Starcraft 2 is coming out July 27th 2010
http://us.blizzard.com/en-us/company/press/pressreleases.html?100503
Better get ready.
*jaw drops in astonishment*
Starcraft 2! Oh my God I want to get the Collector's Ed so much!
"I don't grin like a moron, I grin like a sociopath."
I still play Starcraft and I'm no sure SC2 is going to sell that well. IMO playing
a lan game with friends is a must. SC2 is missing LAN option and having to be
logged in to play SC2 in other minus in my book.
wowies.
I thought it was going to be like Duke Nukem fornever.
although.. that had release dates too...
Get ready for the first blizzard cash raking operation this year.
Clearly you missed out on Sparkle Ponies™.
I never was into Starcraft, but I've taken a look at it, and from a non-fanboy perspective, it looks like any other conventional RTS on the market. Typical base building, fast gameplay, three very different factions, and the like. Plus, Blizzard divided the game into three parts to make more money, and they've set the price at 60 bucks (Activision/Infinity Ward really started a bad trend setting COD:MW2 at $60)
Bottom line, I won't be buying it. I'd rather play RTS games that are more original and unique, like Sins of a Solar Empire and Supreme Commander. Even if this game turns out to not good, they still will rake in billions.
I love the sparkly my little ponies! But that was chump change compared to SCII, then Cataclysm and then Diablo 3...
Meh, SC2 will not be something to look forward too I'm sure. It will like the original too much but with improved graphical stuff and such. The concept of the RTS where you toss units at each other like that no longer interests me, I prefer anything where thinking is favored over fast clicking.
I played StarCraft a very lot many years ago. Was a modder too. Stormcoast Fortress and all that. Never got a beta key for SC2, but watched a ton of videos. Mixed feelings. I really wanted just an updated StarCraft I with existing units polished and tweaked and some cool new stuff.
Considering what we have coming:
I don't like the graphics. They are not sharp and clean. And compared to recent RTS games like Red Alert 3 or Command and Conquer 3 or anything else for that matter the graphics are pathetic.
I don't like the music, somehow the music does not convey the old magic. Conveys more the ambiance of a supermarket than the eerie mystery of alien worlds.
Some of the new units just leave me flat. The Terran Thorr looks like an escapee from a lego game. Zerg get roaches. Roaches? Really! This seems to trivialize the zerg. God, Mom, get the flit! Then we have the farting zerglings, I kid you not. How low can we go? The Protoss have declined from a decent, respectable, always on the verge of overpowered highly advanced alien species to ... well, there's no nice way to put it ... harmless clay pigeons for the Terrans and the Zerg.
Sound effects just too bland. Voice acting ... well, I don't like it. What can I say?
PvP game play has gone downhill; make a big glob of units while the other player is making a big glob of units. Smash your big globs together. If a player has some units left from this abortion of a fight, send them to damage the other player's infrastructure. Rinse and repeat until someone either wins or is totally bored to death.
Single player campaign ... sadly I think Mass Effect 2 has already done this in a far more attractive form. Not that I like ME2 either.
Galaxy Editor looks like slightly promising. Maybe someone can use it to turn SC2 into something that I will like.
Bottom Line: No, I am not going to buy it.
What DRM will this game have? Do I have to put my balls in a vice whilst playing to prove my worth??
@joasoze - It's one of those You have to be connected to the interwebs at all times or you cant play kinda games. I enjoy pirating things with that bullshit on it. Only games I pirate.
I'm not looking forward to this. ridiculous micro and clicking 200 times a minute does not make a fun strategy game. where is the strategy anyways?
so just to provide a counterpoint to all you gaming hipsters -
1. It's $60. Just like WCIII was... It has nothing to do with Activision, nothing to do with Bobby Kotick, and everything to do with products polished beyond what 99% of the developers out there can offer.
2. LAN is a big deal when you live in a dorm. No one else cares. No seriously, unless you are living Dead Poet's Society this isn't a reason to boycott.
3. 200 APM is what the top players are looking for. There will be many millions who are trundling along at 50 APM right beside you, and many millions more who don't know what APM stands for who will still pick the game up.
