So i was thinking i could start a thread, where originally, people will post their ideas and offer suggestion about balancing all these useless items in Demigod. I know it is a bit early, but i want this thread to be the main balancing thread, and to make these balance fixes myself if everyone here doesnt mind. Or somebody else can do it. I dont have a problem.
So this thread here is for everyone to post their ideas for balancing items, throw some suggestions, even thoughts about new items. Although i think we are better off balancing already existing ones.
So come people throw out your ideas and lets us start balancing the game!
I made a beta version, that right now, has only balanced Helm items. I need a lot of feedback, and thus i cant make a full balance mod yet (need more info etc). Anyway the balance changes are:
Scaled Helm - unchanged. it is already a decent starting mana helm.
- Plate Visor - +35% mana per second (600 gold)
- Plate Visor - +50% mana per second, +425 mana (575 gold)
- Plenor Battlecrown - +1575 mana, +70% mana per second (1500 gold)
- Plenor Battlecrown - +1375 mana, +35% mana per second (1500 gold)
- Vlemish Faceguard - +1050 mana, +11 mana per second, +4 mana per second Aura (1750 gold)
- Vlemish Faceguard - +1050 mana, +4 mana per second, +8 mana per second Aura (1750 gold)
- Theurgist's Cap - +10 Health per second, +35% mana per second, +200 minion Health, +3 minion Health per sec. (2000 gold)
5% Chance on being hit to reduce the target's Health per second by 50% and mana per second by 50% for 10 seconds.
- Theurgist's Cap - +10 Health per second, +20 mana per second, +200 minion Health, +3 minion Health per sec. (2000 gold)
15% Chance on being hit to increase Health per second by 70% and mana per second by 70% for 10 seconds.
- Vinling Helmet - +1050 mana, +70% mana per second (price: 3300 gold)
3% chance on being hit to restore 350 mana.
- Vinling Helmet - +750 mana, +70% mana per second (price: 2250 gold)
-10% Cooldown Reduction Aura
- Hungarling's Crown - +700 mana, +18 mana per second, -25% mana cost Aura (price: 5500 gold)
- Hungarling's Crown - +1575 mana, +18 mana per second, -25% mana cost Aura (price: 4250 gold)
Updated to 0.3. The changes are:
- Plate Visor - +50% mana per second, +425 mana
- Plenor Battlecrown - +1375 mana, + 35% mana per second
- Vlemish Faceguard - +4 mana per second, +8 mana per second Aura
- Theurgist's Cap - +15% Chance on being hit to increase Health per second by 70% and mana per second by 70% for 10 seconds.
- Vinling Helmet - +750 mana, -10% Cooldown Reduction Aura, removed the previous effect.
Changed price of Vinling Helmet to 2250 gold.
Changed price of Hungarling's Crown to 4250 gold.
Any feedback is greatly appreciated
Download here http://www.mediafire.com/?zmjizzgyyyj
Or here http://uploading.com/files/f3b1fd6e/Balance%2Bfor%2Bitems.rar/
The change I'd like to see made is for is for the 5% ranged proc rate reduction to be removed. Currently TB, QoT, and Regulus aren't widely respected as being especially effective, so the 10% proc rate for them seems kind of arbitrary to me.
I feel the Orb works best against against the weaker DGs and that buffing it to be effective against the stronger ones would probably be a bit unfair to the weaker ones it would just counter that much harder.
Personally I love the thing with rook when I've got a staff of renewal on a map with a cooldown flag. Once the thing gets under 30 seconds it's pretty crazy how powerful it can be. That being said, it does take up a cap lock or sigil spot, so it's hard to say.
uuuuh, I suggested it should be rebuild for rather obvious reasons, it's hard to make helmets differenrt from each other.
I agree with you obscnetor on that one, although I'd add that pretty much all dmg items are so pityfull being the most effecient isnt much. buff dmg items all together.
