I posted a little while ago about a space colony mod, and someone expressed a vague interest. That was enough for me to churn out some concept art and write a little bit of background and key features. Since other people seem to start planning out their own mods, I'll also start.
DARK REPUBLIC
A Colonize 'n Conquer mod for Elemental: War of Magic
SYNOPSIS
One political party has dominated the Republic for thousands of years: Unity. Under it the various squabbling political parties have ceased infighting to pose a unified front to the vastly more powerful alien empires, confederacies and democracies that populate the Milky Way. On the surface, humanity is strong and independent.
But far from Earth and humanity's core holdings, it is clear that these old political and social rivalries have reached a bitter boiling point. Outside of the Republic lies the Green Belt, a region of rich and fertile planets as yet untouched. But these planets that were meant to be shared for all of humanity are being fought over. Once green paradises are burnt to ash merely to deprive someone else of it. This, all for an edge in what is felt to be an inevitable civil war to come. Meanwhile those on Earth are ignorant of these secret wars, but Unity is beginning to catch on...
You are an agent for one of these desperate factions, here to expel all other interests and put into place your own. If you cannot secure the planet, you are to destroy it, however you can. May your actions give you victory, commander.
TENTATIVE LIST OF FEATURES
-- Powerful terraforming technologies allows you tailor the planet to your colony's needs, while depriving it from your enemy. Turn lifeless planets into verdant paradises.
-- Depending on your proximity to Earth, the gameplay will change. Closer to Earth political intrigue and diplomatic leverage will be much more important, while further away there is less oversight allowing you to do much more aggressive actions with fewer repercussions.
-- Not only military, social, diplomatic, and research victories, but also an armageddon victory where you deprive your enemies of the planet by making the surface unlivable.
-- Saves your destroyed planets so you can try to claim its blasted, ruined surface later, along with your old ruined cities.
SOME CONCEPT ART
OK, a little note. I'm not a professional artist, and I did these freehand in GIMP along with the Smudge tool, so it's pretty crude. I just want you to know that before I start sharing with you my ugly-ass art. It's concept art, so it's allowed to be.
I am sorry. I have to say this.
Every time I see the second concept art image, all I'm seeing is a dead man-horse with blue jeans and blonde hair.
Lol
You aren't the first person to think this.
Maybe I should alter the original art.
I've begun to model some of the buildings. There's nothing I want to show off yet. Mostly I've picked buildings because they're very simple to model, compared to guns, which I can't even draw for some reason. I can pretty much draw anything except for a gun. Weird.
Anyways, this is a list of buildings I need to make models for, as well as their state of completion. These are only the buildings I definitely need, more are certainly necessary but I can't waste my time making Residential Townhouse Variant 3 right now.
Initial Colony Structure (Partly Done)
Agri-Dome (Partly Done, had a completed model for it but I accidently deleted it. It was a neat one too... )
Traditional farm
City Center
Factories
Houses (Partly Done, these will be dome houses like in common scifi, but more variants are necessary)
Mines & quarries
Oil derricks & drills
Refineries
Research firm
Financial firm
Legal firm
Hospitals
Airport
Seaport
Spaceport
Bunkers & Trenches
AA implacements
Military bases
These are more infrastructural, I'll hold off on modeling these until I know a little more about how roads work.
Highways
Maglev trains
Pipelines
Lower priority are variants and ruined versions of each structure, which will probably end up looking much better than the other buildings on this list as by the time I get to those as I'll be a better modeler.
do you plan on having tactical turn based ship and fleet battles, because if so that would be amazing. there is so much you could do with turn based space combat.
Thank you Stmorpheus. As of right now I don't think I'm anywhere the skill level to do ship and fleet battles, although I think it's pretty important to have an abstraction which is what I'll be using for right now. Dark Republic is a long term mod, and something that I really don't have the particular set of skills to do right now.
So right now, I'm working on Grand Ambitions which is, ironically, a less ambitious mod so I can sink my teeth into modding before moving onto Dark Republic. Some of the systems in Grand Ambitions will be used directly for Dark Republic.
I look forward to this one.
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