please read last
Ok right now 4pm PST there is 10000x more people playing warcraft 3...
no joke ... most people who got this game stopped playing it because of the mini dumps.
i love this game i see less and less people online every month.
market better and bata longer till mager bugs r hammered out. advertise a little .
maby go to the modders and make a startrek / starwars / battlestargalactica expantion.
like rome total war did with medieval total war2 kingdoms. just an idea.
and again with diplo synck errors and mini dumps. everyday i play.
i know u try but learn from your mistaks and start a new stop nearsing this dieing comunity
a third micro expantion how many diplo coppys did u sell lol.
#2
war craft is a big franchise
im not asking 4 much in the way of an online player bace
maby 1000 on weekends maby >.< but lucky to get even close to 100 now on diplo.
sins 2 could b just a BIG expantion i would buy it
2x more ship, planit , fighter, and heros
brand NEW game big $$ . if no EPIC FAIL BUGS new start new life to sins
make a more frendly updater and ,mod downloader
hell they dont even have to come up with new ideas the modders of 7 deadly sins or distant stars got good ones.
3# so its tuesday march 15 5pm pst there is 21 people online...
this game is dead. O and the community that is online is trying to play a 5v5.
i have no words for how frustrated i am. with all the mini dumps im 0-of 30 for games of 5s that someone didnt mini dump and end the game.
im a fan of the 1v1 2v2s
there r so few players i cant get a game and if by some mirical i do after waiting 10min
iv probably played them already.
2013 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TY SINS STAFF FOR ALL THE HARD WORK OVER THE LAST 3 YEARS.
this is before the game got to a playable state online.
but iv kept playing year after year because u keep making it better NEVER stop u guys.
With many thanks NABS
Yeh let sins blossom all they got to do is a couple of patches to fix the multiplayer up and get rid of some buggers and the mutiplayer will probably start getting better.
as the bugs and desynce go aways so says the players the let the games begin
and also now that diplomacy is done they got the time they need to patch the game lol and fix the problems hurray unless worrying about patching the vanilla and entrenchment is slowing them down on what should be diplomacy.
hey evryone get diplomacy and take some of the wieght off the devs shoulders thats what expansions are soposed to be for lol. hehe
muhahahaha i had to .
also this comunity isnt dying especially knowing the game soldout at the stores down here lol
bam NEW game big $$ . if no HEPIC FAIL BUGS new start new life to sins
make a frendler updater and ,mod dl,
hell they dont even gota come up with new ideas the moders of 7 deadly sins or distant stars got good ones.
The problem with "maybe 1000 on the weekends" is the fact that most people who buy Sins NEVER EVEN PLAY ONLINE. EVER. To increase player counts of on ICO for Sins you would have to tailor it more for the MP crowd.
And catering to the MP crowd is what killed the all-open star system design. MP people are nice, but when the kill something that could be so much (like the all-open system), it is too much.
Just like GalCivII didn't even have MP capability in order to not sacrifice SP, I think Sins is more SP oriented. I think it is excellent for LAN games, but not so much online play.
As for "lucky to get 100 on Diplo", the problem is that Sins/Entrenchment and Diplomacy have separate ICO servers. That's probably why you see fewer people. Impulse as an updater is probably as friendly as you'll get. Autopatching built into the game unnecessarily bloats the code and therefore the executables, as those are where the hardcodes/netcode is stored.
Mod autodownload would also probably unnecessarily bloat the code. People who want to play mods online usually to my knowledge organize games on the forums.
As far as new ideas- the 7DS probably wouldn't be employed for ideas. 7DS is a great mod, don't get me wrong, but the main problem is the fact that it adds a lot of IPs that are already copyrighted. Ironclad Games could only really use 4 or 5 of the 10-11 races in the game. The Distant Stars team on the other hand could easily be called upon considering they have done some great work with their custom pirates, planets, research, ad nauseam.
