Hey all -
I really hate mines, to the point where I barely play Sins anymore because of them. However, I really want to play both expansions. Is there an easy way to mod all mines out of the game, or is there an existing mod that will do this for Entrenchment and Diplomacy? Thanks in advance.
Brian/Perrin42
I don't know any existing mods but it would be really easy to do. Don't let that discourage you from the expansions.
Why do you hate mines that much?
No existing mods, but it is pretty easy to do (I'm assuimg you know how to edit entity files already. If not, there is a tutorial in the forge tools download, though you'll need to download/convert the game files seperately).
For the advent just open their psi cruiser carrier and planet module hangar defense entity file and remove the reference to the homing mines squadron.
For the Vasari, open the playerphase.entity file and delete the line "entityDefName "FrigatePhaseMineLayer"" and reduce the count above that section of ships by 1.
For the TEC, open the playerTech.entity file and delete the line "entityDefName "PLANETMODULE_TECHDEEPSPACEMINE"" and again reduce the count immediately above that section of text by 1. That should render all the factions mines (or the mine layer) unbuildable.
I'd love to be able to disable mines as well. This current system is crap, the joy of a minefield is in the enemy not knowing where the mines are. If they're not going to be invisble, I'd rather play without them.
Plus, they're not that great on a functional level either, especially homing mines, you could lose a dozen of the things taking out a single damn scout.
Wouldn't it be simpler to work with the Player_.entities?
Z axis!
Thanks for this GoaFan77. I haven't done any modding before, but I'll work my way through the tutorial and make the edits you mention. I really appreciate it.
No problem, feel free to ask if you have any issues.
Stardock kind of sucks for requiring us to learn how to perform code surgery in order to disable something a large part of the community has hated from day one and should have been able to disable from within the game, or at least build mine sweepers to disarm.
scout can clear mines when not on scouting duty
harpo
Yeah but you have to manually position the scout onto each mine.
Which is not practical on Grand Strategy scale maps, with 30+ star systems, 50+ pirate bases, and 3 factions of TEC.
Talk about necro...
If you want it done quickly yes. If you have already secured the area then you an just leave 1 or 2 scouts behind with a carrier or two of fighters and they will clean up the place. Slowly. Personally I don't even really worry about them anymore aside from taking them into my calculations of loses for attacks. Usually whatever is left over is out of the way of any pathing.
How do you make scouts automatically seek out the mines? I have more than 30 star systems so if the answer is Auto Explore, isn't that only viable for for smaller maps?
You don't have to place the scouts on top of the mines; if you put your cursor over their "mine" icon, then you can see their range in which they can reveal mines. When you attack with a fleet, send in a few scouts and place them near pockets of mines. Your attack ships do the rest. The range isn't that great though, you'll have to advance them one or two times if there's a lot of mines. It's not that much work and it gives you something to do while your fleet is busy bombing the planet.
Its already set to seek mines. From the beginning of the game.
Or, create a dedicated Minesweeping fleet. 5 scouts and 5-10 anti-flack ships to clean up mines after taking over system. This way you want have trade ships setting off mines...
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