@ Aplos
Thanks for the response. I'm pretty sure the PERMANENT bonus comes from the pieces of equipment scatter around (which is a great idea BTW)
the link to the mod site dont work to me, it leads to a russian site
Well, that's annoying, try this link to download the Diplomacy version of the mod: http://www.gamefront.com/files/?filepath=/moddb/2012/06/05/Stars_2.6_PutInnerFoldersIn_SinsOfASolarEmpire_Folder.7z
If you're just looking for more info, um... Can't really help ya out there.
What happened to the Website??
Aplos
My thanks for all the effort, you have made the best soase mod by far in my estimation. Mind you I preffer a large map and strategically deep environment.
The many phase lane model negates the old "bottleneck" strategy that dominates other mods.
Tech development in this mod is revolutionary. I appreciate the need to focus in a limited area to achieve specific goals.
You have well balanced early, mid and late game evolution. This is a problem in many mods, where the early game is slow and late game is drowning in resources.
Things I would add...
specific minesweeping technology or ship ability, perhaps an e-warfare destroyer that swept mines and interfeered with missile targeting...
Bring back dead asteroids ! they are gone in galaxy forge 2.6, and are a necessity in map design. The forge lists the item, but there is no dead asteroid entity file, so selecting it gets you random asteroid 1-5. I have a few large and well balanced maps designed specifically for stars 2.3 if you would like to play something you didn't make yourself.... I'd love to play them in 2.6, but the change in dead asteroids radically alters the logistics of the map. I tried to canniballize STARS_BODY_ASTEROID_DEAD. entity from 2.3 and adding it to the gameinfo, glaxyscenario, entitylist, etc... but all I wind yup with is a mini dump. My modding skills are limited it is true... any pointers on how to gewt that done?
Increase exp. costs for capital ships. They level up a little quickly, so i would say a 50% increase should do it.
All in all, it is an amazing game experience you have shared with the soase community, so once more i'd like to give you my thanks.
Regards Stoneskills
stoneskills, i have answered you on moddb
Aplos are you going to have a update to rebellion in the future?
First, amazing mod. Like both the changes in the gameplay, and the OST.
Second, if you are looking to switch into Rebellion, which would be really cool (hint, hint), as a player of the mod, I have a question.
One of the things that I really like about the mod are the titan-class ships incorporated. Not only do they look cool, but the way they add to the game is quite nice. I was wondering, if perhaps you could keep them in the game, even with the Rebellion titans, possibly with some kind of function to disable the Rebellion titans.
For me, for example, the TEC titan in stars is in some ways cooler than both Rebellion titans. That missile launch effect is so epic.
- Night.
Hello everyone,
Maybe the question has been already asked but I didn't find it.
It seems that interstellar jumps can be done without the corresponding research. Is that normal ?
Thank you in advance.
Ben
Updates?
hi guys!
a new rebellion version will soon be available om moddb for download
the pack mostly includes universe and some maps (and galaxy forge)
Cheers
Stars Rebellion is Out
it includes just universe, no techs
http://www.moddb.com/mods/stars/downloads
cheers
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