I just bought Sins Trinity last night and enjoyed playing through it on the 1 on 1 but then the pirates started to get out of control.
I had nearly everything researched and I crushed my enemy and won a military victory, but I wanted to claim all the planets and max out just for fun.
Then the pirates came and for some reason they had more damage and hull on their tiniest ship then my capital ship did. I beat off several waves, slapped down a couple star bases and thought I was ok, then they launched another wave, and they were even stronger. Who the hell in the design department thought of that retarded idea? Of scaling them up over and over again? Totally ruined the game for me. Put some cap on their strength, or have it realistically match up to a players tech potential. My god, 4000 hull for one little ship and over 100 damage a piece. Theres no research tech that could possibly give me that kind of hull and damage. That is retarded beyond belief. Game breaker.
They should come in greater numbers not have 4-5k hull and 100-200 damage. That is outrageous. And you can't even assault their base because they have like 400 units in there.
I don't want to turn them off, I want them tweaked. I want them to realistically match a player's tech potential for hull and damage, not have God mode.
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Diplomacy 1.01 is coming out today. Pirates are more balanced now.
They are getting patched today
What is the balance? I see almost nothing that hint towards that in the change logs, if you know anything more or any details, please tell
Dude, if u want , msg me and ill tell you how to mod the heck out of them to make them gimpos.
I don't know how much easier the pirates will get after this, but these should help somewhat, although they seem to be improving the pirate AI.
Pirates will now prefer planets with two or more structures (rather than Dead Asteroids and the like).
Boost, though a realistic one that should be.
Pirates will always try their best to nuke a planet before leaving. It's the only way to be sure (we had to give them something).
Leaving? Since when do pirates leave? Maybe mine just hate me, but I've never seen them leave (unless they're heading to someone else and just pass through, which I hope isn't included here). Anyway, it's a boost.
Initial Pirate raids are now less powerful.
Yea sure, hence "almost nothing". Has nothing to do with the the topic though, since he didn't talk about the early stages. Nerf.
Pirate Gauss Guns are now less powerful.
Oh jeez, now I just have to deal with the ships? Wonderful! Nerf
Experience for killing Pirate ships has gone down.
What reward there was for managing such a pain is now gone. Neither a nerf or a boost, but increasing the pain.
The Pirates now have a unique armor type that will allow them to take less damage from all weapon types.
What is "pirate ships are too strong" is hard to understand? Boost, how big or small I dunno, but still a(n unnecessery) boost.
Pirates will now upgrade themselves more evenly instead of spending all of their credits on just one area.
Tbh I don't see how this will impact the game. For me they have massive damage and loads of hitpoints. What else is there to improve they can improve?
When on a player mission, the Pirates will no longer stop at the first target owned planet they come across. When on a raid, the Pirates will try to stop at a sufficiently occupied planet (i.e., tastier targets are higher priority).
Boost, if an understandable one. Now you can't focus your money to make strong stabases at key locations. Now you have to put them up all over the place, making it harder to use some starbases as economic boosters.
I wish I'm just stupid and overreact, but I'm having a hard time not thinking that.
Hopefully they'll have toned the pirates down a bit in the patch. I just hope we haven't lost a lot of brand new players to the pirates, players who threw up their arms in frustration and screamed, "F this!". Ideally, the pirates should be something you need to deal with but not something that will be overwhelmingly bothersome. They should be an annoyance and a serious threat that needs to be dealt with but they shouldn't be a game-breaker. They should end up being capital ship food for players who expanded and build their fleet properly.
Patch is out!
I built my fleet properly and balanced, because I crushed my REAL enemy and began subjugating all of the planets, and putting up lots of defenses and star bases, all upgraded. Most research completed with only the last tier to go.
The pirates are a good element of the game BADLY implemented. I beat off pirates many times, but the flaw is that they don't seem to have a capping point in their strength. They just keep increasing their hull and damage with every new wave, to overwhelming levels, that are unrealistic and unfun. And on top of that they launch unlimited waves every 10 minutes or so. This should have been spotted long ago by the dev team.
I would have no problem with them increasing their numbers but capping their damage and hull to an average of all the factions top miltary tech is what should have happened. Not increasing their hull and damage 10 times what I'm able to make. Game breaking and unfun.
So instead of having a good first playthrough of the game, I'm left with a bitter taste in my mouth. Oh well at least I have some other good games to play.
And in response to someone on this topic, no, I don't want to make pirates gimpos. I want them balanced.
