Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.
At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.
We are looking forward to seeing what you have created!
Interested in importing your models into Sins?
Visit http://soase.weebly.com/modeling.html (thanks myfist0)The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.
From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.
SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)
It's my thread so a few of my stuff...
Simple Xy`Kranasha corvette.
1) simple, yet totally cool.
2) which end is the butt?
I agree with draakjacht, it looks beautiful, and suggests a stooping bird of prey with the nose to the right.
harpo
The tail is the engine system.
Very phoenix like. I like smaller ships on such a large scale game to be simple, yet stylistic. It works nice.
I made this over the past couple days:
It's a Wraith heavy cruiser/battleship for the SGRaces mod. I finished it up and got it in game today. It didn't turn out quite as well after texturing, etc as I had hoped but it'll do. It's about 430m radius, so about the size of a stock SoaSE capital ship. 2700 triangles in XSI and post convertxsi and optimization it came out at about 2900 vertices if I recall.
-dolynick
hey there guys i just recently started modeling because college just started Im taking 3ds Max Class and Soft image Class both are pretty dam amazing but i wanna play modeling and start modeling for sins so i wanna know what are the limitations to modeling units in sins so plz help a brother Modder out
Check out the page with the sins engine limitations...
http://soase.weebly.com/hardcode-limits.html
Here's a preview of a model I'm working on which I hope with an experienced modder later down the road it can be implemented.
A Plantary Defense Torus.
The idea struck me with the Distant Stars Planetary Defense System, but this is a little more advanced, it's built around the planet providing complete coverage to a certain range around the planet. Basically it's a Starbase type structure in a sense that can be upgraded with other functions besides not just planetary defense.
Think of it as a more advanced type of Starbase with a whole lot more hammer smash and much thicker skin
This is just one design though, as it's just an idea atm, and of course it isn't complete.
Also as you can see I'm getting better at making detailed models
I hammered out the concept for a Warlord flagship earlier. It looks kind of retarded right now as it has been incredibly difficult to get looking the way I want it to. Expect it to change a lot if I manage to complete it.
Some updates to that ship;
I like the more slender design and the turrets, though the the top do look a bit haphazard (though it may just be the angle). I don't know what kind of aesthetic theme you have for these guys but I think having some sort of bridge structure or communication array on the very top between the turrets would make them stick out less.
Well, at the scale of these ships, any of the bridge-like structures you see are purely ornamental (they have a few dozen bridges located throughout the interior of the hull). Only the Royal Family made such structures, which were there kind of as a proclamation more than anything (The bladed designs mimic Adashim's royal palaces and will strike fear into warlords). This is a Warlord ship, though. All guns, very little flash. All sensors are locked deep under kilometers of armor, safe from hordes of bombers and other nasty things that like juicy spots.
amazing that the sensors can catch anything through that much metal. I like the little, hidden turrets along the sides. I think teh large, top turrets are alright. Usually such structures are tapered to avoid hitting each other, but I'm sure that it's a non issue since it's fiction and the components aren't animated.
and slender does make more sense. If you don't need the bulk, why make for a larger target?
Most of these ships are designed for broadside - old Warlord thinking, anyways. An advantage of Adashim's designs is that they tend to be a lot more flexible (the Bishop's best engagement zone is actually above the ship and at an angle, where almost all of its turrets can hit a target). One of the reasons why the warlords were so easily defeated when Adashim entered the second galaxy.
I am really skirting the poly limit on this ship so unfortunately it seems there is almost nothing I can do to finish it the way I wanted. I think I would have to start spawning turrets as particles at this point if I wanted to fully rig it. I don't know if they would suffer any rendering issues because of that (I don't even know if particle meshes accept lighting or not).
Up to date pic of the Torus I posted a short while back as you can see I redid the model a but and completed it more. For all intent and purpose it's complete save for needed gun placements (gun models are beyond what I really wanna put on the thing, I'd be adding possibly another 10k polys if I did that.
There are a pair of crystal matrix's to the sides of the outward protruding parts of the Torus.
Major areas for gun placements are easy to see, they are between the spikes, the long row you see with little humps on it. Both on the top and bottom of the model. 6 per placement, so that's 48 gun placements lol. Other features are... easily seen, docking yards in between the arms you see.
I started tentative work on the Khendarva Mobile Fortress. This is an Anahn superweapon forged to combat the Undead after the events of the Jordan. Khendarva's were converted from old battlestations and given considerable maneuverability through newer drive systems. It features disruptor weaponry and a miniature variant of the Jordan White Sun cannon. The destructive potential of this weapon is beyond anything I have posted thus far by multitudes.
/e
Generally speaking, I like it. It has a very slow, but tough look to it. The guns make it appear overwhelming as we all know, size does matter.
I have one thing though. The central cannon, the White Sun dealy-o, gives away too much regarding the use of the symmetry tool you use to spin the shapes about. I'm thinking it's largely due to that enormous gap between sections. I would say either find some way to fill it in as a mask or restructure the edges to look more utilitarian.
@ Eternal, I like the general direction you're taking with the Torus. The spikes stand out to me. They just don't mesh, imo. Depending on which faction it's for, you can go different ways. For the Vasari, I would say move them into some curvy form up or down, maybe having them come together in arched pairs. For the TEC, I would just cut them off all together. Unsure about the Advent. I've always had a harder time dealing with protrusions and their style.
Talking about the 4 spikes correct? or rather the 8 spikes. For the vasari I'm sure I can make them more pointed and curve more as well as make them a bit more slender. TEC I agree with cutting them off, as for the Advent if you have any ideas or concepts for what it would look more like pass them off to me. I'm always willing to try something new so long as I have a bit of a reference to follow. As for this model itself it came completely out of my imagination, though with a bit of inspiration in part of another game. If you've ever played X3: Terran Conflict and did the Terran missions, towards the end of the main Terran plot you make it to earth and you see this massive Torus around Planet Earth, it even has turret defense lasers on the station. This is most likely where I got the inspiration to make this from, aside a bit of the idea of the planetary defense system of DS mod.
Noted regarding the front. Before I rig it I'll see what I can do about the front.
My video card is dying and I need to replace it. $450 down the drain, my life savings depleted. Expect slow updates for a few days as currently stressing my card causes bsods/VPU crashes.
Video card is in, work continues.
And this... odd thing I cobbled together in about an hour or so.
Siege frigate... or some type of guttural noise making tactical bombardment vessel. That is what I envision.
An attempt at a Xy`Kranasha cruiser. Quite early in. I'd eventually like to be able to model something based on romulan ships but those designs are much too complex for me so far. So here's something simpler.
I'm not sure which Romulan ship you're thinking is too complex. The TNG Warbirds were pretty simple, just smoothly done. I think this is pretty matching in complexity, just more plated than smoothed over. I like it. If you want to do something fairly Romulan, the key seems to be simple, flowing lines with excessive hollow spaces and key systems on the far end of extended limbs.
Getting the shape correct is always the most difficulty. I must have over 100 pieces of concept art I wish I could model but will never be able to attempt, just because I have no idea how to formulate the shapes. If I could get the base shapes the rest would come naturally. But that is always the hardest part.
Here's a look at the underside. It reminds me of some kind of a scifi alien pistol now. Well, a pistol the size of a small moon.
/e 2
I am now largely finished with the ship. I may add some detailing before I place it ingame, though. I opted for a simpler weapon count on this because, to be frank, hardpointing 100+ guns a ship is one of the main causes of my severe CTS pain and I can't handle it anymore. The pain is unbearable.
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