http://www.thesixthaxis.com/2010/05/16/epic-president-the-moneys-on-console/
Speaking to Edge this month, Epic president Mike Capps opens up about piracy, and why “the money’s on console”. In a frank and open interview on Unreal 4, Gears of War and Bulletstorm, Capps claims that “piracy’s already had its impact”.
“If you walked into [Epic's Offices] six years ago,” said Capps, “Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying ‘Why do you hate the PC? You’re a console-only company.’”
“And guess what?” he says, “It’s because the money’s on console.”
“We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.” Capps discusses the rise of free-to-play microtransaction based games, like Farmville, the “biggest game of all right now.”
“So, maybe Facebook will save PC gaming,” he concludes, “but it’s not going to look like Gears of War.”
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Eh. "“So, maybe Facebook will save PC gaming,” Funny.
*Slow clap*
Agreed.
All the companies you name made their $$ before rampant piracy became an issue, and I’d hardly include EA in that group (especially considering EA have been huge console publishers for as long as I can remember) and Microsoft? They’re a monopoly ffs.
Piracy IS the problem. Sure, there are other issues as well, but piracy is the big one.
if pirates were in the minority as you seem to assume, piracy wouldn't be a talking point whatsoever.
It wasn't free, you still had to pay. But you could set the price.
If ever there was a measure of the gaming community's sense of entitlement, this was it. All of the rationale for piracy--high prices, hatred of corporations, annoying DRM--was stripped away. Here we would find what we gamers think game creators owe us, and what we think we owe in return. The results:
The average downloader offered to pay $9.18, giving themselves a nice 87 percent discount off the retail price.
More than a quarter of the downloaders stole it outright.
That's right. More than a quarter believed that even one penny was too much to offer in return for the hundreds of hours of labor it took to create the games.
And that's not including the people who traded the Bundle off torrents and file trading services--this is just the people who pirated the games directly off of the game maker's server. In other words, they intentionally used the game developers' resources so, in addition to paying nothing, they would actually cost them additional money on bandwidth. It's like if you not only refused to drop a nickel into the street musician's guitar case, but waited for him to finish the song before taking a handful of change out.
http://www.cracked.com/article_18571_5-reasons-its-still-not-cool-to-admit-youre-gamer_p2.html
You're full of it. Your 'argument' can simply be summed up as:
Epic made one bad game I don't like, so I couldn't care less if they left. Also, companies are making mad cash on the pc (Ignore my lack of statistics).
WHAT THE HELL KIND OF ARGUMENT IS THIS? EVERY game company has made at least one bad game, if you hate a company due to one game you need to stop playing games fanboy!
Piracy IS an issue. You have obviously never run a business with hundreds of thousands of people making salaries, that's pretty obvious. The company that made World of Goo had 90% of the people using the game PIRATING it. How is that not an issue?
It's pretty obvious that fanboyslike you will blame the company. It could NEVER be the theif that stole from a company and never supported it could it? Instead you bash companies for... one bad game.
I love the topic there about the humble indie bundle:
Those same PC gamers--who spend 75 percent of their waking hours explaining how PC's are the ultimate gaming platform--seem baffled as to why PC gaming is dying. Hey, remember back when every new groundbreaking innovation happened on the PC? What happened to those days? After all, remember the hype about Spore and how it was going to change the world? That would be the game that was pirated 1.7 million times in its first three months.
That pretty much explains the attitude from people like Zehdon. It's not large corporations, it's just flat out being a cheap ass, and not caring what happens to the company.
Then acting like a fanboy when a company decides to no longer give you games, and find any method you can to bash them. Even if that method is over ONE GAME.
Firstly, lets get this back on track since I feel we're getting off the issue at hand. The President of Epic Games says that the big money in the games industry is on the consoles, and infers that the impact of piracy is responsible for this. Secondly, I'm not defending piracy. I find what they do disgusting. I don't pirate games. I don't condone piracy, and I actively go out of my way to call people out on it. With that in mind, get comfortable; this is going to take a while.