BIG PICTURE
nabs nabs420 , startrecker and 5sr4fags r my hanndles
im not a noob arbatrarly bitching im a long standing unsatisfied customer.
i know all the bugs and prolems with is game. u know i guy can dream cant he.
I dream that I might play somone i havent , played b4, that i could get a soa2 mod game going.
MOST DONT PLAY onlie because IS NOT EASY and its BUGED, to an un playable state. EVERY time they add something new!.
hell the mod folder is a hidden file ...
how hard would it be to auto upload mods apon joining game or NOT HIDEING IT.
speaing from a noobs point of veuw .o iv never played online says the noob ill try diplo online might be fun^.^ crash synk error crash crash -.-"
and the noob never plays again.
i have 3 frends that this has happened too. not with diplo they wouldnt even give it a chance or entrench.
i tryed with them 2 months after realease. still no fix >.< i could never get them stoked again , with my tails of starbaces and mines.
thats y there r not atleast coulpe more people.
and as 4 distnt star and 7sins imods if "sins 2" had 1 more race like pirets,
not over bord like 11, that is just WAY 2 much 4 this little company. that cant get a game with 3 races to work right
7 billion on this planit 37000 playing war craft2 is 300 online on diplo on a week end so much 2 ask
What you misunderstand nabs, is that I don't mean "sometimes people venture online and then hate it so they only play SP", I mean that 95% of Sins players are probably still playing v1.05 VANILLA and don't even know what the "Ironclad Online" button even does.
It's not that people go online and then desync, minidump, or get totally pwned, mocked, and spammed by "skilled" players, but that they just never take any interest in the online multiplayer. Like, at all.
As for where the mod folder is, blame Microsoft. IC and Stardock didn't choose to put it there, they had to because Microsoft made them place it there. In reference to Ironclad not getting "a game with 3 races to work right" that's absolute bull. They listen, and they fix things don't they? That's more than some companies can say. I'm sure you wouldn't be complaining about that if this game was made by Ubisoft or EA or some other really big-name publisher that just doesn't give a crap.
"7 billion on this planet" Well, I think it is rather obvious that several billion of those 7 billion don't even have access to personal computers, or even the Internet whatsoever. The Middle East is starting to develop itself, as are China, India, and the African continent, but those countries are still very much developing, and then there's the fact that Stardock doesn't make games to sell in China.
Overall, I find your posts to be very pessimistic, whiney to a degree, and overall full of unnecessary complaint.
never played online have all versins including diplomacy- play longer games via a virtual lan (300+ planets before now) with my brother where we enjoy 2 hrs a night of playing (doesn't matter if i have to work or something cause we can pick it up whenever) for a couple of months, not had a desync except for problems with internet connection generally. (can be slow though late game 2/3 fps is normal for that stage)
Frankly have no intention like most others of playing online cause i dont want fast speed charge a fleet at someone's homebase as quick as possible games, how many online games ever make it to full research?? how many people use the same tactics time and again. Not for me.
So i am one of those who have never and will never play online and judging by some of the posts in here and elsewhere i am glad i don't.
I would love more complexity not less for an example of how dumbing down recks games look at dawn of war 2 not a patch on the original and nowhere need as supported by the players.
If there were a sins 2 I would like an engine overhaul. Make it easier on the modders and pull some of those hardcoded limits out of the engine. Other than that, sins is a great game on it's own merits.
This is my guess, too. It's just an unfortunate consequence of the creation and implementation of Impulse in an attempt to fight piracy while avoiding intrusive DRM. I tend to think that people who are serious about online multiplayer would figure it out and would find the Sins webpage and forums. In spite of that, we've probably lost hundreds of players who would have been interested in online multiplayer if the barrier to playing Sins online weren't so high and so opaque. Heck, it's very possible that many legitimate purchasers are playing Sins v1.05 over Hamachi.