The "new and improved" pirates in the diplomacy expansion pack really needed to have been introduced earlier in the beta so they could have been hammered out. Given Ironclad's track record, I'd bet that the problem is mostly resolved in one patch, but may be fine-tuned further over the course of the next few months.
Juvantei, replay the game with the new patch. The pirates were never this hard, not even when the original sins was released. It was just an "oops" and Ironclad fixed it very fast. You can make the argument that it should never have been that way to start, but *shrug* I'd rather have a company that addresses issues in their game instead of saying "its perfect" and walking away from it.
How are the pirates now compared to before the patch?
I'll edit in bold italics.
[quote]Pirates will now prefer planets with two or more structures (rather than Dead Asteroids and the like).
This is so that your low cost planets don't get slaughtered.
Not exactly... They will only attack so long as there is bounty on your head.
Yeah, pretty simple nerf.
Well, this has more to do with capturing their bases, but it still works...
Not exactly... Since they are nerfed, they don't need to give you so much exp
This is to prevent them from getting slaughtered. They don't have mitigation, which puts them at a huge disadvantage.
Its basically an AI fix...
Also, don't think that pirates are unstoppable. You have something they can only dream of: shield mitigation. It goes up over time and neutralizes a huge chunk of your damage. That means that while their frigate may have 3000 hull, that is really only about the same as one of your ships with 1000 hull. Mitigation is a huge thing in Sins. While one of the hardest concepts to fully define the mechanics of, it basically knocks out 2/3 of incoming damage to frigates and up to 80% of incoming damage to caps
Well, to be exact it's because higher developed planets are nicer targets. Pirates/producers don't give a jack about me losing a weak planet. What I mean is this isn't to help you strenghten your weaker planets.
Then my game is bugged and has been since I bought it from it's release. Pirates has never left me even though the bounty on me has run out, ever.
They do have ships at their base too, which were the ones I was aiming at. Not those sent out on attacks.
My whole point is that they haven't been nerfed. Not in the way a lot of people complain about here on the forums.
No offence, but this statement made me seriusly wonder if you've even player Sins since Diplomacy. Pirates getting slaughtered? Pirates at a huge disadvantage? Which galaxy do you come from?
That, or I missed your point completly.
What AI fix? I don't understand. All their sides are increased dramaticly, and they are now "balanced" to increase "more evenly". How can this be when everything goes of the charts?
Your ignoring the damage. Their damage output goes far beyond my own. Anyway, however pretty numbers may be, I don't care what they say when my maxed out fleet get slaughtered when trying to take out the pirate home (out of range from their gauss cannons!). That kind of prof goes beyond any theoretical ones.
Sarlocal, have you played with the newest patch? The pirates max research as been halfed. Along side the nerf in the Gauss guns. Along side the new Armor type which basically gives pirates a composite style armor type. Nothing is great against them nothing really sucks. Ive not seen a new late game pirate raid yet. Just going of the game files.
Anyhow, I diagree with alot of what your said. Personally found the 1.0 pirates fairly easy...but my playstyle seems to help me out here.
Yes I have... I did not notice these problems, so I'm assuming the post game raids were a bug...
I haven;t updated mine yet so i'll try to get on a game later...
But Carbon is right; they have been nerfed...
I was eating cereal this morning and pirates attacked me in my kitchen. Oh the horror. I could not find my nerf rocket launcher and had to go hand-to-hand. It was really brutal. A perfectly good breakfast ruined and my cereal wasted.
the 1.00 priate were fun u coukld have actuol battles with them unlike all the older versions who would send 30 up ships to be sloughtered by a well built fleet
Well, I played a game tonight... I must say, they aren't that bad... Sure, they are OP, but not unstoppable... The key is to not let your enemies send them at you and by forming alliances with the AI's. They are for the most part pretty stupid. Just get the three generic upgrades and then get the other one that negates race differences. Then AI's will be swarming you for cease fires.
But honestly, Juvan, you actually did really well for a first game (way better than I did).
i thought that was the point! unruly and untrained pirate vs. highly trained and specialized war fleets hmm..... i couldnt imagine which side would have the upper hand in an organized fight! they're farmers with pitchforks charging the white house, of course they gonna lose!
I dont mind them getting a little more buff, but OMG what did they do hire einstein to up grade their armour and tesla their weapons (not that they dont have the dough to pull this feat.)! i have lost 4 well organized maxed caps and top notch armour and weapons fleets to one pirate base and thats just the ships im still waiting for the long range turret killers to mop up the orbital defences!
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