Do consoles releases make more money than the PC releases? Sure do. It also helps that consoles target a different breed of people altogether and are considerably more 'Main Stream' thanks to the efforts of Sony, Microsoft and Nintendo and their closed platforms. PC Gamers sit on their computers, usually alone, and play their games for hours upon hours. Console gamers sit on their couches often with others and play, sometimes for meer minutes at a time. The two have some crossover, but make no mistake - PC Games != Console Gamers. Saying that there is more money in the console market compared to the PC Market is the industrial equivelant like saying that there is more money in Major League Baseball than in the Minor Leagues. Of couse there is! It's sheer deduction. How many people play games on their PCs? How many of those PCs are capable of running the port of the biggest console releases? How many of those people who own such PCs are interested in such games? How many can afford the high price tag on the game? The numbers get smaller with each additional condition. However, on a console the only conditions are: is the person interested? is the person able to afford the game? Since people who buy consoles are usually focused on particular types of games (i.e. not PC ones) is it any surprise in a market saturated in console ports and 'accessible' titles aiming to appeal to more the lucrative console mainstream that they don't sell so well on the PC which, by definition of its population is different? Of course its not. On July 27th, 2010 Starcraft II releases. I'll wager it sells a few copies. But, my god, how can a PC titles possibly expect to sell enough copies to keep its Developer out of bankruptcy without a console version of it? Gee, I don't know, how about make a good game and then support it? Pirates pirate games. They pirate any game, it doesn't matter to them - they're all free! If they have a passing interest in the game, they'll download it and check it out and so the numbers of pirated titles are massive. However, as you should be well aware, a pirated copy != a lost sale. The people who were going to buy the game still bought it. The people who weren't, didn't. PC's are simply no longer the focus of the industry. Nesrie, a fellow forum goes, helped me reach that conclusion in a thread I made about Games being easier/more accessible than they used to be. Consoles have proven that games can be mainstream and make literally BILLIONS; something PCs could never quite crack even with their best titles. This is why sales records are broken time and again. World of Warcraft set some new records in its time. Grand Theft Auto IV smashed them. Those figures were then smashed by Call of Duty: Modern Warfare 2. Both the latter were console focused titles while the former is just about the most successful PC titles that doesn't begin with 'The Sims'. Expecting the open PC platform to perform the same as the heavily controlled and marketed consoles and using the lack of such performance as evidence of the platform having been killed by Pirates is simply unintelligent thinking. Consoles were more heavily advertised and more heavily pushed than PC Gaming ever was and so they've grown the industry into something of a monster. Now, a multi-platform non-PC title can sell literally millions of copies in a single day. PC Gaming on the other hand, through sheer virture of its demographics and population breakdown, has a much harder time selling the same number of games. Add into the mix that most PC Games today are console retreads or ports or simply dumbed down too far in a bid to try and achieve console-levels of mass appeal and you get PC titles that don't appeal to the bulk of the PC market. Thus, they don't sell. Piracy plays into that, absolutely. But it is by no means the main reason. Developers such as Epic have achieved monsterous levels of success on the consoles. Their best selling PC titles couldn't hope to compete with the dollars 'Gears of War' has pulled in. Then when 'Gears of War' released on the PC, it didn't sell. Why? Because it was made for consoles. Was it pirated? Sure was, and so was the Xbox 360 version. Why are we supposed to be surprised that a console-focused title sold better on a console than on the PC?
don't have time for a long response, but ill do what i can.
that's a ludicrous comparison; unless its your position that there's significantly less than 40 million (number of 360s sold as at jan 2010) PCs available to play games?
How many people play games on their PCs?
far more than you seem to think there is. intel & AMD & nvidia all seem to be doing OK.
How many of those PCs are capable of running the port of the biggest console releases?
almost any gaming PC sold in the last 5 years.
that's a lot of talking to ignore the obvious: there are LESS console units floating around yet they still sell far more games. more people have bought WoW than have bought a 360. that shows you just how many gaming PC are out there.
