reconsider posting this stuff. You guys are just being difficult.THING POSTED.
1st reaction: (I need to find something to be mad about!)
Brad,
I noticed there is a pre-order for the Kindle version of the book on Amazon, thanks for listening to us!
It was more like:
THING POSTED.
OMG Brad I love you SOOO much!
Brad I want you!!
I need you BRAD!! BRAD!
I want your babies brad!
OMG Stardock so cool!
STEAM SUCKS!!!
And that was all just Raven X...
Then someone said (in a german accent) "Humm... Dis is TATALAY not vite! Zees rivars, zay are all VANG!"
Then we talked about World of Warcraft.
Brad gets enough love from his fans, we need critics to point out flaws. If they are flaws or not is not for you to decide!
Now then,
BRAD! I LOVE YOU!
There is consructive criticism and there is, "That map looks to much like the WoW map," when it is clearly the Pacific Rim with a larger Hawaii.
Is it Thursday yet? LOL!
1) Those are my favorite kind of supplement books!
2) Not sure what you mean but bad artist drawings don't really count for much.
3) Well if they lack plausible explanation for how they formed that way then, YEA!
... Many equally approprate respones ...
999) I did google it and he's one good example. http://www.metacafe.com/watch/1522705/how_to_make_fire_ball/
An Elemental Monster Manual would be awesome.
Space Elves ftw!!!!!
Depth in lore (as opposed to gameplay) is nice, but given a finite amount of time and resources, you can only have that much. For a video game, you need to invest in both breadth and depth. Making a supplement book is depth. Do you think devs (not just these) have time to go to excruciating depth on everything? You probably don't know much about the process
Regarding the art direction, for each person there's the axis of general quality & the axis of personal preference for the style. Thus, while some comments for the quality might be valid, they become invalid as they fluctuate on the axis of preference for the style. That means essentially that all criticism for art/design is valid & can be .. safely ignored. Art is a few peoples' vision, it can't be 'improved' by the community's tweak requests (except if there's a massive uproar, as in D3). The *final judge* is the community of course.
Huh? Me? Nope, I never posted anything like that, sorry man.
(Twas a joke, you were the first person in the thread I recognised, anyway I better go before someone sees us)
to late aractain & raven, you's ben scene.
on a serious note, frogboy who do I have to EAT the legs of to get into the beta as I have pre-ordered it recently?
harpo
Wait until (hopefully) tomorrow. Beta 2 should come out, and everyone who has pre-ordered but isn't already part of the beta should accepted.
Regardless, you're correct that lakes with no in/out flow do exist. Younger landscapes without integrated drainage are examples (think just after glacial retreat).
Two rivers, originating in the mountains with headwaters close enough together that you can't tell them apart at this scale. Snow pack on the west side of the mountain drains to the west, snow pack on the east side of the mountain drains to the east. Besides, river sources are usually a fan of smaller creeks that merge. Again, at scale, it just looks like the river disappears into the mountains.
Sorry, I guess I wasn't clear. What I wanted to say is that lakes that drains in two directions exist (like Wollaston Lake).
However, you are obviously correct about no outflow lakes, as they exist too.
I'm glad you mentioned that lake as I was wondering what an example of two outlet lakes was, so Thanks!
This was the first thing that popped into my head. This is just a small continent, and depending on the physical size of the world, this could be just a very small place, leaving a LOT of room for future expansion.
In my D&D games, I've been world building for almost 3 decades now, and have an entire vast world laid out, and have left other parts of the globe blank as it were, simply because the players have never had any reason to go explore them. That said, I do know what's on the other sides of the world, even if it's only just rough general ideas, on how they influenced the rest of the world. And my world experiences die outs, so there are frequent in geological times, cataclysms. So this game is perfect for me to be able to explore that concept, even if it's from a different era. (Hence, why I'm looking very much forward to this game.)
i like maps
I would have to say, one thing I learned as this thread prompted me to find it. 224x160 is the tile size for this game, which compared to Civ IV 104x64 is just a mammoth beast.
That said, I don't know if the campaign (Single Player) will be more advanced larger drilled down focus on the region, or be more abstract and pulled out with that above map fitting in the 224x160 or not.
That'll be answered later on. But this should be a fun ride.
I prefer the crushing of my enemies, seeing them driven before me, and hearing the lamentations of their women.
now now.. its completely possible.. all it needs is a static moon.... our moon is almost static... 30 days to make the round trip
now if their moon is a bit slower it can "hoover" on one side of the planet and make the ocean there a bit higher and lower on the other side....
Conan is an EWoM fan as well?!
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