A demo of me playing Master of Magic.
There’s a lot that game designers can learn from Master of Magic. In this video demo, I walk through a few of the mechanics of the game.
Gotta love simplicity.
MOM 4 Ever! Champion slingers with epic leader, 1 shot a pack of skydrakes at a sorcery node.
Good times.
Frogboy - Would it be possible to recreate MoM within E-WoM customization?
PS: How did you get it to run? DosBox?
My biggest hope, and I think you all share it, is not that EWOM is MoM 2.0, but I just hope it captures that magic of "1 more turn", and then at 2 in the morning "I'm just going to start another game "..
I am feeling pretty hopeful at this point, but it is going to be really hard to determine if it has that LifeSuck 3000 quality until we see a lot more of the pieces working together. I'm guessing it will be April or May before we start to see enough of the totality to figure out if it really is going to have that special chemistry that we are all hoping for.
Eh, yeah....in the last couple of years, I've found 1 game [only], which was THAT addicting: Dwarf Fortress....and it's an indie ASCII game.
That was classic Frogboy, thanks for bringing back the memories. I'll bet who-ever holds the rights to MoM these days (Atari?) will get off their asses and make a MoM 2 after they see how hugely successful Elemental is. The market for Fantasy War games is huge and I'm sure you're going to make a killing with this.
It was an absolutely amazing game, and i'm glad Frogboy took the time to demo that for us! Im glad to hear Stardock is still looking back on games for inspiration
Now I see where this is going. Things will be very interesting indeed!
I personally loved the having races be individual units with unique characteristics in MOO II, I'm Sad Galciv didn't have something similar, because in MOO, when you conquered another civilization suddenly you had an entire new race with new characteristics and you had to decide what to do with them: Enslave them, integrate them, or exterminate them.
I personally conquered races who had bonuses my race didn't have: soon my warrior race had soft squishy scientists doing all the research and hard working industrialists doing all the industry, with my own warrior race guys proud to keep doing the war.
I didn't know that was in master of magic, too, but it looks like it was a similar system and I always thought it was a cool way to remind you you really were conquering different races and they didn't just vanish and become you when you beat them.
I think having something like that in Elemental, if you end up having different races, would be cool.
Different cultures of the same race wouldn't quite work since they can interbreed, but it was cool to have an empire with castes.
But then, maybe it's something for Galciv III?
If anyone has not played Master of Magic you can get DosBox at www.dosbox.com and I think you can get MoM from abandonware sites - that's not piracy, right? Because I am certainly not intending to advocate anything illegal, and I personally still have my original boxed Master of Magic game.
Here is one site that you can download Master of Magic from
http://www.abandonia.com/en/games/189/Master+of+Magic.html
Again, if I am unintentionally advocating something illegal, please delete this post.
I really hope there will be a way to mod in alternate planes...
I'm going to replay this game. It's awesome.
Maybe I'll actually put it on "hard".
It was a real gem of a game. It had its gameplay quirks though, one you probably just ran in to. For some reason there was an advantage to being attacked during tactical combat as opposed to initiating attack. I remember playing in the mid 90's and there were these cheap spirit warriors you could summon, and as long as they were being attacked and not doing the attacking, they could even take out dragons. I had even lost my super Torin hero, suped up to a high level with maxed out gear, by making the mistake of attacking one of these spirit warrior units (really supposed to be a low-leve unit). So the tactical part of combat was either getting ranged units or letting the computer opponent initiate melee. This may have been patched later, but the internet wasn't big back then so it was how I played the game.
Just so much love in the game through and through though. The music was neat, the graphics were pleasing, exploration was a blast, and the game had great balance in spells and units on the whole. It was really fun to pick your starting skills because they had such a huge impact on the game. There was definitely a lot of significant strategy before the random world was even generated.
IIRC It was a quirk of illusionary units, true seeing negated the chance for them to rock you like that. (I could be horribly wrong, thats just what I remember doing to counter that)
I remeber the Item creator (second executeble you could run) glitching and creating an Artifact with the Spell of mastery on it... which caused the cost to overflow and give it a negative 32000 gold cost. So if you bought it, it would max your money. And since items were offered based on your fame vs its gold value... you often got the chance to buy it on the second turn.
Its definatly nice to see Frogboy playing that too - its really the game I think off when I think Fantasy 4x - it was the first game I bought for my first computer back in '95. On a funny note - the first time I ever got the digital sound effects to work were in DOSBOX, I could never get it to play anything but music on my AWE32 compat card.
Unfortunately, that means great potential of wasted sequel. And there will be MoM mods for Elemental as sure as Frogboy has more money than me (which isn't so difficult anyways), which should make things worse for the MoM2 wannabes. Hey, nothing wrong with them being actually succesfull.
Hey wait! What are you trying to pull here Frogboy? You're showing us an awsome game, and yet you are trying to sell us a game that is not only not finished, but it also causes phychological truma!!
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@Denryu, reply #9
If I recall correctly, its technically illegal to download programs like that, let alone play them after downloading them. The laws are simply not enforced (or enforced poorly), and thus poorly understood across the net.
I going to go review what you can or cannot do with copying and downloading game. Last I checked, you can't legally download the first Mario game (ignoring exceptions) until 2050 when it falls into the public domain (assuming nothing is done to keep it under Nintendo's control), or until Nintendo releases control of the product.
I spent sooooooooooo much time playing Master of Magic way back when. It is still, for me, the standard by which all other strategy games are measured. One thing you highlighted that drew me into MoM more than anything was the way it invested you in your character/channeler. You -felt- like you were the one in there hunkered down over a spell book in a dark and menacing tower, researching arcane spells, imbuing artifacts and weapons (one of my favorite aspects of the game that no other has really equalled!) with a measure of your power to gift to your heroes and generals, and by the time you fill up your spellbook, it's hard not to cackle and rub your hands together like some megalomaniacal magician, so drunk were you with power and the unique way in which this game managed to manifest that atmosphere of power through every spell and battle and screen. I hope that Elemental will reflect that same philosophy.
Too bad Elemental won't have map "Planes", more than one level to a map.
i am still hoping that along with E-WOM someone will do a true MOM2 someday.
I think MoM2 (not under that name) will be done as a mod on EWOM. We'll see.
How come he get to play with fancy graphiics?
Warder
Best game ever !
I am very happy to see this video appear. I am of course a very big MoM fan, but this certainly helps others better understand it even if they missed the good ol' days of simtex strategy games. May they R.I.P
Eh...I don't think so.
1. Creature models. MoM had lot of different races. It would take a huge amount of work & time to create the models for these units. Also....we don't know that how the armor & weapon model system will work in regard to equipping them on new creature models.
2. Turn based tactical combat. -> We won't have that in Elemental.
3. Different planes. -> We won't have that in Elemental.
I can understand why multiple maps (planes in the case of MoM) might seem tangential for EWOM, but there is no end to it's usefulness in modding. I was hoping this would be something that the engine could handle.
Or at least people developing MOM2 will be asking permission to use the Elemental Engine
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