Piracy has been 'rampant' on the PC ever since the 'COPY' command was instilled in MSDOS some many, many years ago. With no copy protection and the incredibly unsafe 3 1/2 inch floppy disks being sold unmonitored thus enabling pirates, the PC platform must have died off! Wait, no, it didn't - it exploded into a giant ball of money.
you're living in a fantasy land if you think the levels of piracy from 20 years ago can be equated to the levels of piracy today. back then i could share around a few disks with my friends or maybe purchase copied stuff at a market. i didn't have the entire world's catalogue of games at my fingertips and the ability to 'share' with my closest billion 'friends'. not to mention that the costs of developing software 20 years ago was so much smaller than it is now.
you seem like a smart, regular guy. i don't quite understand why you think piracy isn't a significant problem. it is the #1 reason we're seeing a shift to a focus on console development. its not about development houses wanting to making billion dollar profits, its about wanting to be able to make enough to stay in business.
piracy has already killed PC gaming.
Theres something people seem to be forgetting in the equation of PC game sales. The user base of these platforms are NOT set for life. During the last decade many PC users have switched to a dual PC/console setup or gone straight to full console (with thier old PC for ancillary tasks like trolling internet forums). Conversly the number of console owners who "looked for more" that went to PC are few - usually kids who grew up with an xbox and wanted the "next level".
*Note this is all my opinion based on market trends and anecdotes and many forum posts I've read.
Therefore there are not that many pc hardcore left who are willing to buy GoW for thier PC (I did and would buy the rest if PC ported - I can appricate console games, but only on my improved game experince PC) but clearly the millions on PC don't want it. EVEN thier OWN piracy 'numbers' support this, its not like they are saying they lost seven million sales due to piracy (I hope - lol).
The end result is the PC returns to its roots before the action generation came along in the late 90s. Stratergy and RPG, depth and gameplay. Small groups of people dedicated on small games. As long as we have some PC only developers who don't think interfaces from 1985 are the height of usability then we are golden.
Epic can go tuck themselves in.
I dont see how there is any difference of pirating losses between pc and consolesto Anyone with a Dreamcast could tell you that there isn't. There were pirated versions of almost every xbox and ps2 game available to find to play on the dreamcast. Lets not forget those nesterDC and GenesisDC discs everyone passed around. The 360 and Ps3 are both hackable as well. Pirating is just something they hide behind instead of the real reasons for going to console.
1. People who are loyal to pc games will be playing them for years meaning the developer has to pay for alot of server space for that time. while console gamers usually abandon a game after a year at most.
2. On a console you don't get to use modder tools. This means any mod you would gave to buy from the dev instead of making your own. This also plays into the first reason since mods keep people playing the same game longer which they feel takes away from new game sales.
3. Pc gamer attitudes. We have been spoiled for so long with good games that any minor flaw might set off a flame war on the dev's forums.
4. Exclusivity contracts. Sony nintendo and microsoft are all willing to make deals with dev's so that they will only release games for their particular console. That means automatic money. Not many people turn that down.
If piracy is so common on the consoles, explain why they still sell so many more games?
You can’t have your PC ‘bricked’ when playing pirate software, unlike the 360. And lets not forget that many a console user is about as technically capable as a baboon. That’s not to say piracy isn’t a problem for the consoles as well, but it’s a much smaller problem than it is on the PC. Otherwise, why are all these companies moving to cross platform, if not console exclusivity?
I’m confused. How would you judge the size of an audience other than by how many computing units are sold?
Well, I hardly think nvidia are making a killing on 5 year old hardware, but sure, they make the odd dollar from a 360 sale no doubt. Agreed, it is very difficult to tell how many PCs are out there, but its definitely more than each individual console platform.
No, we cannot agree on that. there is no reason to assert that the PC player base is any more “niched” than any other platform, there is no reason that a hardcore RTS fan isn’t also a JRPG fan.
Agreed that WoW’s requirements, being a server-based game, isn’t necessarily reflective of requirements as a whole. However it still represents a huge group of people who play games on their PC. And have you checked average system requirements lately? my 3.5 year old PC is still smashing modern games, because 90% of them are required to run on a console, which keeps PC system reqs quite low.
Because I know that piracy is killing (or has killed) PC gaming. And buying games is essentially voting for a product.
Not everyone, but certainly enough people to make it an issue.
