Gas Powered Games and Stardock are excited to release the v1.3 update for the popular real-time tactical strategy game, Demigod. This update includes a host of fixes and improvements.
Fixes:
Improvements:
Demigod customers can update to v1.3 via Impulse.
Awesome thanks guys!
Nice, thank you for continued support.
Some questions though:
Does anyone know if Occ's brain storm was corrected to wipe out negative effects?
Does this mean, as oak, when i cast pent will i AA the opposing demi instead of random creeps?
Does this mean when Cloak is used the demi won't turn 180 degrees and start walking back into the fight?
Was Occulus's electrocution ability fixed?
thank you , I hope more will be coming
it wasn't (but still continues to do so with the lvl 15 ability)
Yes.
Thanks!
I can not update the pulse. how?
well 2 out of 3 is good !
FLooCH: If you're having trouble downloading the update, please do the following within Impulse:-Click the blue menu button in the upper left-Choose 'Preferences...'-Click the 'Reset Data' button-Close impulse and relaunch it. You may notice a long update time, which is normal as it is rebuilding the deleted info.
Awesome!Will there be more patches coming down the road?
Thanks for the Patch
hey - can't check stats yet. Did we see a stat reset as well? I think there's been a reset every time we incremented dg version (1.1,1.2,etc). Did this happen or will it happen?
go to the settings and exit? but nothing happens!
What about the bugged tower damage citadel upgrade? Does it actually increase by 10% now?
I appreciate the patch btw. It's good to see that Demigod hasn't been forgotten.
It this still the first in a series?
now finally I can go minion build without fear of tb rape!
The patch notes describe everything that was changed in the lua. There weren't any hidden updates this time that I noticed. If Sorian made any additional changes they are in the executable and not easily visible.
If I'm not mistaken, Electrocution is half fixed. They changed the buff multiplier to -1 which is mostly correct. However, it doesn't eliminate regeneration, what it does is adds a -100% modifier to regen. Normally this works as expected, however when a demigod has a +% multiplier to Energyregen or Regen (i.e, BattleCrown, Plate Visor, etc) the multipliers are added together. So if the BattleCrown granting +70% mana regeneration and the Electrocution defbuff were on the same Demigod, total Energyregen would be 70%, not 0%.
The version check in the Log is still out of date, however now it gives 9 error log messages instead of just 1.
making me give you karma again, eh. So be it. Thanks for checking into it.
Why would they do that lol.. couldn't you just multiply the regen values by 0 and be done with it?
Stat's weren't reset.
Actually, not exactly.
So, consider this. You have the following buffs from three different items.
How much mana regeneration should you have total?
Well, there are a couple of ways to do it.
The method that GPG chose was option C. Which corresponds to ones general idea. The problem was that to implement no regeneration, the first method was just set the multiplier to 0 (as Splitshadow suggests). That would work in Option A, but not the others. The current method is to set regeneration to -100%, which almost, but doesn't quite do what is desired. It does work for health because there are not +% health regeneration items. But it doesn't work for mana, because there are +% mana regeneration.
To solve the problem in the UberFix I added a new function called Set, in addition to the previously existing functions add and multiply. If Set is used, it sets the buff value to Set value after all other modifiers are applied.
Post Mortem still doesn't give XP?
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