Ptarth and I have created a mod for QoT.
After an exchange of around 100 private messages debating QoT and a dozen test versions, this is ready for you to try. Although we don't agree on everything and have each made compromises for our respective visions of QoT, we both have a good feel for this build. We are satisfied you will enjoy it and find it fair in gameplay. If you are hesitant, you should download it to simply see the level 10 shield effect. I know I did recast it several times when I first saw it, mesmerized. Ptarth is awesome 'nuff said.
Please share your opinions and gameplay experiencs using this mod.Thanks,LORD-ORION & Ptarth
Message from Ptarth:
Wiki Started
http://code.google.com/p/uberfix/wiki/LOPQoT
Each ability should have its own page where changes are discussed. I haven't created individual pages yet. There should also be base stats for all demigods for all levels and all abilities. Some build power cutoffs should also be calculated to create baselines. If anyone else wants to do these things or other things, that would be great. Also, I'm not sure who it gives write access to. If someone could check that, that would also be great.
Latest Version
Link to LOPQoT v8
Change List
Mulch
Entourage
Tribute
Bramble Shield
Ground Spikes
Goddess of Thorns
Compost
Spike Wave
Uproot
Violent Siege
Previous Versions
LOPQoT
MulchExplosion timer reduced to 0,5 seconds from 2 seconds.
Entourage+ 10 damage per levelTribute+10 Gold production from +4.
Bramble Shield IIIRemoves debuff on castBramble Shield IVWhen you cast this on yourself, you are immune to debuffs for 3 seconds. (with an awesome effect)
Ground SpikesArmor reduction is removed in exchange for % damage increase.Damage % is +10/+15/+20/+25
Goddess of ThornsThe 15% damage reduction and 35 damage retaliation becomes a permanent aura
CompostMinions +12 damage per levelQoT +12 damage per levelQoT + 125 life per levelSpike WaveSpike wave is now an interrupt
UprootTotal damage over 10 ticks is now750/1250/1750/2250QoT attack Range+1/+1/+1//+2 yards
QoT Damage+15/30/45/60Uproot can heal towers.
Violent SiegeDamage is 225 per tick at 15 yards radius. This damage is mitigated by armor
Oh, I think I missed the obvious difference between DamageBonus/Rating. This is the function in Weapon.lua that determines final damage done, or at least just before it's modified by DamageRange for randomness:
So if you give a tower a DamageRating Mult of 5, its damage is ((0 * 5) + (blueprint damage)) * 1. Or in other words, nothing will happen, because it has no base DamageRating. Whereas demigods have no blueprint base damage, and do 100% of their weapon damage as DamageRating.
So for units that have most of their damage as blueprint-damage, like minions, creeps, etc, you have to use DamageBonus to multiply it. A minion might gain some +damagerating from items, Morale, other skills, etc so a DamageRating.Mult would still do something, it just wouldn't mult that minion's entire damage, by any means, where DamageBonus will.
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