4. The single-player campaign will take between 20-50 hours. The campaign allows you to customize your units, interact with several environments outside of the missions, and features missions with interesting and novel gimmicks. And then you have a perfectly whole map/mod editor people are using to make 3rd person shooters, Tetris, and RPG campaigns, with a sophisticated rating system attached.
I'm not even a fanboy, I just don't understand why, if you like RTS at all, you would pass on this one. I've spent the last several years playing games that have 'something' right but still lack somewhere else - this is the first game in a while that will have it all right where it should be, imo
Plus, that myth of DRM of being logged in at all times is bogus. There's that whole "play offline thing." If you want to play multiplayer, then you need to be logged in but Blizzard stated that there will be an "offline" mode for those who wish to play offline...
Quote from Rob Pardo:
"You don't technically have to (login), but you'll want to. You can play in offline mode if you want - I just don't think you're going to want to. You'll be giving up lots and lots of features, and why would you want to be giving up features?"
I used to think SC was just throwing units at each other as well. However, after watching a lot of top level matches and recently getting into beta, I would argue the mental aspect is just as important, if not more so, then fast clicking. Fast clicking is essential, don't get me wrong, but people with decent micro who are smarter and adapt better will outplay fast clickers in the long run.
Ahh well that being my birthday I will have to get it.
Having played the original so many years past, it will be interesting to try out. I look forward more to the mod work that will be done rather than online playing against insanely better opponents. My son is enjoying SC1 as well so network games with him will be fun.
It's a shame there's no real competition on the competitive RTS front at moment. C&C4 and SupCom 2 were disappointments, and Dawn of War 2 was too dumbed down compared to Relic's other titles. The whole 'build peons, mine gold' gameplay mechanic is tired and needs to disappear. Dawn of War 1, Company of Heroes, and even Sins of a Solar Empire were on the right track with their core gameplay, but suffered from poor matchmaking systems and bad balancing. Starcraft 2 has a fantastic matchmaking system and continuous patch support from the company that rakes in truckloads of cash from the most successful MMO ever made, but dull, tired gameplay mechanics.
My friends and I prefer RTS' for our multiplayer gaming fix, so I'll probably have to get this. I don't see myself playing it outside of arranged team games though.
I'm really looking forward to this. Didn't know what to think about the macro-mechanics before trying the beta. Much more satisfied after playing it. I'm not dedicated enough (or smart enough) to play competitively with any sort of success, but I'll still enjoy it.
There won't be any LAN support for SCII so don't bother looking forward to that.
DRM sucks
Also after 12 years you think they would be able to make a couple new factions or at least some subfactions.. think kane's wrath
Also there should be a lot more new units than there is after all this time.
I am happy that they didn't change the mechanics however. The mechanics are what make each series what it is and changing it just makes it a different game with just the name in common.
And only one playable campaign. I like playing as the Protoss the best. I have to wait for the 3rd installment just to play a campaign with them. And they will probably try to charge 60 for all 3 installments.
This is my complaint for the new diablo as well. Didn't they see how many choices and the dual classing that Titan Quest had ? The new classes in diablo 3 are just rehashes of the original ones anyway.
My conclusion is that money has turned Blizzard into the new EA. And I don't think they are just taking their time to make it right they are just postponing whenever they have to come out with a new expansion for WoW because some other MMO has taken some of their share away.
I might still buy the game but not until I see it for less than 30 bucks.
Which will be a LONG time.