As an AoE tool with strong single target benefits, I think NR is a great example of how things ought to be. As for the rest, I think that artifacts are a good guide for how to adjust current items in that artifacts tend to offer both offense and defence. I think that most DPS items could benefit from some extra HP, lifesteal, armor, or HPs without requiring any major rebalancing. I mean the goal is just to get people to buy different items and not necessarily to end fights faster, right?
Yes.
I have used the item, but imho theres never a place for it in my slots; they're stacked full with chests and one or two helmets. Will remeber the trick with dj though.
Still it's pretty hard to make every helmet usefull while still keeping in line with their orignal line of thoughts without some big changes.
The Plate Visor, Theurgist's Cap, and Vinling Helm are the unpopular ones, and at the very least the Plate Visor would be easy to fix. Just bump it up to 40% or so regen and give it 400-700 mana. It then becomes very useful on any map with a +15 mana/second flag.
The others just need to have their current attributes and price tweaked until they hit hte sweet spot. I mean looking at the Theurgist's cap, for example, it's got enough odd stats on it to tweak without having to worry a whole lot about mana regen. Really recovering mana seems like it must have been an afterthought when they designed it.
We talked about this, but my main problem with this is that a lot of these items are versions of vlemish. Scaled is just a low tier version while hungarlings is a high tier. I would suggest we make different item, ie mana pool helm team support aura helm, allround helm(theurgist's cap), etc.
You might be on to something katana
Give us some suggestions and we'll see what we think
I think katana has some good points here, on helms.
I mean, I would love to have an expensive helm, that can only be afforded mid-late game, and to give me enough mana, so that i dont need another item for mana.
What does everyone else think about helms?
Also: i am anxious to start building this mod, but i really dont have much info to work on. i would like you guys, to focus on one item category, so that when we are all sure about that, i can release a beta version, and we continue for the rest of the items.
Moreover, When this mod is complete, i plan to add to it my balance mod for favor items, So that we can have 1 big Balance Mod. What do you guys think?
Will comment on helms later.
I'm very much in favor of one big community mod, but before the we as a community make one some research should be done on how item changes impact gameplay. Therefor I think it's a great idea to do this.
So you want me/us to make suggestions for one item category and you'll mod it in, and then we can beta test it?
P.S. Maybe one item has no mana regen at all, but has a massive mana pool so on maps with close crystals it may be viable to entirely forgo regen items.
Yes. Lets start with Helms please. Since a discussion about helms is already on the table.
p.s. I would really like to start modding as quickly as possible, so we should discuss changes that are needed.
beta version uploaded. Updated my post.
I will make version 0.2 as soon as you guys suggest what changes should be done to Helm items.
Good idesa.
I agree that it would probably be easier just to focus on one section at a time.
Would the goal be to not have a useless/duplicated item?
If so, my suggestions for items.
Scaled - Useful as is.
Plate Visor - 70% mana regen and 10% chance to siphon 150 mana. No other mana pool. Cost to nearly the same as scaled.
Plenor - pretty good. Massive mana boost fits its purpose.
Vlemish - Also pretty useful.
Theurgist - Seems to be the minion helm. So i like your idea, but maybe +300hp for minions and +5hps for minions. Maybe only 18+ for mana regen, as 20+ is comparable to an artifact.
Vinlings - Seems to be in a bit of a design flaw. So i propose it as a mana pool, with no regen properties. 3300 gold - the slayers wraps of helms.
+2375 mana with a 10% chance to burn 250 of the enemys mana for damage on attack.
Hungarlings - As the expensive mana crown, I like your idea. Fits its purpose. Good price point too.
I have looked at the new stats that you have on helms, and it is better from what we currently have. However, I still think that Vlemish + Plenor is a too good combination in terms of the mana and regen that it offers and the price.
I've been thinking about balancing items myself and it is not a trivial task. I think we need to discuss the different categories of helms that are available and to make each one of them attractive enough (also prices) to be bought in game.
As I mentioned earlier, Vlemish + Plenor gives huge increase of mana pool, a nice regen (about 30mps) and a nice aura for the team. There is nothing that can ever beat that.
