One of the biggest challenges Impulse has had to overcome is getting content up fast enough for users.
When Impulse launched midway last year, the goal was to be able to release 5 titles a week.
The goal now is to be able to release 5 titles per day.
Even that goal isn’t sufficient though but it’s a major first step.
The big advantage a digital distribution platform like Steam and Impulse have over websites is that they take care of the installing and maintaining of the games. Simply put, with Impulse, you purchase a game and it’s attached to your account. Get a new computer and you can just download Impulse, logon, and have it download and install your games while you’re doing something else.
But doing the above requires a lot of additional work than simply putting up a setup.exe up on a secure URL. The extra work, however, is worth it in the long run as users begin to be able to use Impulse to simply take care of their software library for them.
Check out this week’s progress:
http://www.impulsedriven.com/explore/sort;releasedate/order;desc
X-COM finally made it up! w00t. Make sure if you buy X-COM to vote it 5 stars in Impulse as it’s only at 4 stars right now (boo on whoever voted it less than 5 stars).
Even the old x-com is not available in my territory. on impulse How lame is that....
Well then, get on it!
It'll give people one less reason to complain.
The translation argument is rather weak. Lots of countries buys games in English and arnt used to translations. Like Norway, Sweden, Denmark, Iceland, Finland, Holland, parts of Eastern Europe, large parts of Asia ++. Just give us the original versions please.
Well, I guess they required it in order to conform with some local laws.
Not sure it is that weak for France ...
Can't wait to see more games on Impulse. Keep up the good work guys!
The translation issue Frogboy did mention on here was referring to the impulse client. It's also true that many non-native english gamers buy original english version of the game given that to a better general quality in V.A, or to facilitating the online experience, that in terms of international knowledge of the game's content ( english literals for items, spells, weapons, et cetera ). Those might well be a couple of real reasons on why non-english native gamers purchase english game versions; ImHO.
Thus the language for the Impulse client represents one whole different issue, seems to be obvious that in general terms, whether it is translated to the very native language of the gamer it becomes in a most friendly software for foreign end-users.
France and other countries have been mentioned on here, but i'd like to remind you of the spanish market as well, which is, ImHO, a huge one ( in terms of spanish speakers all over the World ).
Anyway, that's just my opinion on this matter and hoping this helps somehow.
Cheers!,
NCsoft please!
That argument is not weak in Spain, games not translated will sell far less than translated ones. I suppose the argument is stronger in the southern part of europe and not so much in the northern part...
In my opinion, Spain, France and Italy would be the most reluctant countries at purchasing original english titles. Probably Belgium as well, although not completely sure on that. Anyway, I do agree on what VicenteC posted above.
On the Spanish segment.. just to say that actually there're around 450 / 500 million Spanish speakers.
Ok Im really hoping for Mass Effect like around Christmas. So Ill have my characters ready before ME2...
Went to buy XCOM last night and was told it is not available in my territory.
I am from the UK so the translation excuse is a load of rubbish. This is not good for impulse.
Oh, and was also going to buy Europa Universalis III - but not at the price Impulse is quoting. Gamersgate have it at £15.00. I do not want to have multiple download portals for my games, then again I do not like being ripped off either.
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