Decided to tell everyone about this game I came across.
Star Ruler is a mixture between the RTS and 4X genres. Our goal is to bring an expansive galaxy to life, and provide many ways to experience the world - whether your goal is to conquer, extinguish, or make peace with all life - so there will always be something new to experience.
Features:
Actually, we already use psuedo-Newtonian physics.
That is an idea. We're not adverse to the idea and we would certainly welcome talks about it with Stardock.
Hmm, I'll try to extrapolate from psuedo-Newtonian; it's a Newtonian physics scheme that has a bit more of a "drag" effect, allowing for movement that while more in line with space travel also draws a little from fighter combat.
I bet one of the forum moderators will be able to put you into contact with someone who you can start to work it out with; maybe even Brad Wardell himself!
Also, I think it's safe to assume that you won't be doing a boxed release? I'm just curious.
This look like what Spore should have been
If I knew about this game four months ago, I would have been playing it.
Great find!
No you wouldn't have. It hasn't been released yet!
There is no significant drag by default; there is a little bit of drag but that's due to rounding errors. (We do actually have relativity, but only due to floating point inaccuracy; it's not a bug, it's a feature!)
That would be pretty cool, admittedly. If any such moderation staff is looking, consider us ready and available to talk at any time should anyone from Stardock be interested.
Yeah. We don't have any capital at the moment so we definitely can't afford to pay the dues necessary to put the game up on brick and mortar shelves. Unless we found an organization willing to accept the risks, no boxed sales; sorry.
Dear God, a game with relativity! My dreams are coming true!
At the bottom of each forum category is the list of moderators for that category; from there you can PM or email them.
I'm not worried about no boxed sales. It was really just a matter of curiosity.
No problem Firgof!
Looks interesting. But why do smaller Devs seem to always have a minimum resolution of 1024*768? I'm probably not the only one playing on a hd ready tv (1280*720 non interlaced; I just prefer a large screen over more detail on a tiny screen ) as these are just dirt cheap nowadays.
Probably because almost everybody has a screen with a minimum resolution of 1024x768.
I think that was true until it became completely viable to use non expensive lcd tvs as monitors. You can put your PC, a wireless mouse and keyboard into your living room and enjoy a console feeling while having the advantages of the PC (mouse and keyboard ^^).
Yesterday we got our planet rings finally in.As before, I am more than willing to answer any questions anyone has about the game.
I don't think I've ever drooled so much over a game in my life.
"I don't grin like a moron, I grin like a sociopath."
Please please allow star ruler to be put on impulse
For those interested, Artem Bank is putting up the Star Ruler soundtrack over at Bandcamp and will be streaming it all the way to the game's release (and adding tracks as they make it into the game). They're not all quite up yet (it's a work in progress) but they ought to be very soon. Feel free to drop by and give a listen. http://artembank.bandcamp.com/album/star-ruler
Excuse me, my jaw drilled several miles into the crust of the earth. Be right back.
*Returns*
So is Beta Testing still going on for this at all? If it plays as good as it looks, I'm more than willing to continue my trend of supporting indie game devs and get this for some quality 4X-RTS.
*Goes back to watching the Gameplay Trailer on loop and drooling with glee*
Wow! This sounds really good! I particularly like:
Ships whose individual components can be compromised, destroyed, disabled, repaired, and renovated o Catastrophic failure of critical systems (such as a fuel tank exploding near a munitions cache which detonates, damaging the ship's power supply and control systems, leading to the failure of life support systems and imminent crew death if the ship isn't rescued or if the crew can't repair the systems in time) o Subsystems such as Bulkheads and Coolant Systems which modify internal components, adding that extra 'oomph' or extra bit of armor to protect against the exploitation of critical systems in ship designs.
Finally! I am so tired of games that treat vessels in a very simplistic manner. It sounds like the vessels in SR will have far more depth to them!
Keeping an eye on this one!
Will there be a demo?
Also, just found something written over at ModDB:
We're also considering giving ships a suite of damage models to visibly alter the surface of a spacecraft, perhaps accompanied with special effects. (e.g. a large section of the hull is missing, exposing broken wires and fuel lines; the wires are sparking or arcing and the fuel lines are venting into space.)
Were these models included? I think it would make the game much cooler.
Sadly, I'm not sure whether that will pan out or not. We are sorely lacking productivity on the models front (slightly shored up thanks to our hero, ere4s3r and the volunteer work we've been able to ask for from my friends in the SpaceBuild Enhancement Project) and many modelers have come and gone over our development cycle, often necessitating a 'reboot' when they left. We are looking to barely make two ship-sets with differentiation of scale between them at our current rate. I'll be taking as much of our pre-order money as I can and dumping it into getting us another 3d Artist so that may still make it in but don't cross your fingers; there's a lot of headway there that's yet to have been made up.
I will say that, post-release, we will be putting in a lot of features that we know we won't have time to implement before Day-0, and that is one of the items on my 'short list' of things to do should that feature not make 1.0.
We would love to do one, yes, but we're not sure if we'll have the time to do so. We will have something (I think) but I'm not sure what it will be. It may only be a tech. demo-ish sort of deal or it may be a full-fledged demo. It all comes down to how long it takes us to get what's left on our list of features into the game.
We're not sure how many more beta testing waves there will be but yes, beta testing is still ongoing. We're going to be implementing features and so forth into the game as we continue to sprint toward the release date. It's looking like the next wave will open up when we get the UI upgrades and Multiplayer 2.0 into the game.
They're very deep and fluid; it's been a challenge to both keep everything balanced as we work due to how modular ships and ship construction is in Star Ruler and to make sure we provide more than decent controls to the whole process to limit micromanagement as much as possible (it is totally in real-time after all and we have to assume that the player can't always pause the game).
Thanks for the response (I thought I was the only insomniac up at this hour )! Whether or not all the bits of chrome make it in at launch, this game sounds like it will be great! Can't wait until August (between this and Elemental, it's going to be a looong summer ).
This one looks great. I am looking forward to seeing how the real time battles pan out.
I am still hanging here hoping that ironclad will announce their next product. Sins was a blast, but I always wanted more from the 4X aspect. Sins combined with galciv2 is my ideal really combined with some realistic physics.
Sins originally had planets turning and newtonian physics. They siad the game was not fun enough with that in though. People got confused.
Is this like empire total war? zoom for battles while campaign map stops?
what I am not seeing in the screenshots is a sense of depth perception. I am seeing the stars at the rear through the objects at the front.
This game is out in August right?
This game is looking Really Impressive. It's got Sin's graphics with the depth of play of GalCiv 2. To me, that's the ULTIMATE combnation needed for a Space Strategy Game. Unless SD does GalCiv 3 as their next big project, this is going to be my new game of choice as far as "Space Empire Builders" go.
Any chance of this coming to Impulse or Steam?
Very interesting game and very nice that the developer is answering questions here. I hope the ship desgin can also be very simple or automated, because I don't really like micromanaging that aspect of the game. Thanks for working on this project and I'm also very eager to support it. More video's would be welcome to see how the game looks like. THis also worked very well with Distant Worlds.
Hmm, so has the game been released yet?
Back in April didn't he say "sometime in June/July?"
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