Link!
I was reading that article and in there it says that supcom2 will be fully Integrated with steam. I thought stardock and GPG were on good terms, why would GPG decide to not use impulse? I'm not saying that They should've only used that but come on, everybody hates it when you HAVE to use steam. Also it would seem they're "streamlining" the economy. I think I just got an idea for a mod....
Which is simply the WORST thing to do. So you can pick the bad from both sides.
Honestly I'm sorry for other competitors, but I think Steamworks is so far the better way to integrate a Multiplayer interface on a PC game (Even more when using Steamcloud: remotely saved settings, keybindings, and so on) and incomparably better than GFWL, which in fact is an HUGE pile of shit.
It would be nice if someday Steam would release some middleware to allow people to play on Steam ever for games bought in other stores. Just think about an Impulse client compatible with Steamworks, for instance.
P.S. Sorry for my stretched english, my grammar is quite poor so I use many times same words, etc.
GFWL - LOL what a joke.Is it possible to have the game fully Impulse integrated (which isn't even finished yet) AND full steamworked up? I have no clue but if so, then good competition would make that a more realistic reality right?I don't think its really the customer's job to make that happen though is it?
SteamWorks requires the installation of Steam itself, which basically locks the game to function only through Steam. Modern Warfare 2, for example, does this. If it was sold through Impulse - which it is not - then Impulse customers would have to download and use Steam to play the game they just bought through Impulse.
I mean, if you buy it/attach it whatever to Impulse you use reactorthingy-ma-bob and if you buy it from steam then you use Steamworks. I don't know how realistic that is for a publisher to a) want to do or 2) actualy are capable of doing it.
Clearly the 'MW2 situation' is not useful.
I just removed a SupCom 2 picture as my desktop background realizing that this is a game I probably will never play. Connecting it to one game supplier in that way is not a good thing no matter how good or bad steam is.
I find it hilarious that no one seems to know that the original supcom also came out on xbox and had no effect at all on the PC version.
The original SupCom was ported from PC to consoles much after initial development. This looks to be made from the ground up to be console-compatible, and therefore we are assuming it is being dumbed down for console tards. This is most evident in the new "streamlined" economy, which uses the exact same economy as every other RTS out there. No more pay-over-time for units, everything is up front. They also removed tech levels and implemented army-wide upgrades for your units. Basically they gutted SupCom, presumably since a console tard has no idea how to balance income/payment in real-time, has no clue how to build more factories/assign engineers to assist construction, and thinks an upgrade system for units based on how much killing you do is a good thing for an RTS.
Ah come on, you don't do justice to supcom if do think that those were the things which made the game a great game. Both up-front and rate-based economy systems can result in a great game and the removal of that hilariously small resource storage limit is a big step in the right direction to make the game less about mechanical skill and more about thinking. The manual assigning of engineers was so tedious - even worse then the manual assigning of workers in starcraft.
The resource system was good and made a nice change from your typical RTS. Sure it could've been improved a bit (with a boost to the storage system, in particular power storage), but I'd much rather that than seeing it become like every other RTS out there.
I might still buy supcom 2, especially if it gets good reviews and is at a low price, but so far almost everything I've heard has been negative - worse (sounding) economy, more restrictive looking maps, forces you to use steam (not that I dislike steam, I just dislike other companies forcing me to use it), more 'newbie-friendly' gameplay, etc. - all they need to do now is remove the massive scale/number of units and they'll have succeeded in destroying almost everything that helped make supcom stand out from the competition for me.
Stripping out much if what made TA and SupCom unique is genuinely confusing. With Starcraft 2 and C&C4 due in the near future, you would think they'd want to remain as different from them as possible. As it is, many people are going to see three sci-fi RTS' get released in the same time frame. SC2 and C&C4 have large fanbases (C&C I have no idea why, as it's gone steadily downhill since Generals and backed by EA's nonexistant support), and will both do well. SupCom2 will get left in the dust, and I hate to say it, but rightly so from the sound of it so far. The funny part is despite signing on with Steamworks to reduce piracy, it will still have the highest pirated to purchased ratio of the three. SquareEnix is really out of touch with PC gaming if they think Steamworks protection cannot be cracked.
First off C&C4 is going to be highly pirated too. They got rid of base building and many fanboys have already turned their backs on it.
Starcraft 2 is looking ok, except for the lack of lan. And knowing Activision, each of the 3 games will be over fifty dollars and launch and had usless DLC for you to buy too
If I read correctly on the Starcraft webpage during the integration with Activision, Blizz still has full control over everything they produce. Wether or not this means anything is up to you.
Are you kidding? Someone actually thought the disasterous Dawn of War 2 model was a good idea?
Wow you guys really are such a bunch of pessimists huh?
