UberFix
The UberFix is a compilation of bugfixes for Demigods version 1.2. The patches incorporated into the modare listed below along with the creator of the patch.
Download:
v1.02
Installer format: www.box.net (Recommended Download)
filesize: 334,609 bytes
MD5 Checksum: 5322667e9be4dbd0fc9cb44823a6dc81
Source Code: www.box.net
Old Versions
v1.01
Installer format: www.box.net
filesize: 322,544 bytes (Downloaded 223 times)
v1.00
Downloaded 178 times
zip format: 16.5 KB v1.00 Mediafire v1.00 Box.net
exe format: 301.2KB v1.00 Box.net
Currently Included Patches
Uberfix 1.02
UberFix 1.01
UberFix 1.00
Current Buglist (Todo list: Verified and replicatable)
Bugs Requiring Research List (requires verification and a reliable replication method)
Current Unfixable Errors (Can't do list)
Current Nonbugs (Feature List)
Bugs Fixed by Previous Official Patches (SD & GPG fixed it list)(not complete, just ones that come up)
Current Potential Additions to the BugFix (Addition list) 1. SkillInfoMod 2. AIMod by Peppe
Current Semi-Active Project Members
Ptarth - guy who does stuff
awuffleablehedgie - guy who finds bugs
UhelligGudn - new guy with lots of energy
Plea to Community
If we want Stardock and Gas Powered Games to increase their support of Demigods, we need to demonstrate our commitment and our willingness to support it. If we want to accomplish anything worthwhile to demonstrate our commitment, we need to work together. If you have time, please consider helping out. Every little bit helps.
This is related to how ranged characters chase. He thinks he is a melee demigod, and tries to get to max range for his arrows. However, I don't think that arrows have a ... standard? range to chase with, so he merely just goes very slow in an attempt to guess it. It is important to note, however, that he will stay in range with his arrows.
an interesting change I would like to say, even though it's not 100% a "bugfix" so it falls in "Bugs Requiring Research".
The 1750gold gloves, called "Gloves of Despair" has the following tooltip: "15% chance to drain 300 mana". I would like to to see it actually made into a "mana drain" rather than a "mana burn" as it is now. What I mean by that, is that you do indeed burn 300 of your enemies' mana. However, you don't actually DRAIN it (it is not added to your own pool).
This is me raging about bad tooltips (like Armor of Vengence).
Light/Dark capping all flags creates "Invalid Game State" error (http://forums.demigodthegame.com/362132)
Please see comments here: http://forums.demigodthegame.com/379675/page/1/#replies
re:Rook as a ranged character
Hmm, I'm not sure I believe your hypothesis. When I get a chance I'll remove the Rook ranged weapons and see what happens. Incidentally the arrows do have a standard range, they are declared as normal weapons in his blueprint. When I increased his melee range it made it larger than the arrow range, so it should have kicked in, but it didn't. Likewise as I increased the melee range of his attack his following distance also increased.
Okay, now I'm confused. I was retesting some random things, I added CanFileWhileMoving= true, and suddenly it looks like the Rook autoattacks without any problem at all while chasing. I'm going to test it some more and then put it up as a test mod.
re: Gloves of Despair
The effect is straightforward enough that I doubt it was intended to grant the user mana. I will concur that the wording was not as precise as one might wish.
re: Invalid state when map is controlled
I understand that they haven't been able to replicate it. I'm just not certain I believe it. I'll try to whip up a mod to allow for quick testing of this one.
ooo - interesting
UberFix 1.02b version
It now includes the Rook fix. If you guys could test out the Rook and make sure he doesn't do anything weird, that would be great.
Forces of XXX MapTest
I built a map to test for the Forces of XXX Control the map crash. Please download and test it with others online.
I moved all the flags on Cataract to the center so they can all be captured at the same time. I tried removing most of the flags, but that was glitching on me, so I did it this way. I also boosted the Rook's movement and hp so he would be the best to test things with. What I'd like people to do is to test this out in multiplayer. Just swap the flags back and forth triggering the Forces of XXX Control the map event. Also give it a shot after a player drops to see if that changes anything.
If anyone manages to replicate the crash post up a version of their demigod log file and the circumstances that trigger it.