I HATE all of the different login crap that Microsoft added to Windows. Now your documents are supposed to go into "My Documents" and not a separate folder on your C: drive of your choosing. I wish we could just go back to how things worked in Windows 98 where there was only one account per computer. Besides, just about anyone who uses a computer seriously or heavily today has his own computer. It has really complicated games unnecessarily.
But were Stardock and Ironclad forced into it? What would happen if they just designed the game so that all game-related files and folders went into one single coherent Sins folder? So what if you aren't "Games for Windows" certified? Frogboy, Blair, are you reading this? How do you think not adhering to the Games for Windows and My Documents folder requirements would have affected sales of the game? Is there some other compelling reason for organizing the files and folders that way? (I'm not accusing you guys or anything or complaining, I'm just curious as to what the reasons are for this type of design.)
It's really not as bad as what you think. Hundreds of other people have figured out how to play online, so why not you? Are they just smarter and better than you in some sort of a way? The reason why you would want to play online is so that you can play a more strategic, more intense, more suspenseful game that feels like a Sins chess match on a relatively equal playing field and not a game against a buffed up AI brute with the strategic thinking and reaction ability of a toaster (as someone put it in another thread).
@Dirty- I think what he really means is that he prefers longer, more comfortably paced games. I myself don't particularly like the idea of smashing into the enemy ASAP, unless it's on small map like the "Small Maps" selection in-game. And even then, I prefer to turtle and then go on an unstoppable death march (Necrons anyone?).
As Advent, I wish I didn't update and kept playing SP in my happy little I can actually fight in the early game with a few ilums lol.
@Valaska- well, just think, now that you've updated, the whole world of awesometastic mods is open to you.
I think the problem is more that Impulse wasn't ready when Sins was launched. If updates had only been on Impulse from the get-go, then the manual and in-game "update" button, etc, could have relected this. I don't think that actually having Impulse is the problem, just that it wasn't ready in time.
I am one of the people who who basically never play online. I felt it was a major and unnecessary hassle to make a separate ICO account just to play online, but I did anyway. I actually find myself looking at the changes in every patch going "why the bleep would they nerf that and buff those?" but I download the patches anyway even if I don't notice how the game is affected and it actually messes up a previous play style I was using.
I honestly think this game is too smart for most WoW or WC3 players. Sins is initially complicated to learn and the games can take literally all day to win. Sins is a game for those who were gamers back when Monochrome green/black screens on Apple II's were the thing and you had to think out what objects in the room you were going to "[take] mirror" or "[examine] desk" with text commands that "only nerds" would play.
I love Sins, but I play offline due to the fact I can get up to pee and not worry about my empire falling and not worrying that after two hours and calling it quits that I or my opponent will not be on again to resume our saved game at the appointed agreed upon time.
Sins is a great game and once (if?), hopefully, they release an in-store expansion with all the micro expansions I will buy that. No need to work on a "SoaSE 2" just yet unless they are just fooling around with ideas and models during the time they would be slacking off at work pretending to be productive since then they would still get a break from their task while still being productive in some way.
@RubicantX- they have released a boxed edition of Trinity, which includes the original, Entrenchment, and Diplomacy expansions. Trinity also works as a separate registration; i.e. instead of Trinity showing up as "Sins+Entrenchment+Diplomacy" it shows up as "Trinity".
i could probably play online heck i do for lots of other games but for sins i want to relax for a couple of hours a night, chew the fat with me bro and not have to worry about getting it all done in one night ya know.
I dont understand the chess comparison grand masters can take 30 mins over a move i thought in online games 30 mins to move a planet would have ya killed (yes me being amusing i think )
the simple number of spelling and grammatical errors... or at least the complete disregard for even attempting to write literately makes this post sooo hard to take seriously
Just my two cents but Diplomacy is by far an improvement to the game--especially if they have the desync issue resolved and do a few tweaks to reduce lags and glitches which I think they are working on. I'll agree with Sanchez--a lot of people have never hit the Ironclad option. I didn't play online until nearly a month after I got the game.