Frankly, SCII just doesn't do enough to warrant purchasing it. If I wanted to play Starcraft, I'd reinstall it. Over 9 tenths of the player base is going to be in it for the competitive multiplayer and I'd be surprised if they even look at the Single Player campaign, which will require two further purchases to see through to the end. They want to 'pwn n00bs' and 'melt faces!111!1' and as such, like all Blizzard titles, the community is going to be filled with whiney little children and griefers. The best strategies have already been uploaded to YouTube, and matches boil down to the same handful of variations we see in Starcraft. New tactics are rendered useless due to the sheer military grade percission of the 4 minute Zealot Rush and other insane strategies. No thanks.From my time with the Beta, Starcraft 2 offers Starcraft gameplay with different units and graphical updates, which are frankly entirely pointless because they're keeping the perspective the same. Shit, I'd have been happier with high resolution sprites - the Art Style would be more unique and interesting than the bastard child of WoW and the original Starcraft we're being subjected to now. After ten years worth of genre evolution and games ripping off Starcraft, I'm truly sad to see it's own sequel doing the exactly same thing as everyone else. Instead of taking ten years to perfect a new beast of RTS, they've simply bumped the resolution up a few notches and seperated the insanely hardcore from the wannabes and the casual crowd. A fan mod for the original Starcraft could replicate the advances seen in Starcraft II. Warcraft III changed things up considerably from Warcraft II and became it's own game and it worked a treat; Warcraft III plays very different to its predecessors and at the same time is still, clearly, a sequel. It's a shame to see the desire for Starcraft II to be the tent-pole eSports title restrict their desire to evolve the game or genre and really show the world how to do something different.Instead, they taken ten years to polish. Now, Blizzard's level of polish is, as always, equalled only by the absolute elite of the industry, namely id and Valve, so the game isn't be bad in any stretch, it's simply Starcraft: HD Edition. For some, that's more than enough reason to lay down the cash, for others it'll be the fact that the latest RTS from Blizzard has arrived and they want in on the ground floor of the next eSport title so they can pwn n00bs and melt faces!!11!!1. For me, that's simply not enough to warrant the AU$100.00 price tag - considering to see the end of the story I'll need to buy two more games. Prepare to see the same reviewers who rate other RTS games lower because they mirrored Starcraft's mechanics without variation handing out full marks for Starcraft II for those exact mechanics, claiming it's polished it's mechanics to unprecedented levels until it shines when it fact its simply dressed up the game with some nice graphics and industry leading online support. A good game, but not what was needed to justify ten years worth of waiting. As for RTSs in general, it seems I'll be playing Supreme Commander until the end of the world, because for the next ten years everyone will just be trying to be Starcraft II instead of Starcraft. How sad.
Games nowadays are having the same "problem" as movies: people seems to have dried out the originality bucket and only stick with what brought money, or do remakes or old, successful games/movies.
Of course it'll keep happening until people simply stop buying the gmae/seeing the movie; but since hat won't happen anytime soon, we'll be stuck with the same crap/diffrent coat of paint with a few rare jems thrown in here and there from some "second grade" companies (thinking of the Witcher for example: sure standard fantasy world but the social context and gameplay is outta this world) or an old jem taken to today's standard of "same crap/diffrent paint" (thinking Fallout3 and that new FPS X-Com-esque game)
@Zehdon - While I too think SC2 is really just SC1.5, there's one important reason to consider as to why Blizzard wants to keep it that way. SC1 is still mind-blowingly huge in South Korea, so in the interests on maximizing revenue they want to keep things as similar as possible so that everyone currently playing SC1 will move to SC2 without missing a beat. If they tried something new like they did with Warcraft 3, they risk the change not being well received. They might have been willing to risk the Warcraft franchise since (this was before WoW) it wasn't nearly as popular and figured it was worth trying something innovative. This isn't the case with SC, and like any big company these days, Blizzard is playing it overly safe with their big franchise. And boring.
Thats because warcraft 2 was horrible therefore easy to change for the better.
Oh and as for the game mechanics being copied they were actually copied from CnC which is before starcraft's time. But I still personally prefer this type of game play and don't think that supcom is any different really. You still harvest resources and build and upgrade your base/units. Just having strategic zoom doesn't make it a different genre its just a gimmick added onto the original formula. Actually supcom 2 has a more different way of playing and everyone seems to complain about that one. I don't think they should change game mechanics in any series of any game since that makes it a different series. I doubt anyone would be happy if they made drastic changes to the way you play Sins in the second installment. However tweaks and improvements are needed for each installment of a series which starcraft 2 hasn't done sufficiently. But if your sick of the game style in general its your own fault for pre-ordering something you knew you were already sick of. Plus be careful of what you ask for you might get another CnC 4.
Just can't get excited about SC2. I loved SC dearly. As noted, from the look and sound of things, I could just fire up SC and play that but if I did I fear that SC2 would suddenly seem, 10 years old too.
Why not just make SC2, as is, for the Korean market place (if that has any basis in truth as to why they didn't change it), and then something new and different for everyone else, and any Koreans who would also like something... fresh...
Has anyone here actually played any of the SCII single player yet?
There are many great features available to you once you register, including:
Sign in or Create Account