Thanks
sigh... you can replicate this 90% of the time by triggering a desync just before the last flag is capped (oddly about the time when the other team knows for sure they can't win - strange, that one). The only way to reproduce this bug randomly if for a connectivity issue to come up (read not intentionally initated by a user) at about the same time the flag is taken. So, its possible to happen due to bad connections normally, but I can only imagine that happening .5% of the time, if even. Let irek do the leg work on this as i think he's still the only person that believes this is an actual bug. My 2 cents. I won't be spending any further time testing that though (as i did quite extensively back with the "issue" was discovered), but hey - anyone that wants to give it a shot, go for it.
Oh - and we are going to use your new version of the map in the tournament
Given that I'm a nut, I did try a me versus AI game and there is a curious event. Whenever the Forces of X control the map event occurs, the game triggers a CVPUpdateGame event. Otherwise this is event only (as far as I can see right now) occurs at the end of a game. I've also noticed that quite a few times that the game also breaks after the victory screen. If something can glitch when the servers are updated with the game state, this may cause a invalid game state.
re: Forces control is just a result of cheating
I'm hesitant to accept this as true. Just like I was hesitant to accept that Shamblers, Oculus's Sacrifice skill, Oculus's Electrocution skill, and Oculus's Lighting Blast skills all worked as intended. I'm not saying it definitely does cause crashes. I'm just suggesting that there may be merit for the claim and that it should be investigated.
For:
Against:
This being the case, I'm going to continue testing things. I hope, even if you don't agree with a particular issue, everyone will continue to assist and test the patches I produce. Sure some of them will turn out to not work, but as previously demonstrated, many of them do turn out to work. Every step forward for Demigods is another step forward for spending more time on a game that deserves better than what it got.
http://forums.demigodthegame.com/380048
OMG!!! Rook dropped favor item!!!
Damn clumsy castles
I looked into it. At this point, without more information, I'm going to classify it as a random glitch. There are too many possible ways to cause this error, many which are not Demigods related.
Now, someone go test The Forces of XXX Control the Map. (I try to do it, but I can't get volunteers to help me test it. It has to be tested with other people because you can't desync by yourself.)
pacov might be willing to do it, since he has already been of a tremedous help to the UberFix
p.s. Dont hate me pacov, I only made a suggestion
I fixed a targeting issue with Brain Storm. It should now remove debuffs correctly. It will be put into UberFix release candidate 1.02c.
Makes me think we should be using 1.02 in the tournament
That's the current plan. pacov has been testing the pre-release versions to see if I screwed anything up. However, the more people testing it the better. If you can get others to test it too, and report back to me any glitches, that would be great.
I still can't explain why I screwed up fixing Brain Storm the first time. That was stupid on my part.
PS. If you can also test the "Forces of XXX control the map" causing an invalid gamestate, that would be great too. A few posts up I posted a map I coded to do it.
If I'm correct, the two unlisted 1.02 changes will be Rook will chase properly with Autoattack and Occulus' Brainstorm will now properly remove debuffs from the target, not the caster.
I have tested the rook dropping his favor item and it can be done every single time.
ok so I have tested it some and have been able to replicate what happened every time. It also worked with any of the usable favor item i tried. (vial, wrath, BoS)
1. use the favor item
2. while its on cooldown purchase something at the shop (i have been just getting scaled helm)
3. while still in the shop menu right click your favor item (it may take 2 or 3 clicks but it will drop)
Maxsteel copy-pate for convenience
Alright, I labbed it as well. It works perfectly, and it also works for characters besides Rook (I used Sedna and Cloak of Night).
Interesting things to note: First, this causes the game to lag ... horribly. I typically have a perfectly fluid game, and I run at 10 simspeed. I have an expensive computer, yes. Anyway, the frame rate drops to around 10, and it becomes incredibly jerky. I would guess it is because of it attempting to render the favor item (there is no treasure chest like when you drop a different item).
Alright, related to
As a general, purchase any idol. Summon the minions. Then, open up the shop window. While they are still on cooldown, sell the idol. The idol will remain in your dashboard, and will remain clickable and you will begin to summon (those it "fizzles").
This is regardless of where you click, shop menu or your minion summon button.
Alright guys, I have discovered an infinite gold glitch ^^;
Note to self, don't play against Hedgie
LOL, of all the weird ones I have been reading today, this is the most extraordinary!
I'm cool with the first beta of 1.02 at this point. MUCH testing needs to happen ASAP if we're going to go live with anything else though.
What about the infinite gold glitch? Or is it a lame hedgie joke?
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