When I read these boards, I see alot of steam hate, with a lot of accusations thrown out. "Requires an internet connection", "resource hog" etc. Now I used to hate steam immensely, Back when those things were true. Many of you haven't used steam in a long time, And Still believe these things to be the case, but several patches have fixed this. Offline mode now actually functions when you turn on steam and you have no internet, you no longer have to connect online, then turn on offline mode, its just lets you go into it. As for resource hog well, I have steam open with my PC and it uses 19 MBs of my 4 gigs. Not too much and I've never noticed a difference when I don't have steam on. Now if you hate steam for other reasons (and please share if you do) that's fine I just grow tired of seeing these accusations that were true a year or two ago but aren't the case anymore. That being I would still rather buy from impulse but it's not the end of the world when a game is steam exclusive.
I dislike how it can hog my CPU. I often have to leave Steam off while running Star Ruler (as Star Ruler uses up as much of the CPU as it possibly can but gets out of the way when you want to do other things) so that the game doesn't lag whenever it checks for updates and etc. No other program I own gets in the way like Steam does with the sole exception of Playclaw. Steam is about as CPU-hogging as a video recording application at times? Disappointing, especially for a program that's supposed to be running 'in the background'.
I also dislike how long it takes Steam to boot up. It takes about 2 minutes on my computer for it to boot, another 10~ seconds for it to load the front page, and so forth. My computer certainly isn't a next-gen beast but if Star Ruler can boot to its main menu in 8 seconds and be in-game in 15 seconds after that from a fresh start, I'd expect Steam to be comparably fast.
Then there's the long page-switch time, the sluggish community pages, and the (in my opinion) ugly new UI.
I can't imagine why Steam requires more than 6 times the length of time it takes for our game to fully boot up, generate a galaxy, and for the player to be playing; it constantly bugs me. (I'm on an IDE-cabled 6400 RPM 120G WD Internal-HDD, which is no prize-winner, but c'mon!)
So that's my spiel.
When the program looks for the graphic and sound files it looks to where the store bought copy would've been installed. Since a game purchased on Steam is put into the Steam directory instead it can't find the files and doesn't work. I'm talking about non-steam games purchased through steam. There are ways around it like copying all the files into a folder with the original game name but that means having 2 copies of the game filling up the hard drive.
If a game would really look where "the store copy" is installed, it would be hardcoded into the game, e.g. C:\Program Files\Gamename and then the whole game would not work anymore, if you installed it to another location, regardless of whether it's a "store copy" or from an online distribution service.
It seems you don't know how these things actually work. What exact problems did you have in what exact game?
It's not Steams fault if a mod/patch program cant read install locations from registry. I never install games to default directories anyway. Default locations is usually Program Files and on vista/w7 systems this is a bad idea for a lot of games.
I don't have a long bootup time for steam, but I'm not sure I see what difference it makes - there's no reason for me to ever turn Steam off. Sure, if you only have 1 or 2 Steam games, I can see why you might view it as an unnecessary extra-program. But when you have several Steam games you just leave it running. Especially if you start adding people as Steam-friends, and use it to organize gaming sessions.
And if more of your games are Steam than not (like me), you use Steam as your game launching center for everything. (I love that you can add non-steam games to the list, and sometimes even get the Overlay. Heh.)
I guess what throws me most about Steam-anger is that the complaints always seem rooted in that it's DRM, rather than anything else about steam... its well known that the DRM aspect of Steam is extremely weak. Steam was designed as a patching service, then evolved to a digital distribution service. DRM has always been a distant third - publishers looking for actual DRM for a Steam release put in their own. Steam lists such DRM on the store page when its present.
I'm not so convinced about that... Steam offline mode has never worked for me and still doesn't. If I try to open Steam with no internet, it hangs on the 'updating' screen and never actually opens. If my internet goes down without prior warning I basically can't play any of my steam games and that's a huge downside.
For this reason alone, Impulse > Steam. That, and Steam doesn't have Sins or Demigod.
I hate Steam because of the DRM, but namely one aspect of it: if you're not connected to the internet, you can't play the games. That's BS. And then they gather statistics of how many people play their game & how often--there is no way you can do this and NOT gather private information. Besides the privacy issues, what do you think is the first thing I want to do if I'm not connected to the net/don't want to connect to the net? Play my games.
I got Steam for one reason only: Napoleon: Total War. Awesome game. Steam gives that otherwise good game a black eye. This is my first experience with Steam; I'm not buying any games that require it again.
Offline works just fine for me. As for Napoleon... I think Steam is the least of that game's troubles. And in regards to DRM, I'll still take Steam over activation limits, Ubisoft's client-server DRM, or some of the actually invasive types like StarForce.
Just for the hell of it I timed both Steam and Impulse today. I recorded the time it took for them both to start up and reach their respective homepage. It took steam 15 seconds and Impulse 5 seconds on my machine. Now I like both of them but in the end I do prefer Impulse. Impulse is just prettier and faster under the covers.
