Here is the game I've been working on since the beginning of April: Fangorodrim.zip (13 megs) This is a real-time strategy game inspired by Sins of a Solar Empire. I'm looking for feedback on where to go next with this. All of my original goals have been met. Its difficult to know if the game play is balanced. After 1000 games I have no idea if this is too easy or impossible to win or simply no fun to play. My perspective is shot. Notes: 1. You win by colonizing all of the sectors. 2. Should take about an hour to win.3. Freeware game made using Torque Game Builder4. Looking for feedback and bug reports.5. This is a simplistic game made by 1 programmer and 1 artist.
Please let me know if you have any questions.
A nice victory screen is one of the top requests of players who test this game. I can't wait to see what you come up with!
just bumping this up and showing the graphics that i already shown you, but i figure that if there were other who wanted to being kept updated i might aswell show it here.
That first picture is really cool! Is that the victory screen?
Fangorodrim is up to v1.64:
Fangorodrim.zip (11 megs)
Since the last update here we've added trade ports, hangars and resource depletion. This could very well be the last version. I'm ready to move on to something new. Thanks to everyone for their feedback.
This has been a really fun exprience and i think it resulted in a good game, as it is still fun to play even after playing it like a hundred times, well, for me atleast.
As i already told you, we could probably added alot of other things to it, especially in the tech tree and enemy ai, but the game still feels complete even without them and still offers replayability, choices to be made and tactics to be implied.
if you do decide to come back to it and twist it a little bit, i think that adding an option for PvP multyplayer could elevate the game a few levels higher.
The game inspired me to start working on developing a space trade tycoon game, but that wont interfere me with helping you in your next project, as currently i am still in the proccess of designing it conceptually.
dont hesitate to drop me a mail (sent in a P.M) if you need any help.
Thanks Burningpet! Your artwork alone elevated Fangorodrim to all new levels. Once you started helping me, complaints about the cheap art vanished, in fact several players in other forums commented that the art is the highlight of the game. I agree. One of the lessons I learned is the importance of a good artist.
I will use this art as much as possible in the next project and post results in the Bay12 forum. I will try to focus the game on RPG skill trees. Your advice on skill tree elements is always welcome. I'm sure I'll need your artistic help more as that game progresses.
Thanks again!
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