I'm kind'a bummed Elemental looks as if it will be using Squares other than Hexes. I know its following after Civ and MOM. Cid finaly got it right:
As you can see Hexes rounds everything out and create a smother and less block like world. Of corse this is a IMO thing.
I'm partial to hexes myself also... However... It seems we're already heavily invested in squares sadly...
While I don't really care either way, those nation borders look funky as hell.
Hexes sounds good and not sure how difficult would be for Stardock to use them (if they were really interested in using them). Especially interesting to see in the city building department.
Hex, square, I really don't care (hey, that rhymes...)....... from a purely aesthetic standpoint I always assosciate hexes with a sci-fi setting and squares with historical...... but I understand there are also mathematical arguments for both...... in the end it's likely academic as we've gone pretty far to have to change everything up.......
We always used hexes for our RPG DoD games. I've drawn any number of maps of strange lands on hexes. They rule. Much better than squares. Would be great if EWoM could include them.
Hexes
I prefer hexes too, but it's way too late now to change it.
On a different note, those screenshot reminds me quite a bit of the Settlers board game.
I prefer hexes myself. It adds an organic feeling to the map. If you were to remove the grid overlay from those screen shots, you would not be able to tell that it was a tileset.
That being said, I am perfectly happy with Elemental being square tiles.
I have an old bias twoards hexes for real (in-person) RPGs. Not sure about hexes for a TBS PC game becuase I haven't ever seriously played one with hex maps. The 3 Civ 5 screen shots don't impress me at all in terms of hexes somehow making maps look more organic. Hexagonal cow pastures? Did anyone not running a math-obssessed religion ever build one of those?
Hexes are nice, but the inability to form right angles is sort of angering. It's a major strategic weakness when every other unit in a square or line formation is exposed to x3 the contact area of a neighbouring unit. This is mostly why I prefer squares. A few table top games allow units to occupy half-hexes but I've never seen this in a computer game.
EDIT: That's a pretty looking game... what game is that?
"That being said, I am perfectly happy with Elemental being square tiles."
I totaly agree squares will do fine.
Civ 5 Screen Shots
hexs are nice, but they can also be very irritating. TBH, i prefer squares in TBS. Hexs are good for tactical combat where the extra exposure is often very handy. For big empire builders, tiles are nicer even if your land does look a bit blocky.
1 unit per tile? thats gonna fail hard. How do we put multiple units on a city? can we mass large numbers of forces anywhere without taking 10 turns to get them all across a border? 1 unit per tile in a civ game would be a disaster.
Unless the definintion of a city is more than one tile. Then you are allowed to have Stalingrad type experiences.
I hate Hexes. I know I'm in a minority on this.
Consider this: It takes just as many turns to take the red path as the white path. The closest distance between two points should be a straight line. With Hexes, that's not necessarily the case.
I know squares have their own issues too but that particular issue with hexes always drives me crazy.
There are certainly some tactical benefits to hexes and the debate between hexes and square tiles will continue unabated but I don't like them personally.
And yes, to repeat, I know most people disagree with me. It's a personal preference.
Thats kinda funny. I actually like them because a straight line isn't always the shortest path. It lets units move around in more ways, opens up tactics. I can see why that would be incredibly irritating though.
Frogboy Elemental 2 should go with Octogons. [e digicons](\(\[/e]
I find it more irritating that in squares you can travel diagonal 1.41 times farther then you would traveling horizontally or vertically. Hexes=win in my opinion.
I have no pro-hex or pro-grid preference, but isn't this just as much of an issue with square grids? With diagonal moves, you can take some significant detours from a straight line and still only use the same number of moves to arrive at the same destination.
If I want to go from A to B on a square-based map, I shouldn't go in a straight line. I should use the diagonal moves to zig zag my way there so I can reveal as much terrain as possible. The optimal path in a square-based map is not a straight line if you want to scout while you go.
oh snap. Your right. And the possible line going to the side is even farther out with square tiles than with hexes.
egads, this post went boom!
Did you know the distance from Moscow to Vladivostok is longer than the distance between Moscow and New York?
It's not because the length between two points is longer. Oh no. Russia is just made of hexes.
In soviet russia, hexes move on you.
In Elemental forums, posts are double.
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