Just to clear up, this applies to both console games and PC games, which is why I've got it here.
Okay, I recently got a PS3 Slim for Christmas, alongside the usual fare and 4 games: Tekken 6, Batman: Arkham Asylum, Grand Theft Auto 4 and Assassins Creed. I'm a big fan of fighting games, and being a long-time Tekken afficiondo I jumped right into 6. I found the game to be brilliant in almost every aspect, except for two glaring problems; the Scenario Campaign is ridiculously hard in some parts, and the final boss Azazel is one of the most annoying and unpredictable bosses I have ever seen. Frankly though, I like fighting Azazel and have won several victories against him, despite the fact I usually get several resounding losses. Now, a massive debate has started on the internet about who is the harder final boss: Jinpachi from Tekken 5 or Azazel in Tekken 6. Obviously, this is a Tekken debate and has no real concern with other fighting games, but I thought I might bring this topic up.
Discuss who you guys think is the hardest fighting game boss ever, and if I frequent this topic enough I'll even see if I can tally 'votes' and your opinions on who is the hardest boss. Of course, this topic will possess a tonne of different opinions, so you don't have to worry about it if you don't want to. Obviously, this will only be the opinions of people who frequent this site. Hell, a lot of people here may have completely avoided fighting games. Just post what you think.
Personally? I don't really know. I've played a lot of the older fighting games, but the only recent ones I've actually played are the Tekken games from 4 to 6. I remember the creep Magneto/Dr Xavier hybrid thing from X-Men VS Street Fighter, although I thought Apocalypse was a cheesecake. I don't claim to know fighting games that well outside of the old Marvel and Street Fighter and Capcom mix-ups and Tekken, so my vote doesn't really count. It's Azazel for me, simply because there is no possible way to beat him without luck. Some people claim they can juggle/combo him to death, but I too often see those very same people rehash their statements and call him a super annoying always blocking POS. Thoughts?
No Boss, Call of Duty MW2 on Vertern, done it, but it was hard!
EDIT (just considering fighting games):
Mortal Kombat 2: Never could get past Shao Khan on the PC version.
I have to go with that Spider queen at the end of Act 2 in Diablo 2. She would charge you right from the start, sometimes for a one-shot kill. And when you were online she would charge you while the level was still loading. You had no chance. If you were playing on Hell in Hardcore, poof! There just went 2 weeks of your life levelling that character. If you were a Paladin or a Barbarian, you could get through it; but if you were a sorceress there was just nothing you could do.
When he said Fighting games I'm pretty sure he meant Fighting Games, call me crazy.
I'm not really the best Fighting Game player but the hardest usually equals the most cheap and with fewest exploits. Seth in SF IV is super cheap but can be exploited for example. I found Jinpachi a piss take and turned to unlocking characters by putting it on 1 round games. Not played Tekken 6 though.
This is all relative though surely? I play Fighting Games on easy mostly cause I'm rubish but a boss who is doable on Easy could possibly be impossible on Normal or Hard.
The final boss of Doom 2. If it wasn't impossible, I don't know what was.
Oh god, I remember that. Non stop spawns of every imaginable monster, and you having to ride up that platform and time your rocket perfectly so it goes into the tiny opening of the "head" on the wall and hits the brain inside.
I remember using a wall-clip cheat to go inside it, and the brain was some guy's picture
I think Bioshock's Andrew Ryan was pretty crazy
http://www.youtube.com/watch?v=sQZuidKexBQ
Mushihimesama
Oh yeah, but they were trying to milk you for quarters back then. Now everything has been dumbed down to silly levels to make way for the crowd of people who just want it easy.
Course, I ran into a title called Nanostray a while back that didn't pull its punches. Easy difficulty had infinite continues, but using a continue meant going back to the start of the level. And yes, you needed to use continues. A LOT. I loved it; strictly speaking the game had 8 levels that each took 5-10 minutes, so really about an hour of gameplay. Forget about beating it in anything less than eight hours, though.
Unfortunately, its sequel took away easy difficulty with infinite continues, so it got stupidly difficult to clear the game. When you ran out of continues you had to go back and redo all the earlier missions... and unlike the previous game you didn't have a health bar, one hit killed, so they would deplete you of lives and force you deplete your continues even if you practiced them a lot. The levels weren't really that much harder than the original (actually a bit easier I think), but taking away the infinite continues and health bars just made picking up and learning the game too much of a hassle...