You have no evidence for any of these assertions. If it was a small percentage, we wouldn’t see PC devs deserting the platform in droves.
Yes I have, I’ve pointed out that virtually every single PC developer has shifted to multi-platform development. From bioware to Id to valve to epic.
Because they spread the costs around between the 3 platforms.
And there’s more money on the consoles because of piracy levels on the PC. Piracy came first, watered-down console ports second.
Name them. Other than blizzard I can’t name a single AAA developer making PC exclusive titles, and they are buoyed by their WoW cash cow, and the fact that RTS remains a PC-driven market. The rest of these PC developers are making MMOs or niche strategy titles where the PC is still doing OK. They’re not making RPGs or FPSs or racing or sports or action or any other genre. Everyone that counts is multiplatform now.
PC gaming is doing just fine, PC sales are not. I think it’s a little retarded to point to DRM as if that shows that piracy isn’t a problem for the platform, rofl.
Finally I can agree with something you’ve said. But again, you miss the point. You’re always late to the party- complaining about the console port rather than explaining the shift to multi-platform development. Like I keep saying, piracy first, shift to console development second. Not the other way round
i just typed out a response and got the 'forums go boom' and im not going to bother again. needless to say i think you're wrong on your trivialisation of piracy, and have virtually every PC developer as evidence. whereas you have...your gut feeling.
First of all, you mention the monitor and use it in an argument about the xbox 360. That's hardware, so where is the mentioning of a tv?
I could easily link you with a pc that would be more powerful then a 360 at newegg, and that is alos with the xbox with a 120 gig hdd being at $300!
Secondly, YOU have no evidence. The guy above has evidence, it's called the DEVLOPER WHO MADE THE GAME. You routenly ignore what the developers say and pull crap out of your ass.
I also love your comment about drm being to stop second hand sales. Didn't you before hand say that drm has been on pcs for years?
So how come I can sell games with paper drm? How come I can sell games with starforce or securom?
Of course you will just respond to this with more assumptions.
Since you want to act like you have logic Zehdon, let me ask you a logical question:
How is it that some internet kid in a forum, like yourself, knows more then developers and executives who look at their bottom line, know who is online, and if they are pirating, and then has to adjust thing accordingly? So all of these developers and executives who see all of this are just full of crap, and some kid is right because 'the devs make mad money'?
I for one can easily admit that I don't know all the facts, and I could possibly be wrong. Maybe it could be some huge scandel. But I for one trust the words of good developers and bean counters who manage their own money and know what is going on over some internet kid who thinks he is right.
Are you honestly serious with that first reply? A monitor is specific to a pc, so then how do you watch a console game?
Who gives a crap if pcs come with monitors? You are once again making ASSumptions, going as far as COMPLETELY MISSING THE POINT THAT HARDWARE DOES NOT COUNT AS A DISPLAY!
Either way, you have to have a display to view a pc or a console, so you can't count a monitor with a pc unless you also count a display with a 360. You are just full of it.
Btw, most tvs today can also be used a pc, so try being less ful of shit the next time you respond.
Since when does the 360 play anything that looks like the pc on maximum settings. I just built a quad core with an ati 5750 vid card for 600 for someone. I can easily build a high end dual core with that same card for about 400. That pc will play crysis at maximum settings at least 30 fps. Plus you have to remember that when consoles originally come out they are between 500-700 dollars.
ps. crysis has a crappy engine that will run clunky on computers that will be built 10 years from now.
Present me Crysis running on the Xbox. Crysis 2 will run on Consoles with an engine that hss been improved. Console games usually run at 720p without the fancy stuff like AA and so on.
http://www.guru3d.com/article/ati-radeon-hd-4670-review/9
With an ATI 4670 Crysis runs at medium setting at 1280*1024 (probably more than Xbox settings with 720p) at 44 fps. Your're talking about a 50$ graphics card here.
