First off, Hi Sins forums. Have been lurking here for a few months now. Up until fairly recently, I played EVE Online almost exclusively.Then I found Sins.Anyway, following a few months of playing, it occurred to me the tactical element of EVE combat and Empire politics fitted perfectly with the Iron engine (at least from what I’ve seen in sins and on the modding forums here)Excited, I searched for EVE-O Sins mods, however, all I could find were suggestions for doing so, or ancient threads that looked like they’d gone nowhere, nothing substantial. (Please correct me if there’s anything major I’ve missed)I’ve headed up several modding projects before (although never in sins) and have a hell of a lot of ideas, concepts and stuff going around in my head.Whilst I can’t pull anything together until at least the end of February, I’d be interested in setting up the peripherals for an EVE mod and getting some good health discussion going in the mean time. I was thinking of a TC, major changes to game mechanics, gameplay, aesthetics, etc, etc. Couple o’ thing I had in mind:
Whilst these three points are not everything I have in mind (would probably exceed a forum character limit if I went over everything) I’d love to see everyone else’s inputs on this. Importing models from Tri-Exporter and getting CCP’s permission to use models isn’t that hard if we have a conceivable plan to start with.Apologies for being the upstart sins nubbin here and suggesting this if it’s out of line/place. I’m a huge Sins/EVE fan, and would love to head up something like this.If anyone’s interested in really getting involved, shout here, or PM me, I’d love to hear from you all about this.
Did you ever find people to do particle effects? I tried to try my hand at it, but I can't seem to get Particle Forge to work, despite looking for fixes.
It looks like "Syneptus" is offering particle effect help as well.
@ kurfi no sir I have not gotten anyone to respond about particles but at the same time I wanted to base the mod off the optimization mod to start off. So I dont know how that factors in.
It didn't look like they were having any issues from CCP because they were wanting to remake the models of the ships by themselves anyway, that's the only issue i can see them having with the EULA (using the .gr2 files from the .stuff's for their own public release that is)....RL issues are all that stopped the hw2 mod :-/
Welp folks, I have sent all people that seemed to be trying to work on this a PM that I could see it been a month now and havent really heard back from anyone. I can put alot of time into this mod, but there is things i cant do, like modeling, im terrible, trust me i tried.
I really would like to see this thru, but I need the help of those who seem to have been off to a great start! Here is to hoping they come back around soon!
Yeah, come back and get working folks. This one has the potential to be an uber mod with all the cool stuff from eve.
Hey guys, its great to see another Eve mod being done, im currently working on one for star wars empire at war forces of corruption, its a big task as im sure you aware, i was wondering if you guys who are rigging and sorting the textures for the models wanted to pool our resources if possible and maybe speed up both mods? let me know if your interested.
Oh and Ruppetus for the carrier's and super carriers are you going to have carriers fighter drones only and the super carriers bombers only (25 bombers can fit in an SC easily) and are you going to plan on adding a tanking choice also cause that would make the game better to base tanking capabilities like EVE-O
bamp for great news?
ya...i necro post....i think this mod is worth it...anything new??? or has RL defeated yet another eve mod?
Delicious Link Is Delicious.
There's actual playable releases. Better than quite a few EVE mods.
You beat me to the linkage, and thanks mate
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