Coming soon in preparation for the upcoming release of Sins of a Solar Empire - Diplomacy is v1.19 of the original game and v1.05 of Entrenchment.
WARNING: These updates will invalidate existing save games!
Gameplay / Balance:
Graphics and Effects:
Modding:
YES!!!!
At last! I'm not a mentalist!
I rejoice in this knowledge. May the Devs continue their hardcode limit expansion.
Well... it is less then I thought.
- No improvement to battleships
- No buff to Kol Railguns
- LRFs still too game dominating
- LRF-HC balance still crappy
- Most of Caps still too situational...
- Many, many, many UP abilities are still up (Evacuator colonize, EMP charge, Jam weapons, Subversion and many many more)
etc. etc...
Hmmm.. Is there a picture of this? I never noticed it.
The Illum and scout changes look mighty tasty!!!!
Boys, you are the best... you know how to make the mod devs happy...
By the way, more mesh don't always mean more memory... i have make model with rotating part for the Tobi B5 mod and the Scratch empire mod... model with one rotating part ask 2 mesh, one for the fixed part and one or the rotating one... same model non rotating ask a single mesh who is in fact the fixed and mobile part combined... so, a fixed or rotating model take the same memory...
When is the expected update release?
OMG, i can already hear a crying of 200 lums spammers
Unfortunately i dont hink 20% will kill advent lf/scout spamm.
Anywhay, this patch is sweet.
Thanks , and thanks to all the modders and modding community for helping to make this day happen,
Viva La Up the hardcode limits
Illum bug fixed, seekers nerfed and skirms buffed, Im happy.
Thanks so much for this, we really appreciate it.
Pure.... ownage...
Well, I'm happy about the illum bug fix, the skirmisher buff, and a few of the other miscellanious changes. I am not happy with the universal scout nerf. TEC and Vasari scouts did not need a nerf, and the Advent scouts were in-line for their damage, it was their durability that was too high.
Nah, seekers are still tough as hell. I'm more worried about TEC and Vasari, whose scouts aren't nearly as tough as the seeker to begin with...
Personally I am happy with scout nerfing. However I am in the belief that they should have only limited combat usefulness outside of scouting anyways. The rest is fine and dandy but I had hoped for more. Maybe with diplomacy there will be more.
[_]-Greyfox
sounds good. esspecially the convertdata and mesh/texture limits fixes.
harpo
Good patch! Scouts will still be usable to fight LRM in an emergency, but are not quite as attractive as they were before. The Luminator fix was long due, and Skirmishers almost look like they are worth building.
But LRF will be still too game dominating...
Thanks for the bug fixes, thats most of the ones I was aware of, apart from the semi-legendary Dunov icon bug of course! How about the normal start bug where extractors produce once queued, rather than only when built? Or the Advent Drone host bug where it carries homing mines constantly wuithout deploying them?
The AI upgrades might help considerably in multiplayer as well.
The balance changes are fewer than I was expecting, from what was said. But then this isn't really a balance patch. I like the Skirmisher fix.
I hope 1.20 Patch will finally fix most of balance issues...
1.20 = ico fix maybe?
was there any desync fixes? More of those lately
Why the heck did the Arcova ad Jikara ge a nerf? Honestly, the Arcova was completely fine and usable, and the Jikara was underpowered. So why make them both weaker? The Seeker nerf is completely fine, but this will really just make LRF swarms even more common. Buffing Skirms and Scramble Bombers is very nice, though.
Also, no changes to the Kol is extremely strange.
LRF should do less damage to caps and should get more damage from both caps and HCs...
Yay a major update finally!!! Darn it finaly version of DS not going to be release till the update!!!
Woo! The AI is going to use ultimates! Does that include super weapons, or is it just level 6 abilities?
Hello , The Soa2 team would like to thank IC for increasing the limits and listening to the community that makes all this possible.
yes!!! Just as i was hoping for!! yes yes scouts shouldn't be the main military force!!!
And I'm pretty happy that capital ships didn't get boosted. cause..... Capital ships aren't there to take all the damage, or do anything of the Pure ownage kinda thing. In my opinion that is.
Besides I don't want to see fleets of capital ships.
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