If connection problems are all fine and dandy now then why is it still so rare to see 5 vs 5 and 4 vs 4 games?
3 vs 3 (usually on cataract) is pretty much the default setting in this game. 5 vs 5 has NEVER been a viable option in this game since the beta.
Why do you hardly ever get 5 vs 5 games? Its actually not THAT hard to get a game started, but you can guarantee it will lag, and someone will then drop or ragequit very soon. I think this is why people don't even bother trying to start games.
Now the developers can put the blame on people having poor connections if they want, but if the status quo is the game doesn't work properly then maybe they are the ones that need to change it. With the game being peer to peer, it only takes 1 player to have a shit connection or PC and the game is ruined.
Is this ever going to be fixed and give us confidence that 5 vs 5 is going to work?
Just wanted to quickly point out computer speed cpu/graphics card etc.. are not what my problem is.. I'm always at 9sim, I've seen it at 8once before..
While I can agree that the actual internet speeds required should have been listed in the requirements, it's also worth pointing out that during the Beta I believe nearly all of the testers were from North America, who - on average - have much faster internet speeds than what's readily available to myself, for example. I believe this factored into this situation. For me, the game really shines at a 3v3 level, so I think our situation is acceptable.
Sorry, but I played Starcraft fine on dialup a decade ago. My roommate and I played Warcraft 3 fine over a split 56k connection. It's not the players' fault, it's the game's.
If P2P is supposed to cut down on latency then they should get rid of the game's artificial delays, because even the fastest games of DG are less responsive than Warcraft 3 games.
I have to agree the responsiveness is deifnatly lacking... ALOT.
Starcraft and warcraft 3 have higher latency delays than Demigod should, hench Blizzard doing so much for Bnet 2.0. Also remember the graphical diffenence and what/how much data is being transfered between players.
[quote]Starcraft and warcraft 3 have higher latency delays than Demigod should, hench Blizzard doing so much for Bnet 2.0. Also remember the graphical diffenence and what/how much data is being transfered between players. [/qoute]I don't see how graphics would make a difference connection-wise. Also I don't understand why DG would have to transfer more total data given there's a smaller quantity of units at any given time.
The only way I could see those limitations really impacting performance is if the map system requires some overly complex positioning data since supposedly the maps are 3v3 models instead of 2d platforms.
You're aware of how Battle.net works, correct? And how it often doesn't work well for Non-US gamers on slower end connections due to it's structure? Starcraft on 1.5mb connection in Australia still, quite often, dips into yellow ping even when playing against other Australians.
I can't even play with aussies on DG with any reliability, the benefits of the P2P architecture are confined solely to Aus vs. Aus games, from what I can tell, which isn't particularly compelling. Even if this game had been put on GPG you could still use Hamachi or something along those lines.
My point was that P2P helps every Non-US gamer play the game, where as centralised network services like Battle.net more often than not exclude them unless they have localised servers for the regions that play them. Fire up Starcraft II on Battle.net 2 when the time comes; I'll be interested to see how it works then.
B.net works fine for the vast majority of regions. Of course there's room for improvement, but in my experience (yes, I did play SC briefly while I was in Germany), excludingNZ/Aus, it offered a better gaming experience than P2P has thus far in Demigod.
It's seriously just you man. You have so few channels running from NZ to the US, you get stuck running where, skirting mainland China and going up through the Straits of Gibraltar? That's not a b.net issue and it's not fixed over P2P, as evidenced by the fact that most Aussies can't even play with non-AUS/NZ players with any reliability.
Hmm I have played a number of games with no issue, with AUS gamers. And I am located in eastern US.
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