For some reason, whenever I play a game I come across at least one situation that makes me pause and think, "This would make a really interesting story element". What prompts that reflection varies from game to game, but it always happens, and it's one of the things that makes Sins so interesting to play. The strange thing is that I never set out to "tell a story" with the game: I just start playing, and the dramatic moments occur naturally.
My question is... does anyone else have this happen to them? What are some of your favorite examples of a Sins game suddenly becoming a story (or story element) of its own? Also, anyone have any guesses what is about this game that makes such things occur so frequently?
These are some of my favorites:
There are certainly stories in the games I play, but they're more along the lines of:
"Player X with a Big Ego was thumped by Other Player Y, claims Y received a huge feed."
"Underdog team takes down team with better players, e-penises made to shrink in size."
"Player G was smurfed and beaten by Player DT."
"Noob who claimed he was a master at single player and who thus thought he was a good Sins player talked tough smack before the game and was buttraped in under 20 minutes by a rather mediocre pro player. He cried about how it was unfair in the game chat and about how his opponent had to have been cheating and then quit in a huff."
"Team fights its way to a comeback victory by suckering an opposing player into a double Marza missile barrage (or exploding TEC starbase)."
"Uber-player JJ single-handedly wins a game for his team, again."
In other words, it all comes down to your imagination.
Your imagination does you credit, Kestrel. Seeing the narrative and drama in emergent situations is... well, the trait of a storyteller. Once I heard a musician disucssing: "Why is it there are technically expert classical musicians who can hit every note perfect, but old jazz cats who can play one note, and it makes your heart ache?"
I agree the game lends itself to sufficient complexity to create "epic" situations... but ultimately, the ability to see them as such resides in your own interpretation. Which is excellent.
Player 1: "What did you mean by that last comment? What's so funny?"
Player 2: "Imagine a giant space penis, slowly approaching you from behind."
(On voice comm people are then heard laughing hysterically while some mention that while they just laughed their beverages up their noses.)
Pretty much. I think he can play better than me while he's AFK.
One online game there was heavy fighting in a system with two opposing star bases (one tec, one advent); the fighting over this plannet was constant for literally 30+ minutes solid. There were 3 or 4 players represented in the fray. The plannet was eventually overthrown but neither side had the time or resources to really sure up the plannet or destroy the opposing starbase. The fleets moved on to more important tasks and there sits the plannet half developed with 2 damaged starbases left to repair themselves.
I don't remember what eventually happend, I think the game ended before either starbase was destroyed. (Minidump maybe?)
I'd love to identify what elements of this game lead to such battles. Such detail and important on a single battle, and yet not important enough to even finish.
I know many RTS games only last 10 to 20 minutes for a typical game, and after that you start getting seeing game enders enter the game which are vastly overpowered and sure to bring resolution to the game quickly. Sins doesn't really have any game enders.
Sins does have a game-ender, it is known as the Novalith. It just takes a boatload of time and money to get access to it.
It can be countered with starbases that protect the planet from bombardment type losses though. I think the Kostura is also very good at game ending. (If you're Advent, you don't get a game ender.)
Yes, but the Novalith also kills population and reduces max population. If you can nail a few of his high-population worlds with Novalith rounds, that is a huge penalty to his econ.
yes but novalith only shoots every 6 minutes ; keep in mind even a 3500 dmg n 150 population kills won't work effectively against a player with HEAVY FORTIFIED planets like fully upgraded planet shields that reduce 80% dmg and population kills.
want a bigger scale penalty econ on ur foes?just try Insurgency ; its 1000x more effective than spamming novaliths
I play a lot in my GalaxyForge-made map with the Sol, Alpha Centauri, and other star systems map, with Earth and everything, so there's a lot of story there.
I always imagine Earth as the sort of run-down place but the capital of the human's empire, Luna (the Moon) as a major spaceport, Mars as an industrial center (with lots of factories and refineries and mines), Venus as a research place, Mercury (as the planet with the sole phase lane to Sol) a fortress/minefield (which it is, lol!).
The asteroid belt is the cause of the massive human economy. Ceres is a penal colony.
I also have the gas giants and their moons. Io is a mining base, Ganymede a mining base and outpost for parts traders, Europa a partially terraformed oceanic/glacial home of heavy populace (compared to the others) and some agriculture, and Callisto as a center of entertainment, TV, radio, etc (lots of broadcast centers there). All of them are big trade centers. Then Saturn's moon Titan is a big military research center.
Pluto has top-secret military labs.
Finally, the Terran planet around Alpha Centauri called "Gaia" is a huge agrictultural place (sort of how the New World colonies were to 16th-17th century Europe) and even has a "Gaian Militia."
So you're not alone, OP.
good ideas are good karma for you!
Thanks!
Okay, I've started. This is a really long post, so I apologize in advance. Also, I don't know what the canon is regarding names of members of the Advent - just sort of guessed as I went along. If anything is glaringly wrong, tell me and I'll work on it: I'm going for storytelling over strict adherence to canon.
That's as far as I've gotten so far- would love feedback. Thanks in advance.
You mentioned BSG and I jizzed in my pants. Thanks, now I gotta go watch the entire series for the billionth time.
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