But if you're talking about maximum settings than present me a console that would even run Crysis with those settings (or even 1600*1200 with some AA). When comparing consoles to PC you would have to take into account the graphics settings consoles display. Take GTA IV for example. IIRC minimum to medium settings for PC equal the settings for the Xbox.
http://www.gamefaqs.com/boards/952150-grand-theft-auto-iv/54408592
Consoles have been around for a few years and nowadays it is basically possible to get a PC for 300$ that is as powerful as a nextgen console. And then almost everybody has a PC even it is just for surfing the interwebs. So you just need a mainstream graphics card (50 to 100$) and you could start playing AAA games...
Wow Zehdon and Raistlin make some great arguments for their sides. Hands down both of you are to be commended.
That being said I feel the need to chime in a few things brought up from my own perspective.
First is that while I agree with Zehdon that piracy isn't "THE" issue, I do beleive it is a bigger issue than he is giving weight too. All the arguments he has forwarded about the other reason are probably spot on. If a company can make money off it they will. But that argumaent also hurts his, if a company loses any money to piracy to them it is to much to bear.
Lets face it companies have gotten a hell of alot greedier in the last 20 years I have been gaming. Even one lost dollar is to much for them. I garuntee you that if anyone released an unpiratable platform. Every Developer would drop every thing else and that would be their focus.
This is not to say they wouldn't dabble in the other platforms. As long as they could turn a profit, any kind of profit it is worth it.
But Raistlins insistance that Piracy is the number one issue is also misguided. Again as long as they can make a profit they are going to. And like I said since companies have gotten so greedy, yeah they are going where the biggest margins are. And right now that is consoles. Production costs and time on consoles for what would be considered a great game there is alot smaller than what it would take to get the same rating on a PC title. Us PC users are the snobs of the gaming industry and we EXPECT alot more bang for our buck.
As for the 400 dollar pc argument, sorry not happening. I own 2 PC's, a PS3 and a Wii. I spent 300 dollars for each console, but I spent 2k each on both computers, and another 700 easy upgrading one of them to dual 23 inch monitors and dual 1 gig graphic cards. I know for a fact your 400 dollar machine and no current console is going to close to the preformance my rigs give me.
The TV argument, well it is not solid either, I spent 2500 on a 52 inch LCD. But the decision to buy that TV never even took in consideration my consoles. I bought a 52 inch tv for my movies and tv shows. In fact I bought that TV long before I finally got my PS3 or Wii.
Also the another reason the margins are larger on consoles comes from % spent on the family. I have a wife and 2 children, one being a 12 year old son. Now I spent 2700 on my rig easy and didn't even bat an eye. But my son 's computer is a 8 year old hand me down. There is no way in hell I will ever spend that kind of money for a computer for him unless it was going to give him a way to pay me back lol. On the other hand I will and did spend 300 dollars on the Wii for him.
Now I cannot be to different from alot of parents out there with the exception that they might not be willing to spend 2700 on their own rigs. That alone gives the consoles a huge market share over PC users. and of course the greedy companies are going to follow where the biggest margins are.
The DRM argumaent is actually helping kill the Pc market also, their way of combatting piracy makes me not want to by any games that contain it. I know everyone says anyone can get internet acsess. But in this economy alot of people are having to cut back either voluntarily or otherwise. On top of that I lost my cable/phone internet the other day due to an outage. Was down for about 12 hours. During that time I couldn't play some of my games because of the required internet connection issue. That alone sent me fuming.
But for Raistlins side PC games are a shitload easier to pirate, that is not helping the pc industry in the least little bit.
So yeah Piracy is a big issue. No it isn't the number 1 issue. But it is a bigger issue than some are giving it credit for. But it also not the end all issue about the problems of PC gaming that some claim either.
I think the size of the piracy issue in reality may differ from the size of the issue when talked about in company board rooms, if you get my meaning.
I’ll just remind all the demigod players about DG at launch – 18,000 legit users, 180,000 pirates. That seems a rather substantial issue from where I’m from.
uh, who is talking specifically about epic? I'm talking about almost every single PC developer.
Well yeah. Every marketing suit is going to say that piracy was a huge hit to sales when the game doesn't sell well. IMO part of the reason they say this is to 1) kiss ass to inveigle themselves into better positions that pay more and 2) keep their jobs.
"I don't grin like a moron, I grin like a sociopath." | Clinicalizing everything makes you sound like a genius or an ass.
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