So I've been trying to run Dwarf Fortress on my mac book, and unfortunately I can't "-" or "+" inventory at the beginning? The buttons don't seem to work and it's really annoying and i need help otherwise my dwarves are gonna die!
Here you go, TucoBenedicto. Plenty of info on the next release in there.
Wow... the complexity and breadth of this game are astounding.
The new version has been released! It looks like that the official site is down, because of the huge traffic, but here is the torrent link: http://brage.info/~svein/df_31_01.zip.torrent
PS. Wow. and the version number is 0.31, which means that only 31% of the v1.0 features have been implemented so far...
Wow! Only 69% to go! We might see v1.0 in our lifetime, folks!
Especially considering said color can't actually be seen other than in the descriptions.
Been playing the new version today, in a straight down mining operation to find features, I managed to find that the underground is full of awesome stuff! I really want to tell you all about it, but spoiling it all would just be wrong...
"Oilfurnace" by Tim Denee. - AAR told in illustrations!...pure awesomeness.
I dont know...
I think the colonization of (massively massive spoilers) is preety damn awesome.
http://www.bay12forums.com/smf/index.php?topic=65024.0
I really want to play this game again. I tried it and had no idea what to do. I didnt really give it a fair chance so i might go back to it because, according to what i had heard, it had/has a lot of promise.
Is there somewhere where i can get all resources from one place such as tutorial, game itself, graphics updates, patches, documentation, partidge in a pear tree, etc?
July Donations: $3345.83June Donations: $2364.29May Donations: $3201.62April Donations: $16104.49March Donations: $4387.99
Yeah, I'd say there are lots of DF players out there. Holy mother of god he makes a lot of money making that game. And he's ONE DUDE. He doesn't split that.
The DF Wiki is a good place to start.
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Eh, it's always fun to take a look at the DF screenies. [This is an old one, as you can see...]
Ugg, people. With the better "graphics" "mods" distributed WITH the latest version of the game included, I don't see what the issue is. You do no work whatsoever on your end, and you get one of the deepest most interesting games since... uh, since... well since something else deep and interesting.
Not to mention the Complete Noobs Pack, which is a bundled distro with the most popular "graphics" "mods," and a slew of useful third-party apps like Dwaft Therapist, that allow you to do a lot of the more annoying, if important, tasks outside the game client itself in a shiny, user friendly applet.
Of course, if you don't want to play it, you don't want to play it. But hell, it's one programmer, and it's free. It's development IS going to be slow, but anyone who likes strategic games will likely become hooked.
Tilesets are unneeded. ASCII Unicode is only true way to play it.
Been into DF for a year or so. Despite the UI and the fact you need a wiki to play the game to the fullest, I sort of use DF as a litmus test of how hardcore people are about RPGs, SIMs and stuff like that.
Because it truly is a thing of beauty, and the graphic tile sets people have made for it make it playable by most anyone that has a willingness to explore mechanics instead of just having simple ones fed to you, and has an active imagination and a love of the game NARRATIVE as much as the graphics.
This is what DF looks like with a tile set. The pic is from before the last major revision.
DF does what no game I've found yet does: it treats mechanics seriously, as something worth almost all of development time, and develops mechanics beyond what almost any other dev house envisions. That's why the game will never be done, but that's why I'll also never stop playing it. In a perfect world, all dev houses would put the kind of time, love and thought into their games that Tarn Adams has into his.
And what's seriously mind blowing is that, at its core, DF is quite simple. Text files, tags and that jazz. What's not is how he's assembled it all, and how far he lets the simulation and detail run. When you consider how many millions of dollars go into just making a guy in a 3d environment look cool and do simple interactions with ladders and terrain....DF is the exact opposite. It's what ~8 years of work can produce in terms of game mechanics.
DF is only a few megs as a download. The game files it can produce can run into the GIGs. That alone should tell you something about the game.
So yeah, if you've heard about it, I suggest you let go of your graphical/learning hang ups and just try. The tile sets bring the game up the 8-bit level, and the wiki + the forums will teach you everything you need to know. The DF forums are reasonably mature and welcoming to new people. Just be ready to LEARN a game as opposed to just PLAYING one, because DF is that deep.
Also, if you really wanna know why people love DF, you have to read about Boatmurdered. Even if you don't play the game, it's a hilarious read.
I see your Boatmurdered, and raise you a Bronzemurdered.
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