Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.
It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.
Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.
The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.
Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.
The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.
Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.
If interested, please send an email to staff@dawnofvictory.com. Please include either some samples of your work or a link to your portfolio.
Its day 4 of screenshot week! Check back tomorrow for our final update this week!
Comrade Admiral,The losses Red Army divisions have taken on Vega in the recent weeks have been atrocious, greater coordination is needed between the Red Army and Red Fleet if we are going to successfully defeat the Wehrmacht. The fighting around the capital alone has claimed over 30,000 casualties in the past 4 days and the superiority of Reich terrestrial air forces at this stage has pretty much crippled the Weimar Volksluftkommando for the foreseeable future. If you could see fit to transfer 14-18 squadrons of interceptor spacecraft to my command, I am confident we can begin to dent Luftwaffe and Kriegsmarine air reserves on Vega and force them to either withdrawal to better defended sectors on the planet, or increase the number of reinforcements sent to the combat area. Either action would leave them in an unfavourable situation compared to our Army and Navy respectively. This is of course time sensitive, our drive into the capital has devolved into intense city fighting, and the possibility of a counter attack on our flanks is very high. Should the Italians attempt to push through the 88th Army, we will be forced to resort to orbital bombardment to contain them. I have no concern as to the environmental effects of this, but many of our reserves are still being equipped with CBRN equipment and would be unable to operate in the affected area. I have of course forwarded a copy of my recommendations to STAVKA but your support on this would help expedite matters. I thank you for your assistance and cooperation in this glorious campaign so far, and must extend my congratulations on the destruction of the Scharnhorst, it made quite a sight down here as it broke up in the atmosphere.
Gen. Ilyich Rodimtsev
Excellent Stuff.
Da capo! Da capo!
Impressive, must be near a public release soonish i'd imagine. This babys been going since Halogen was around.
Been following this ever since I saw the concept back in the early days of Sins, it continues to look absolutely fantastic. Drool-inducing, even. The amount of work that's been put into DoV is mind-boggling. Looking forward to release, whenever that may be! I wish I had useful skills to offer, but unfortunately, about all I've got is a big thank you to the team for working on this! The unwashed masses await your magnum opus with great anticipation!
We always need testers, so even if you don't have any modding skills feel free to sign up for that.
im good with coding and testing
Release Date?
Have I wrote that right?
No release date at this time.
We have an FAQ guys! It's in the OP!
Yea! I've tired of the loading screen as well. I'm considering reworking the UI for my mod, and yours gives me inspiration on what can be done.
Neat, Zombies getting new idears
It makes it all worth it to know ZombiesRus5 got an idea.
But seriously, I'd encourage you to try and so something different with the UI, what we've done only scratches the surface, there is a lot of interesting possibilities.
Indeed, there are a lot of possibilities there, the fact that you gave someone an idea is a good thing. Makes them strive for their own unique creation. People get ideas from other ideas all the time and mold it to their own form of an idea, that's the great thing about the human mind. Of course this is just the positive outlook on such a subject, rather not go into the negative side as that would ruin the mood of this thread
Yea! sarcasm from the Swiss, I've been waiting for a long time to get one! My post is complete
I won't be copying anything you've done, key word was inspiration. I've been working on my own UI changes with a bent towards my plague race, just nice to see how others have changed the UI like DOV, SOA2 and Stargate...
Argh, I was actually trying to be encouraging and nice. I'm going to have to start posting smilies or something so people can tell I'm not being sarcastic and hatefull.
there we go
I consider that this is the best mod, for it's awesome storyline and models!
*It's the first time I see you using smilies
I figured as much, but the first part was light sarcasm afterall, and I was only giving a little light back... But apparently my smiley didn't work so you might need another tactic.
Also for some reason... I was just thinking when I read that, hey Swiss Knight never came in with a few quips on my mod, so I was feeling a little left out until now. (my own sarcastic bent unfortunately)
My other response was just a matter of fact, I have no intention to copy your look and feel. But it was interesting to see how you've modified it.
Cheers
lol man what weird things I can get to happen when I open my big mouth
@Swiss Knight, awesome mod, will download it the instant it comes out.
and here is what you asked for
SQUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
enjoy it
harpo
lolz harpo... you is funny
You guys certainly have ramped up the GUI to levels previously unseen. Very clean looking too.
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