version 0.801
TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!
Thanks Stant for the updated Diplomacy version.
Anyone may use this mod in their own mod however they like, as long as proper credit is given.
Enjoy
Diplomacy 1.034:
http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip
.zip
7.69 mB
I have now included the Readme here for those who do not wish to download the mod at the moment.
Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods and inspirations.Also credit to Gas Powered Games' Supreme Commander for some of the textures.This mod is an attempt to make another graphical mod that goes with the current list.It contains a mixture of particle effects of my own creation(the majority), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.I would like critique on my particle effect skills and what looks nice and what does not.GameInfo changes:Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.Cleansing Brilliance has a muzzle effect. (bailknight)Assault Specialization has an effect when it hits structures.Charged Missiles now has a different beam texture and hit effect.Disintegration bounceback has more attached effects and Disintegration itself has an actual muzzle effect.Volatile Nanites now has an effect when a ship dies.Tweaked a bit with all of the Vasari capship weapon attachments.Changed the capship explosion. Getting rid of gameinfo will change the capship explosion back to Solarflair's.I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the GameInfo is deleted, the game will lag every time this starbase dies. (How d'ya like 1000000 particles onscreen at once? Attempt at your own risk)Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.DELETING THE GameInfo FOLDER WILL CAUSE THE GAME TO CRASH. The Solanus now has a muzzle effectThe Garda's shots also travel faster. The Destra Crusader's plasma shots now fire at a single point on a mesh.Added custom phase travel effects for each race. (Bailknight for TEC, Zorodius for advent, me for Vasari)The Transcencia starbase now has Beam weapons instead of plasma. No damage change.The Dunov's shield Restore ability now has a muzzle effect.There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)Numerous other surprises relating to just particle effects.
I have removed all of the changes that would have anything to do with imbalance or game tweaks. All of the above changes are aesthetic only.
Showcase of Destra, Kodiak, Iconus, and Domina effects:
Yeah!
Though maybe I was wrong but don't Diplomacy particles work in Rebellion?
We haven't forgotten TE. We just wait eagerly. Though, I don't think that you'd have to remake the game from scratch to make it work in Rebellion; I know the few particles of yours that are in SoGE (capital ship explosions and some missiles, to go by what I remember off-hand) work just fine.
yay
glad to hear that.
I believe they do, but I want to move away from using bits of Bailknight's and Zorodius' work.
as well there are a few new modifiers in the new particle effect files as well as a new max of 20 emitters
and there are a ton of new effects and I think that there are a few renamings of old ones as well.
I want 100% new content as well and it's fun to make effects.
I just finished the Superweapons last night and I think they look pretty good. I think I need to remake the Deliverance Engine hit effect though.
Did you ever pinpoint the cause of the "maxNumFrames exceeded 5570652. Extra frames ignored." error?
Also, which modifiers got added?
haha this is awesome. I still patiently await the final results. Hope you had fun over the holidays.
Updates?
Ever onward through the 33% increase in effects from Diplomacy to Rebellion!
728 effects remaining! MUAHAHAHAHA
Only 610 effects remaining.
I have only done Capship_explosion and Capship-explosion1 thus far for Iskatu, but Wendy's net is so slow that it takes 3 days to upload videos :[
Save us Krdax Drkrun, you're our only hope.
Hey, effects take a lot of time and effort to complete...
also my mod should actually run FASTER than vanilla, considering all of the optimizations I have implemented.
Glad to see you're still working at this Krdax. I have faith, and patience, for you.
I need a better name...
How about CPPFZKrdaxDrkrun's Epic Mod of Unequivocal Absolute Particle Awesomeness?
Seleuceia-Tier Particle Conversion?
DrkrunFX?
KDFX?
KrdaxDrkrun's Sins?
Drkrun's Particle ReForge? (ooh, I like this one)
Hear ye, hear ye! This mod project is now known to all as Drkrun's Particle Reforge! I shall make a new page forthwith to show off the Rebellion version as I work on it.
Awesome. Plan on playing around with it.
Fixed it.
I'm making a play on Particle Forge...
all grammatical errors intentional
can we request more effects?
If you want effects for personal mods, PM me, and I'll see if I can motivate myself enough to do 'em. For this mod? I'd rather not, as it greatly exceeds the scope of the mod.
I will then, thanks
Is this compatible with rebellion? Or another mod like Maelstrom?
for other mods: I think yes unless they alter the same particles.
This mod is incompatible with Rebellion, but I have a WIP that does work with Rebellion.
Wouldn't mind using it to some degree for DS. When I can get around to it.
There are many great features available to you once you register, including:
Sign in or Create Account