My suggestion is to separate helms (or any other time of item) into different categories/purposes. For example, a helm that increases mana pool shouldn't increase the mana regen and give passive aura as well.
My idea is to make a certain helms give a little increase in mana pool, but big increase in regen. Other will give a big boost in the mana pool ONLY. Another type of helms could give mana cost decrease aura, cooldown aura, mana regen aura... I believe this is the only way to make every item serve a purpose and be a viable a choice in the right circumstances.
Btw, your updated version of the Hungarling's Crown is just too OP imho. Combine that with a Staff of Renewal and Fire TB lvl 15 with inspirational Flame, and he just won't stop spamming skills. This helm only will serve all the purposes that any DG will need in terms of mana. Such items should be only in the artifact shop. Normal item shop need to be as diversified as possible to offer different type of item builds/strategies.
Cheers!
Do you mean that the enemy loses 250 mana and gets hit for 250 damage? Seems a little OP imo.
Hmm i didnt test any item by playing a game, but i just tested them to see if there are any bugs/problems etc.
So it could be OP, maybe you are right, BUT with 700 mana and 5500 gold price, who ever bought this item?
I know i never bought it in Multiplayer games, because it didnt worth it.
Maybe make it 1050 mana? or leave it 700?
Anyway, about the different categories you said, i agree, but i would need some suggestions to do that.
I cant just make stuff up, because people will strongly disagree to some changes at least.
I need feedback from people to do that.
But with a mana item that contains no mana regen? Maybe just burns there mana for no damage then.
For 5k, why not make tb specced that way a bit OP? Not like he is already. 5k is pretty much an artifact already.
I need feedback from more people.
just 1 or 2 suggestions wont get me anywhere.....
My idea on helmets is that all of them should be made necessary to the team. Currently, you *have* to buy a Vlemish. On maps besides Leviathan, a helm like Plenor won't do much on its own since most Demigods' base MPS is pretty low. More helms need to be + MPS based rather than % MPS based. Also, all mana helms need to add base mana. Mana helms are worthless if they do not add base mana. Here are my suggestions:
Plate Visor: Add 600 mana. Increase the % MPS bonus. Add a 5% mana cost reduction aura on all spells.
Plenor Battlecrown: Reduce mana base to 1200. This item ruins the competitiveness of others.
Theurgist's Cap: Add 800 mana. Remove 35% MPS. Add +4 MPS and a +12 MPS Aura. Reduce price to 2500.
Vinling Helmet: Increase MPS to +100%. Increase base mana to 1400. Add an aura that reduces mana costs by 10%. Reduce its price to 2800.
Hungarling's Crown: Reduce its price to 4750.
Currently, everyone buys Vlemish. This makes its aura worthless, since identical auras do not stack. It is ineffective if everyone buys Vlemish or if everyone buys Thurgist's Cap. However, under my changes, if one person buys Vlemish and another person buys Theurgist's Cap, you've significantly increased your MPS due to the aura boost. This system rewards teamwork. Also, the auras would make cheap items like Plate Visor worth it well into midgame. If everyone buys a different helm, the synergy between the auras will give a coordinating team an advantage over a team that does not coordinate.
Also, Magnus Rod needs to be reduced in price to 2750. This item requires a fair amount of skill and costs a tad bit too much.
You do know that the default price of this item is 600 gold right?
You cant have 5% mana cost reduction aura AND 600 mana AND mana % regen. It would be too OP.
The default price of this item is 2000 gold. Setting it to 2500, would be increasing it not reducing.
So you suggest 2 Auras for the Vinling? It already has 1 Aura. That doesnt make any sense
Put Hungalrings back up to 5000 and it that should be it
Would have to test others really
Looking good though morph looking good
Sorry, morph, I just copied and pasted something I posted from another thread. I agree with Golgoth, though. Let's set the price at 5000.
Ok I will change the price in the next update.
updated to 0.2 in order to change the price of Hungarling's Crown to 5000 gold.
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