There seems to be a very significant bug, or something I'm overlooking.
For example, when my Gorekhan fires 3 waves of projectiles with a 1.5sec separation between each wave, the second wave NEVER generates any hit effects or sound effects when they impact.
Is this yet another weird engine problem or is there something I can change to correct this?
So... I presume by the lack of responses that there must be some hideously obvious setting I'm missing somewhere and everyone is overwhelmed with laughter. Please enlighten me how I can fix this!
Hit effects won't overlap. You need to either shorten the length of the hit effect or lengthen the time interval between the waves to compensate.
Oh. Okay. So, if a hit effect is active from the first attack, the second hit effect won't show up? So, the way of compensating is to time the volley to the last particle's lifespan? Got it. Thanks!
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