I think there's a balance to be had, but something crazy like that is just out to kill you for the sake of killing you...
Interesting thoughts from everyone. Even though this was originally about fighting game bosses, I don't really mind if you guys bring up your hardest bosses from different types of games too. I agree with Haree78; the hardest boss in fighting games tends to be the cheapest one. This is actually another reason I think Azazel takes the cake; whereas Jinpachi and Seth could be exploited (I go off reports for Seth, having not played SF4), there is no set way to exploit or defeat Azazel. He's completely random, has a random block that he can use whilst attacking and has more than double the health of a normal character. Mind you, you need pure luck to hit him. Again though, this is just my opinion. Whilst Azazel is cheap as all hell, I don't get overly frustrated when fighting against him because I think he just looks too cool. Call me biased if you want hehehe.
*edit* Sorry for double post; internet said it stuffed up, but it LIED.
When I read the subject line I thought it meant "Hardest fighting" "game bosses", not "Hardest" "fighting game" "bosses".That guy at the end of Unreal Tournament on hardest setting was pretty tough, too.
There's no such thing as 'hardest' in fighting games, only cheesiest. Magaki in KOF11 was probably tops. Even with the continue cheats it still took many, many tries to beat him. Was so bad I never bothered playing that game single player ever again.
Honourable mention goes to Gill in Third Strike. Yes, I finally beat him! Wait, why did his life bar just refill?! This is a joke, right Capcom?!
lol Jugs from DOA 4... probably not but its the only one I can remember.
Ok ok Diablo 2 had some good boss fights.
Last boss in Star Ocean 4:TLH that thing took me an hour or 2 to beat on easy
D2's bosses unfortunately are jokes once you learn to distribute your stats right (everything to vitality). What makes them difficult for beginners is that they have a tendency to 1-hit you with their more powerful attacks, so you have to be nimble like a maniac. An experienced player will likely have invested 2-3 times as many points in vitality, so he can literally tank the toughest attacks those bosses can throw at him. Now, Duriel I'll agree was a challenge if you were playing solo, but he lacked area of effect or ranged attacks, so all you needed was a team of players rotating as tank and he was a piece of cake.
Yeah, Duriel is what I was thinking of. On beginner level it wasn't so bad. As a pally or shield barb, it wasn't so bad. But on Hell, as a sorceress or amazon, hardcore setting, it was almost just not fair. You'd be dead before the network even told you that you were in the same room with him, I don't care how much vitality you put in. You needed barb & pally friends to go in with you, and even then you had to time it just right so you weren't first in, but you still got in on time to get credit for the kill. That's just insane.
Thing about mana is that mana potions are cheap, so you can just keep chugging them. Health potions are cheap as well, but if you hit 0 mana it's no biggy, hit 0 health and you're dead. At the mid-levels, a few points to mana was invaluable. At the high levels, between item bonuses and level-based progression you'll have all the mana you ever need, and stat points into energy are a real waste.
This is why you don't play hardcore. One network hiccup and weeks of work get flushed.
I forget how I did Duriel as a necro. Necros need dead bodies. Duriel's chamber doesn't have dead bodies. If you're only level 19, though, you're on regular setting, so it's not too bad yet. You may prefer to have help if you go back on Nightmare, though.
Oh, but you have to so you can say that you did!
Beyond no corpses in boss rooms, the problem with summoning necros was that their minions got too weak in higher difficulties. While that was fixed somewhat in later patches by making them scale by game difficulty as well as skill level, "synergies" made it more expensive to master skills like poison nova or bone spear, so you had fewer skill points left over for summons and usually had to ignore skeletons in favour of higher level skills.
I can think of hard bosses in general
Tekken 5. Final Boss was a frustrating in the fact that he could randomly pull off a move that teleported back and shot a massive fireball at you. That was just gay
Oh and the final fight on Advance Wars 2: Black Hole Rising. I still havebnt finsihed it. I know what to do but fuck that shit
Comment when I think of more
Azazel exploitable
http://www.youtube.com/watch?v=HuYgMlDMFaQ
As for hardest boss I've ever played against in any type of game...I'd have to say the guy at the end of Quake 3 was harder than the guy at the end of Unreal Tournament, much to do with the fact there was nowhere to hide on the Q3 level!
But biggest sense of achievement and most work to kill a boss, Nefarion in World of Warcraft
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