I guess. I hated DoW II, I don't think Relic should be trusted with 40k games anymore
Wow the hate toward the new economy mdoel of Supcom 2 is rather high in here. A community member of Gaspowered Games forum joined Supcom 2, His handler name is Sorian and he is famous for creating a very competitive like ranked AI for supcom and forged alliance, say that the economy wasn't 'dumbed' down as most people here claim it to be. He even play it and said that the speed is overally the same as supcom if not exact same.
One of the bigggest reason why they dropped the pay as you go model was that you could run into a situation where everything was stalling and the player wasn't aware of it or doing anything about it. This was really bad in original vanilla Supcom where you would have -10,000 energy drain and still get enough shield to block half of the incoming damage and regen at once. They fix that by giving it a setup time in forged alliance.
http://forums.gaspowered.com/viewtopic.php?t=22908
http://soriandev.blogspot.com/
http://soriandev.blogspot.com/2009/09/hard-to-keep-quiet.html especially this one. BTW he is NOT paid to say this at all, other than fixing the bugs in an upcoming game.
I'm more dissapointed with what appears to be a lack of scale and tactics
I am quite curious how you can make any conclusions about tactics at all without having played that game or even seen footage of a real match.
sorian's AIs, though a vast improvement, still sucked.
the biggest reason they dropped the pay as you go model is because people are stupid and unwilling to spend 5 minutes learning an immensely transparent and easy to grasp title.
I will agree that sorian AI still does has it own weakness being an AI and all.
I agree with thebigone as you do not even have the entire raw dps/stat data from video. Most of the video/trailer they present for review/whatever are often 'staged' to show case what can happen however not practically. Would you really sit around for 15 min so you can have 50 experimentals duking it out on seton's clutch? The wrecks in the middle of seton's clutch was based off a review battle just an interesting trivial.
For example, starcraft 2 trailer where there are so many zergs it wasn't NOT even humanly possible to create a such horde and have one group of defender blasting away at them non-stop for 5 min without suffering a loss. There was a dev posting on the battle.net forum confirming that battle showed in the video was purely staged and not possible in a 1 vs 1 match.
Thrawn do you even know that demigod and Supcom 2 is the same engine and in demigod you can zoom very far out. Let me look for a picture where you can see that.
http://www.supremecommander-alliance.com/fileadmin/images/SupCom/SupCom_2/Galerie_Screenshots/169_supremecommander2_zoom_debarquement_pc_060209_hr.mp4_000285071_01.jpg
http://www.supremecommander-alliance.com/fileadmin/images/SupCom/SupCom_2/Galerie_Screenshots/cybranacu1.jpg
Compare the distance between the ACU and the other picture. It has already been confirmed there are unique set of sounds involving strategic mode view. From the all in one thread made by Ryuken. In the following video go to 3:23 you will see airplanes fighting it out zoomed out and you barely can see the bullets/lasers whatever hitting each other.
[01/18/10] Gamespot kicks off this week's coverage with a new preview, new revelations: reclaimable underwater ship wreckage, Strategic mode gets its own sounds and Strategic mode also gets automated number grouping (next to the usual CTRL+number which you can still perform here). It also features a video monologue by Chris Taylor which shows some neat new footage of the game. From those scenes we can deduce that all regular air transports unload troops by teleporting them on the battlefield. Of course we don't know yet whether the experimental transports will do the same.
For tactics let just wait and see if they did pulled it off.
Well if the PC and console versions are the same, it will probably just get units en mass and shove them at the enemy...
And the maps seem to be small so you aren't even a half a mile away from your enemy :/
Well keep in mind that so far they only have show us what maybe 5 maps? Out of how many in the full game? In the game demigod, with the same game engine, has map that even with super speed boost can take forever to get around but then again it is not a rts so. I will assume that at least mininum the game engine CAN handle bigger map. If you want bigger scale rts I am sure there are 'plenty' of other option that suit your style thrawn, no offensive meant.
Example of demigod large map are mandala, zikurat, and the bothers. Mandala true size is not really represent by that picture because it has so many lanes and towers. Even with 5 vs 1 it would take at least maybe 20 mins to clear out one side of map to push to the fortress, demigod's HQ if you will.
I've thought this myself from some of the videos I've seen. However until I read a review I'm gonna keep an open mind. If everyone is making assumptions based on trailers then bear in mind these clips would most likely be of the beginning of the level. Therefore they will probably open up as you go, same as the Supcom 1.
Still, I'm also concerned about gameplay revisions to the franchise.
i mean no disrepect to sorian, his AIs were tremendous. but FA is just too deep and complex and awesome to code an adequate AI for. you could never teach an AI the intricacies of micro or strategising in supcom. just impossible. ironically i think if the AI in supcom 2 is really good, its because supcom 2 isn't a very good game.
Yes one of the thing I liked about Sorian AI is that they will actually use their ACU in combat unlike the regular AI. Althought you can't really teach caution to an AI can you? Heheh
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