Bailknight's Graphic Mod is undoubtedly the highest quality graphical makeover for Sins of a Solar Empire. The following screenshot will testify to that. Unfortunately, Bailknight has been gone from the forums for some time now. In his absence, I've updated this impressive mod to include the gameplay changes introduced since Entrenchment 1.02. And so I shall attempt to maintain Bailknight's work until the man himself returns.
Download Bailknight's Graphic Mod:
Release 1 for Diplomacy v1.01/1.011:Full Download 34MB mirrorPatch from v1.00 5kB mirrorchecksum: 5276234
Release 1 for Entrenchment v1.05/1.051:Full Download 34MB mirrorchecksum: 5275988
Don't forget to read the README.txt!
High Definition videos of the mod:
TEC vs. TEC Starbase *Vasari vs. Vasari Starbase *Advent vs. Advent Starbase (coming... maybe?)
Changelog:
Release 1 for Trinity / Diplomacy 1.01:2010 February 20th
- Merged the patch's changes to pirate ships & defense platforms
Release 1 for Trinity / Diplomacy 1.00:2010 February 10th - Updated mod for Diplomacy compatibility & stats - Found & deleted a few more redundant files
Release 1 for Entrenchment 1.05:2010 February 6th- Integrated documented changes from the Entrenchment 1.05 patch - Note: Vasari heavy frigate recieved an undocumented DPS buff in the patch - Vasari mines now use the correct explosion effects (neither I nor Mansh00ter noticed this bug before 1.05 fixed it =p)
Release 3 for Entrenchment 1.041:2010 January 20th
- Integrated Mansh00ter's mod Volumetric Explosions v1.2: - Added Mansh00ter's new explosion sounds -- but did not replace existing Sins sounds - Ship explosions now colored differently by race (TEC: orange, Advent: purple, Vasari: green) - Optimization of explosion effects to eliminate game slow-down when lots of ships are destroyed - Bodies now only jettison after explosions, not after damage effects (fires, air leaks, electrical arcing) - More realistic planet cloud texture & pipeline shader incorporated from EvilleJedi's Sins of a Galactic Empire mod - Fixed bug with Vasari Nano Weapon Jammer that caused it to constantly autocast without any enemies in range - Removed Bailknight's TEC Capital Ship Factory mesh since its textures were applied incorrectly - Reduced duration of Advent Bomber's hit effect, as using these bombers in mass could cause very artificial-looking grids on shields - Other minor changes: - Removed Bailknight's TEC Light Frigate mesh since it was exactly the same as unmodded Sins - Merged unmodded-Sins' glossiness values into the remaining Bailknight meshes - Fixed shield meshes triggering debug messages in developer EXE - Removed two unneeded .PSD files in the Textures folder
Release 2 for Entrenchment 1.041:2009 December 5th
- Fixed texture for TEC carrier's missile turret that caused excessive bloom- Deleted Vasari Enforcer mesh (and its shield mesh) since the textures were applied incorrectly- Reduced opacity of the shield hit effect from 6x unmodded Sins to 2x
Release 1 for Entrenchment 1.041:2009 November 7th
- Integrated all gameplay changes since Ent 1.02 patch- Changed Advent Adjucator weapon projectile effect- Deleted several unneeded files
*Note: These videos are from Bailknight's original mod, so the reduced shield effect is not shown, the broken Vasari Enforcer mesh is present, and the enhanced planet shader is not shown.
In case anyone missed the link to the Bailknight Graphical mod for Rebellion v1.04 originally posted by evilangel89 (here's a link to his post: https://forums.sinsofasolarempire.com/422008/page/2/#3205658).
Here's a link to the page he referenced:
http://ricksgalaxy.homestead.com/links.html
It contains a download for a version of the Bailknight graphical mod for Rebellion v1.04 about halfway down the page. It says it's beta, but it seems to work perfectly for me.
I seriously want this mod to work. I followed the ReadMe instructions to the very letter, and Entrenchment V1.05 doesn't even "see" the Mod in it's "Mods" menu when I start up the game and look for it.
What could be the problem?
Its seriously out of date.
I see. . .
I see now this mod is not compatible with Rebellion but why on Zombie's list (https://forums.sinsofasolarempire.com/423212) does it have the Rebellion logo assigned to it?
It was but someone reported the conversion as stealing and got it removed from WC.
Anyway to revive this wonder mod?
Look Here ----- www.RicksGalaxy.com on the Ricks Mods page.
MOTHER OF MODS jackpot
Indeed, I give rjhughes67 major props for doing all of that. He is a valuable asset to our community.
Awesome! Thanks for sharing!
Is there any new upgrades graphics mod for Rebellion 1.52? I'm interested in something like this mod were its only graphics, sound/music wouldn't be bad either. Just want the gameplay untouched.
^^^^
As close as you are going to get is found here.
can we ask for more effects and rebellion support?
Bailknight is no longer with us, and he hasn't been for a long time. This mod has been kept up for a long time now, and if you had read the comment directly above, you would've seen Ryat's response regarding Rebellion support...
I am going to soon try my hand at "upgrading" the firepower of the Titans. Whether or not I am going to release it on its own (its going for Distant Stars) or not is unknown at this point.
Don't be afraid to ask for help, I am around quite a bit more often than my posting frequency suggests.
someone else could take the mantle, maybe..
Thanks, I've had some experience with building the effects for the Pirates in DS (yar!) but its always useful to have an advisor around.
The mantle of what? Bailknight? His particle effects have been around for quite some time, and I personally do not desire to see his mod restyled in the slightest.
Just send me messages through Steam, Ryat. I am on late at night usually, but I'm always willing to stop doing whatever to help you out.
Okay, Particle Forge is driving me nuts.
If you found this there is a update but its not here find ricks galaxy!
http://www.ricksgalaxy.com/download.html
Go to this link.
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