More posts on the forums about strategy and actual play, hints and tips, modding advice and the like will do a lot more to invigorate new players than griping. I actually enjoy playing though you would think many don't from the posts.
I actually had the game for 7 months before venturing online. I have 3 kids, a wife going back to college for a second time, coach youth sports as well as work full time. So I'm kinda busy. I never really played online before this game either. Now, I enjoy playing online and actually had to step away for a bit to appease the wife
It's also got me started into modding which has become a nice hobby on the side. I'm hoping to have some decent skills by the time a Sins 2 comes out.
I can vouch for Nab420. He has been playing this game for a long time and is a good player. I ran into him a lot when I was active in multiplayer. He's no JJ but he is/was a dedicated sins fan.
Calling him a troll for being frustrated with the lack of a multiplayer community just isn't called for. The multiplayer community is basically dead. When I say multiplayer community, I mean the one where you could log in and play against strangers at any reasonable time of the day and have a satisfactory game, not pre-arranged games with friends.
Why is the multiplayer community dead? There's a lot of reasons it could be dead.
Stardock and Ironclad can easily find out why the multiplayer community died out. Grep the server logs and find out how many times someone signed in once, hit the refresh game button a bunch, and never came back. Compare who got to play a single game, lost horribly, and never signed in again. Check the chat channel logs for all of those newbies who signed in and found no one was there to play a game with because they didn't have the right version. Count the people who stopped updating at 1.06. Find what happened to the playerbase between the release of each microexpansion.
I hope that the developers will really do a post-mortem on why their game with such good sales and such high praise (game of the year anyone?) slowly lost the multiplayer component in the year after the release, and address the most impacting factors in a subsequent Sins 2.
I am fully aware that someone will probably respond that 95% of players are not interested in multiplayer. I don't believe that number is accurate and only the developers will know for sure. Even so, 5% of the people who bought sins is still a very large number in the end.
All I know is that there was a community, and it was possible to play large games with strangers regularly during good hours, and it is no longer possible to do so.
TCores, I think a combination of several factors killed Sins. Here they are in no particular order:
I think it's probably a combination of all of those factors and perhaps some other factors that I missed or am unaware of. As TCores said, if 5% of the purchasers wanted to play online, it would be a large number. If the game sold over 1 million copies then there should be about 50,000 people who would want to play online, so where the heck are they?
It seems hard for us fanboys of the game to believe, but it's also very possible that many players simply disliked it or played it for a month or two in single player before becoming bored and moving on to other games.
It would be interesting to see what the actual sales of the game were and how many CD keys were registered with Impulse.
I saw the sales figures for vanilla Sins at one time and they were extremely good--its also obvious when you look at those figures that most people weren't playing it online (from the numbers given here). You have two games in one...a solitaire play game and an online game. People buy it for different resons. I really think Sins is a succesful hybrid.
Digital Anvil's Freelancer "died" (killed by Microsoft actually) and the server was taken down but guess wht? People still mod and play Freelancer and a listserver was created and maintained by players. Many people had Freelancer for a year before they even thought to play it online.
Sin's doesn't have to be "dead". I'd take copies to a game shop and play people via lan if there was no server. Set up your own website an advertise that you play. Lots of things can be done and I bet there are a lot of players out there who can be lured online with the right packaging.
The game could also get a huge shot in the arm with campaign storyline expansions. Missions, quests, what have you though the devs would have to do that one.
I think it's that far fewer people play RTS's online than most would imagine. Look at Demigod. It was made almost exclusively for online multiplayer, and only 23% of the people who bought it even attempted to go online. That's not even the number that played a game online, just that tried to go online.
quote meta description in html.>Sins of a Solar Empire is the next generation of real-time space strategy and the first chapter in an epic sci-fi saga.Will we be able to see second chapter!?
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