http://www.youtube.com/watch?v=_QyYaPWasos
OMG synnworld! awesome youtube vid!
from me
Just to warn you, when you get to lvl 60ish you'll want to start stabbing yourself playing atlantica online. That's where I burned out both times I played it, same with the people who played with me.
Edit: I did enjoy the game though, but it was enough at that point. =P
by not getting any games full now because they all see pros and noobs where no are, with bugged stats and others?
the patches that introduced new bugs without solving most of the easy to fix bugs we mostly know since beta?
the one sided play due to a small community and the lack of mp-feature like teamed amtches, autoteams, matchmaking...
has nothing todo with that!
you should do what you suggest as i can confirm this and i'm of this bussiness.
you know what he ment. but all you seem todo is to jump on such things help you ingoring the facts
edit: some notes to the entcode discussion and p2p. what one mentioned here about p2p that the slowest connection/pc of a player is a bottleneck is only partially right. it is true on a pure p2p network.
firstly, this holds also true for server/host architecture! even if one hosts the game but one has a bad connection to the server the still suffers from it because all players have still to wait for the one to get its datatraffic, synchronization! the only advantage of a host-server system is that the chancer are higher that all players have a good connection to the server than to each other. on the downside the latency doubles.
there several ways to improve this and as it seems they have been tried. there are players proxied over other players or a server proxie not hosted by one of the players. this, if done properly, should be in most cases enough as there were plenty of game where a player hosted the whole game for 8 players with a connection worse than todays avg inet-connection (e.g. dow 1).
but the main eveidence for bad netcode is the follwoing observation:
it is often to be observed that even a 3v3 with all players from the same country, all with pings under 90, no one proxied, all with sim speed pver 5 you still get lagging and stuttering quite regualary.
i could go more deeper into details but would it make any difference?
Yes, they are bad. What planet do you live on? Does everyone there look like this?
The game has been a fiasco from launch. I give SD credit for trying to make the best of it, but it's a lost cause. At this point, even the new demigods are meh.
not only it has plenty of bugs but instead to finally fix tehm after a year, to add the MUST HAVE multiplayer features, they are working on modding tools, singleplayer improvement and two new demigods that were promised for august. wtf?
and a non working ladder, website features and stats i never saw for a comercial game lasting more than some weeks!
btw. when the hell does the support answer my ticket related to the database error i get everytime when i want to add a palyer note? demigod has also the worst support i ever saw. never thought i would say that, but the topped EA.
My main point of frustration with Demigod is that some important things would be so easy and fast to fix, like the prices of the unused items or balancing Demigod (skills) by changing the cooldowns/mana costs of the skills. Such changes would merely require changing a few numbers in the proper .lua script (or not?). Also, changing stuff would bring more variety to the game, which would be important to keep players interested.
Yet this seems impossible for GPG to do this in a timely manner, after 6 months there were perhaps 10 balance changes/improvements (if you count each artefact consumable price change extra). It seems that all they got is a few hours of Sorian's time per week and he's almost single-handedly delivering the two new guaranteed Demigods. And I guess that he'd rather work on SupCom2.
GPG should just give us proper mod tools and let the remaining community fix and improve the game themselves.
http://soriandev.blogspot.com/2009/10/birth-of-demigod-part-1.html
http://soriandev.blogspot.com/2009/10/birth-of-demigod-part-2.html
Yes, it seems like it, but it most definitely isn't. Judging by how much work is left for the two new Demigods, I'm already convinced that it'll be about another month or more at least before they would be released.
6 and a half months doesn't equal a year on planet Earth.
Now that puts everything in perspective.
Why do people not understand that after the stat reset the games you've played before then don't come up on the player search page? He's played over 80 games, try actually checking his game list.
You must remember not everyone knows that, and since when does number of games determine ones ability to create analysis? Of course having that experience is always a good thing but it's not a requirement.
I play demigod when I feel like punishing myself. Thankfully I don't punish myself often.
He's probably spent more time on the boards than in the game.
I just think it should be common sense to check a person's list of games to find out how many games they've played.
It doesn't. Playing 300+ games doesn't make you any more experienced with major bugs than someone who's played 80+, except they've happened to you more often. It's not as if there are 20 different versions of the invalid gamestate error/exploit.
Read above. I only have around 80 games recorded, but I fully recognize and understand the game's problems. What I don't understand is the amount of bitching and raving over a $50 video game, as if people don't have more pressing problems in real life. No, I don't mean that complaining or criticism is a bad thing, but some take it too far.
[quote who="WombSplitter" reply="38" id="2417596"]I play demigod when I feel like punishing myself. Thankfully I don't punish myself often.
Strange, you'd think posting on the forums of a game you hate would be considered punishment as well. I guess that makes you a masochist.
EDIT: Quote tags. Replies are bolded.
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