I think that their needs to be *Later on mind you, I'm not demanding it now.* Someform of engineering/construction unit with the ability to build towers and forts for defense lay down roads and of course build outside resource centers like small settlements ontop of resource sites.
Say for example i found fertile farm land outside of my citys reach but inside my land *inbetween cities along the road or something* I would like to be able to build a farm and a small village there/farming colony to farm that would only consume asmall amount of the food and send the rest along the way to my other settlements/cities as such the trade would encourage gold taxation as well therefore generating food and gold similar to a small settlement of course creating such a thing requires a small investment as well as guarding it etc.
Anyone else agree with this?
Eh well like the soldier system a Pioneer could simply be hired civs to work construction you que up the order to construction afew forts etc. and garrison soldiers in them and you order them to settle down in anew village with their familys etc.
You could make it quite dynamic able to appoint leaders to forts that Auto garrison soldiers based on their skill *Kinda like the city govenor skill their talking about* Add that to the natural evolution of the roads and infranstructure *roads taverns inn's etc. build themselves overtime along the infranstructure as do farms* And you could create a very realistic yet intutitive system that with afew options in the options menu can be auto done. Planned with a general planning system where you give the A.I a goal like *Build a large expansive system* or *Turtle us with defenses etc.* and then it does it for you.
Or the third option to completely Manually build your system only the roads and natural evolutions occure on their own.
That way for those of us who want depth its there.
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