Hey everyone its that time again, lets compile some data!
This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.
BUGS
So the current build has been plagued by a desync bug that effects both Entrenchment and Diplomacy. This is one nasty little basterd too, occurring in 60%-90% of games I've played, and having several adverse side effects. Here are the current ICO symptoms of the bug(s).
DESYNC BUG
- Games lose sync within the first 15 minutes. Some cause minidump, while others let the game conclude, giving all players a win when one team destroys all of the others planets in their game universe.
- Increased lag.
- Some games register a massively increased strain on all players CPUs, slowing the game to a crawl right from the beginning. This is not caused by a single player as the CPU strain continues as people leave.
There is currently an Entrenchment executable available that tracks certain areas of code for desyncs so we can help the devs locate where the bug(s) are. You can download it here. There is, unfortunately, not an executable for Diplomacy, but if you want to help get rid of the sync bugs grab a friend and download the tracking version and playa few entrenchment games. It will be much more effective than screaming at the devs to fix the problem on the forums, or condemning the entire game for one fixable problem. If you'd like to get an idea of the difficulty in finding the desync bugs check out Blairs journal about it from several patches ago here.
More Coming soon!
@Pbhead
In my opinion it's either a bug or lazyness. Us modders expect for files and filenames to be used reasonably (so we can mod appropriately)
If we want to change the opening theme and only the opening theme and there is a file called "opening theme.ogg" that has happened to be the opening theme before what would you expect??
Just because they thought they'd save bit of bandwith by reusing the tech 3.ogg without readding it under the name opening theme.ogg doesn't make it correct. It might not be a bug to you, but for modding it definitely is.
Advent Beam Pact is horrible for everyone but Advent. IMO, change it to a +20% Laser Pact that also covers pulse guns. This would be about as good for Advent, much better for TEC, and at least somewhat useful for Visari. It would also go a long way towards keeping LFs competitive with other ship types late game.
As for the Missile Pact, I'm not sure what they can do to include Advent while still making sense.
Or change the beam bact to an energy weapons pact.
-Twilight Storm
Grr...I found 2 typos in the advent research tree, but I forgot what they were. Just posting this so I'll see it and remember to go back in tomorrow to find them.
I have a bug.
It dosen't occur nearly as often as it used to, but it still happens. I made a post on it, and it seemed to be fixed for a while. I just never bothered to revive the post because it's a much rarer occurence. Still...
https://forums.sinsofasolarempire.com/342879
If you don't want to go through my post, the bug in a nutshell is "weapon effects slowly dissappear over time, until none remain".
Ps: I have entrenchment, not diplomacy.
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