UberFix
The UberFix is a compilation of bugfixes for Demigods version 1.2. The patches incorporated into the modare listed below along with the creator of the patch.
Download:
v1.02
Installer format: www.box.net (Recommended Download)
filesize: 334,609 bytes
MD5 Checksum: 5322667e9be4dbd0fc9cb44823a6dc81
Source Code: www.box.net
Old Versions
v1.01
Installer format: www.box.net
filesize: 322,544 bytes (Downloaded 223 times)
v1.00
Downloaded 178 times
zip format: 16.5 KB v1.00 Mediafire v1.00 Box.net
exe format: 301.2KB v1.00 Box.net
Currently Included Patches
Uberfix 1.02
UberFix 1.01
UberFix 1.00
Current Buglist (Todo list: Verified and replicatable)
Bugs Requiring Research List (requires verification and a reliable replication method)
Current Unfixable Errors (Can't do list)
Current Nonbugs (Feature List)
Bugs Fixed by Previous Official Patches (SD & GPG fixed it list)(not complete, just ones that come up)
Current Potential Additions to the BugFix (Addition list) 1. SkillInfoMod 2. AIMod by Peppe
Current Semi-Active Project Members
Ptarth - guy who does stuff
awuffleablehedgie - guy who finds bugs
UhelligGudn - new guy with lots of energy
Plea to Community
If we want Stardock and Gas Powered Games to increase their support of Demigods, we need to demonstrate our commitment and our willingness to support it. If we want to accomplish anything worthwhile to demonstrate our commitment, we need to work together. If you have time, please consider helping out. Every little bit helps.
You are a DemiGod good sir!
oh no another thread to bump every few days T_T
j/k j/k good job man, thanks for working for the community!
This is excellent, great work Ptarth. I really hope that you will maintain and update this.
I think we should all start using this online. Most active players are on the forums, it would not be difficult to spread the word and have everyone using this.
Starting now, I'll be hosting games with UberFix v1
Thanks again PTarth!
will you be able to apply the partial fix to Sludge Slinger + Parasite egg as well?
Comments
Oops. I actually added it, I just forgot to include it in the readme.txt. I've updated the readme.
Incidentally, your Hearth of Life fix was mostly correct, but I had to change it a little to work.
UberFix Organization
I think it would be a good idea to consolidate the bug hunting and fixing efforts in one place. I'd suggest that this thread (or the thread in general that Maccilia started) would be the most appropriate. Also, the regularly bumping of the error threads isn't accomplishing anything. Either SD knows about them or they are ignoring it, in either case bumping them seems to be a waste. I'd really like it if people could spend some of the time they spend bumping helping out here. I'm going to try to point more of the threads into this consolidated thread. I'm also going to clean up the job list to make it more manageable.
hey, could you adapt your "map void" fix (or just find a way) to prevent monks from getting stuck in citadels?
Another UI bug is sometimes when buying and selling minion idols, your minion idol summon button disappears. This occurs, I think, with the following steps:
1) Summon Monks
2) Sell Monks
3) Buy a different type of idol
4) Buy new Monk Idol
You can get to it if you bring up your character screen and then click the Idol, but that's a lot of work and really bad when you're in the heat of combat.
Also, the "War Score" display at each teams' citadel is incorrect. It shows the average of the two teams' warscore, it really should show just yours.
Also, could you maybe fix the skill queue? Eg, if you tell a UB to grasp he tries to get into melee range and execute the grasp. If you tell him to spit, then it gets thrown to the back of the skill queue and he doesn't spit, he continues to follow like an r'tard. To fix it you have to issue a move command, then spit.
Do you also have anyway to fix the autoattack bugs that demigods suffer? Like how Oak frequently swings with his Axe and does no damage or how Sedna will stand by a target like an r'tard
So, I guess I can offer a whole lot of, I can look into it, and not much else.
On the flip side, want a job collecting and documenting bugs? I could use a handsome, wise, and famous hedgie like yourself.
How I understand, there is a bitmap file that has black/white to control where units can and cannot go. It seems like makign the citadel a little defined int he back corners would fix it, or maybe there were is a few spots that were missed.
You should also make it so that UB's ROAR noise isn't looped continously because that drives me insane >.< (not that I get the chance to play UB much, but still). That may be a lobby issue and that isnt moddable, correct?
Let's keep the uberfix mod focused on bugfixes so we don't get into debates over what it should and should not include.
I'm trying to get as many pepole as I can to use this mod, I'd appreciate help spreading the word!
Nice work Ptarth! The SkillInfoMod would be very nice if it were to be included.
You're undeniably the man Ptarth! Glad to see this in action. I need to get my ass in gear and start actually doing something mod wise.
But oh, from the other forum if anyone else can figure it out...
"I'd say 1 out of every 10 of my fireballs as TB like...stop a foot away from the target and it starts going REALLLLY slow. If the person moved any real distance, it wont hit them and just slowly heads toward them till the projectile times out. I hate it."
http://forums.demigodthegame.com/370198 unless they fixed the map thing in the last patch
nt
I'm using this now as well. Thanks!
The hosting account is still suspended. Can you give me details of the fix so I can check to see if they fixed it or not?
Also, given that you are probably the most experienced when it comes to maps, what do you know about minions being trapped in the citadel?
Can you give me something more specific about when it happens?
finally a mod which everyone really should use!
I wish I could man. It doesn't seem to have anything special going on. Just sometimes fireball stops and slowly moved.
I'll go through my replays when I can and show you what I mean. I don't remember where/when it happens, but I'll find it.
I might of exagerated on how often it happens, just feels that much . It sometimes happens multiple times a game, sometimes not at all.
Happens on every map and against every DG though.
Has anyone ever reported the glitch where monks can get stuck inside the citadel?
1. Fireball Spell2. All levels3. I've had it happen at any range. Extream close/far.4. They're always moving. I've yet to see it happen if someone is standing still. I'm thinking...maybe it's if someone changes direction AFTER fireball is cast? Like it heads to where they WOULD of been then starts it's crawl? If that was true, it would happen much more often...I have LONG range Fireballs all the time with huge air times not be hurt by someone moving. I've even had it follow after a TP (That is, the fireball is live, then the TP goes off and it still follows)
Once I get some free time I'm gunna do some testing.
...Then again my girlfriend fried my laptop so it will be rather limited testing, lol.
This sounds great. If I get some time ( been busy with other things of late, hence my disappearance..again ), I might look into some of these.
Also:
Ping times periodically spike in-game (despite sufficient upload bandwidth).
This might actually be fixable. I have seen some stuff dealing with ping in a lua file before. I think the ping function itself is not accessible, but all of the uses of it are done in lua. It is probable the error is on the lua side, and worst case scenario we could test simply removing it. It is possible this would even improve performance a bit.
If it had to be removed, you may not want it in this pure fix patch obviously, but I think something may be possible still.
That is incredible work. Great job. Is'nt it sad though, GPG should have been taking care of all this LONG ago. So sad that customers have to fix the stuff because the company won't. . .
It only took like what...a year for the patch for FA to fix everything the community fixed?
i can confirm this,i can't find i replay of it, but i had a sedna cast max lvl pounce 2 seconds into a shield. It applied the damage and interrupted my teleport (scroll)
There are many great features available to you once you register, including:
Sign in or Create Account