Star Trek Online has released the first content pack, Season One: Common Ground.
Here are the highlights of this update:
PVP Updates
Customization
Ships
Missions
Skills
In The C-Store
Too bad the game was terrible to matter.
Everyone is reminded to stay clam. The situation is under control. Paramedics have been called to the scene to deal with this serious BURN!
I have a right to be upset over Cryptic destroying, murdering, pillaging my beloved Star Trek!
So how do you feel about the Federation of Planets and the elimination of money?
what sucks is the beta people per ordered and got it up the hole when they lowered the price for new players and get free months to boot. the people who paid top cash get nothing and we helped to fix the game so they can make the cash they did. WE Should start a class action lawsuit ... for all the people who got scwed on this deal .... and the Burn goes on ... but ya STAY Calm ..... what ever !!!!
Now you know better.
Pre-orders are generally a bad idea. You give them money in the hope that what they're going to eventually sell you will work out. Unless you really trust the developer, this is a monumentally bad idea.
Pre-orders are ALWAYS a bad idea. Consoles used to be safer, but now that they too can 'ship now, patch later' there's little incentive for publishers in care about the state of product at release.
With the era of digitial distrubution slowly taking over retail sales (moreso for PC, but consoles are getting there), there's no good reason to buy a game without waiting for feedback from reviewers and early adopters (aka suckers). They cannot not run out of copies, and the digital stores are never closed. Waiting even a week can save you all kinds of grief.
Why do you think so many medoicre games try to offer pre-order bonuses these days? There's often a very good reason they don't want people to wait for the initial reviews. And for the record, I think the biggest 'early adopter shaft' was Battleforge on PC. Retailed for $50 at launch; after about 3 months it dropped to $20 retail with a free download only version that didn't come with the retail boxes extra points (it was a wierd CCG RTS where you had to buy your units in virtual packs). Did the people who bought it at launch for full price get any compensation? Nope. Of course, the poor fools should have seen that coming from a game with EA on the box.
your beloved star trek has been raped and murdered and so on alreay in every single next gen film!
I can't wait until this game is $10. I admit I've been badmouthing the game a lot, but it deserves to be badmouthed for what they gave you during release. By the time it's $10, however, I think it'll actually be a decent deal.
All MMOs are like this. The people who play during the first year or so are simply beta testers who have to pay full price for an incomplete game. After numerous patches, content updates, and a price drop the game finally begins to approach the value a subscription based game should have had to begin with. My friends dragged me into getting WAR at release; and while the game made a better impression on me than WoW did (which I dropped after the first 'free' month), there were still lots of technical and balance issues, bugs, severe lack of high level content, and server population issues. I stopped after three months. Had I started playing it now, not only could I have avoided all these issues that have apparently been addressed, but I could have purchased it for 1/3 the price I paid at launch. And it's the same story with any MMO.
How does this make any sense? Shouldn't the early adopters get some major kickbacks for funding the game during its 'growing pains' stage? Yet people still pre-order MMOs, and worse, buy long-term subscriptions right away for a game that might suck horribly. I just don't get it.
The people at Cryptic really pissed me off with this one. Thank the gaming GODS I didn't buy a lifetime subscription. STO does have a few good points, but, that doesn't make up for how much of a let down the rest of the game is. I made Admiral in less then two weeks WITHOUT using any kind of exploits or cheats or anything like that. That's right....I Maxed out a character in less then two weeks through normal play.... This is NOT one of those MMO's where the "fun starts at End Game" either.
The Best part about STO is the space combat, the worst part about STO is EVERYTHING ELSE!!!! There's next to No community interaction in game because everything is instanced and the instances only support 50 players or so at best on the biggest areas. Exploration is pathetic at best and the Universe is completely static which the player can't affect in the slightest.
Cryptic had SO MUCH POTENTIAL with this game. It almost makes me cry to see how they butchered this Golden Opportunity. Star Trek has one of the Biggest fan bases in the World. If Cryptic would have given people what they Truly wanted in a Star Trek game they would of had a Un-Ending stream of money for the rest of for-ever. Sadly they shot themselves ( about a million people's) hopes in the foot.
I've heard Jack Emmerett has stepped down as COO to be replaced by Bill Roper, the man who drove Flagship into the ground. Expect the same to happen to Cryptic soon as well.
Because people keep doing it. A lot of games are crack addicts who will buy into the hype and put cash down in advance based on lots of promises. When those aren't delivered, they complain... then go do it again.
It's particularly bad with something like STO, but most MMOs suffer from this. WoW was actually something of an exception, it worked pretty well and had a fair bit to do when it first came out. It's biggest problem was too many people buying it. (Age of Conan and Warhammer on the other hand were both giant disasters at launch.)
All these issues were brought up during and after beta, and before anyone was committed to the game and still many people ignored it. It's just too hollow, and Cryptic is run by a group that gets offended when people call their game a re-skin of CO, hollow, buggy pos, and people who still thinks Hellgate as a MMO was a great idea. The ship combat was fun, really fun, but that flaw, with the first ship aggrod pretty much committing suicide, just shows what little effort that was put into the game.
Edited: I meant to say they get offended instead of, you know, fixing it. Although they are severely limited by what they can fix since they chose to recycle CO's engine.
Hellgate as a single player game with coop was still a crap game, never mind PAYING for it lmao. These are the SAME people. The same people that raped yet another Star Trek license for a quick buck.
The sheer amount of shitty MMOs is really making me nervous for what I personaly desire. After so many disapointments, so many let downs I am throughly scared to see what happens too the last best hope for 40,000 fun. The Warhammer 40k MMO. It feels like its slipping away, ready to be canceled at any moment. I can just feel the evil decisions resonating from the tower of chaos that is the publishers HQ and the possible incompetence of the heritics that are flailing around atempting to summon the great demon lords from the warp in theri bloated quest for power from the dark gods.
I want my squad based 40k MMO shooter. I want it to be steadfast and goodly. By the Emporer, let it be pure!
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