Steam has more experience and is far far dirtier in its ways...
Did you not read the OP? I specifically said that that's not the case anymore. And I find steam to start up faster than impulse on my machine,but not by much. I wish I could keep impulse running in the background like steam so I can go to it immediately.
Maybe you should explore it a little more...
Steam is a community, performs auto updates in the background, performs downloads in the background, lets you stay connected to receive message/game requests from friends...
You may not use it, but plenty of other people do.....
It was Kane's Wrath. My buddy couldn't get the map maker to work since it would say the directory with the files it needed didnt exist unless he copied all the files from the steam folder into a folder named EA/Kanes Wrath. If steam offers the game with the map editor which it sometimes does it isn't an issue but they don't have that for all the games that don't require Steam.
I don't hate steam but will try to buy my games elsewhere if possible.
Steam as a community is not a boon. Downloads in the background is handy... too bad it can take weeks, sometimes even a month or two for a game to get a patch on Steam when all the retail copies already have it. As for messaging, they have instant messengers for that. Steam as a platform is not perfect nor is it as horrific as it could be but it's far from a preference for me.
"too bad it can take weeks, sometimes even a month or two for a game to get a patch on Steam"
Yes, that is the biggest crock.
BS go look at Majesty 2. I am not making it up. Steam version can take longer and for Majesty 2 they are working on 6-7 weeks and still had no patch for the steam version.
Go ahead and look at Titan Quest Steam vs. DVD versions as well.
Then I would specifically say you're wrong. When my internet goes out, I cannot play Total War:Napoleon. It does not start. Period. I could care less about Steam; I just want to play the #$#$ game I bought. When & how often I play my game is none of Steam's damm business.
It's not really an issue with Steam.
he probably hadnt logged into steam on that session.
just leave steam running tetleytea...
i still think its absurd that people are citing steam as a primarily DRM when thats really not what its about. a lot of the games that are Steam-only, its because they are using Steam's capabilities as a whole... not because publishers trust Steam to stop piracy. (They don't.) A Steam-only game means patching is easy from the developers perspective, it means steamworks, it means built in player-ID/community/achievements et. al.. Impulse::reactor will be that way too presumably. One stop shop solutions are a big reason DD is breaking down the traditional distribution model.
As for slow patches... it does happen, by a few days. longer than that is because the developer delayed sending it to Steam, not because of faults on Steams end. (Well, unless the whole steam staff is on vacation - which they usually are christmas-new years, heh.) Sometimes developers think of patches as still a little beta and delay posting to steam until the next patch. This happened with Space Empires V, IIRC.
Impulse has the same deal with slow patches, I had issues in this respect with Fort Zombie.
I think it is absurd that people think Steam is not DRM. It is. There really is no way around it. Steam has built in DRM functions. You really can't say otherwise. Whether it is effective or intrusive is an entirely different point. Steam is what it is, and Steam fans aren't going to be able to talk their way around it here.
D.R.M. Software, or Digitial Rights Management software, is software that - strangely enough - allows the user to manage the software that they have the rights to in the ways that their licenses permit. Things like downloading, installing, updating, playing, backing up, multiplayer, etc. These are the things that the EULA for games grant the End User. Steam is quite literally the definition of DRM Software.
No yet perfect offline mode... if i remain a few day offline, i receive a blue screen of death with a sys error... for resolve it, Steam team have explain that i need to delete the two .blob files and reboot...
Online mode have problem too... by example, the last problem that i have know is a "game cannot be found, server error" from Friday until Sunday morning for "Serious Sam HD second encounter"...
Steam don't work so good that Impulse but i have no choice... several game that i have buy with Steam are "US only" with Impulse !!! US people have a real choice, not the rest of the world !!!
I have no hate again Steam, Impulse or DRM thing... what i hate is when these don't work correctly and i am not able to use a product that i have pay for !!!
For over a year I had this problem and still have some problems with running Steam in offline mode properly. In this case Steam worse than Ubisoft DRM. Also it takes around 2 minutes to launch Steam and 5-10 seconds to open Community/Store tabs EVERYTIME.
I was a big fan of Steam last year but now i'm dissappointed in it and Valve policy in general.
[quote who="VBProject" reply="47" id="2634176"] In this case Steam worse than Ubisoft DRM. [/quote]
I am not sure how this is possible. The new Ubisoft scheme has no offline option. No connection to their server, and you're finished playing according to reviews and players. EA's DLC online checks is also a pain in the ass too. It checks every time you play and then doesn't want you to play saved games with DLC content it can't verify, but it doesn't boot you from the game you already in (Ubisoft does). I've got some serious criticism for Steam, but I don't see how it is worst than what Ubisoft has done.
Well, in that case, buying the boxed game means not having to download the 6 or more gigs worth of content in that box from steam. You only create a steam id and download just a few 100s mb of patches instead.
The problem with that is that you didn't "buy" it. You only are renting it. You don't control what you rent.
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