This is a mod to make the in-game pirates playable.
It is the Tri-Pirate mod, becouse it is three mods in one.
My Pirate mod
My Music mod
And Gurkov's sound mod
They will be a full civilization. Though not able to colonize, gather resources, or do much research, as that is not the pirate way!
Only essential research to maintain game play is included, and resources are gathered through raiding or smuggling.
These pirates are a single force, made up of what were individual pirate colonies. Welded together by the most infamous pirate in recent galactic history. John Skalavan.
John Skalavan was born on a pirate world, approximately thirty years before the fall of the Trade Order. He quickly joined the pirates. Unfortunately, after only a short year of service, he was involved in a major accident that ruined the left side of his body. Leaving most of his left side in metal prosthetics and bandages. To handle this extra equipment, his mind was enhanced by a small computer. Which he hacked into, and vastly improved. Giving him the ability to develop super advanced tactics and strategies. Allowing him to fulfill his destiny.
I have actually been working on this for some time. (Since sins 1.05) but because of a lack of help, numerous setbacks, and annoying Ironclad updates. It has never been finished. (But has come close on numerous occasions)
I will release a beta soon as I feel I have one that is releasable.
If you wish to help, I would appreciate it.
I need:
2D artists
Modellers
Texturers
UV mappers
And voice actors
If you wish to help, just tell me here, PM me, or go to my boards on the 7DS site http://sri-corp.com/Forum/index.php?board=33.0
lol, thanks
For now, message File, and see how he is coming along with the Brigantine Battleship. once that is done, you can make the victory screen.
Also, do you remember the icons i used in my last beta? With all the letter codes?
In a week or so I will be realeaseing my next beta. Once I do I'd like you to start replacing the letter codes with something more usable.
Thanks!!
Currently, I am coding the Basilisk Ship Yard. Themed to be more like a massive ship yard than a star base. The thing is AWSOME!
Its big ability is called Assault pods, were it launches pods that are frigates that can board enemy ships, doing damage, stealing resources, and even stealling a few.
Will do! ... Also adding something special to the Brigantine Battleship, as per Fileo's request ...
Can give it a go ...
Looking forward to this!
Excellent! As pirates should do!
Excelent...
NVM, about the time request though, I already asked him, lol.
I can't wait to see what you two come up with for the Brigintine.
You will need to wait... texture who will be released soon will not yet have the Steiner touch... and it is really a little detail who will ask enough work... will be almost not be see in game but will be perfect for high quality promo using raytracing...
And i need first make some test with the hangar for see if the result is worthy the huge job...
Fine by me.
I'd LIKE to have the texture finished by the time the coding for the Basilisk is done.
If that doesn't happen, that is fine. Depending on how things are going, I may put off the beta, or realease without the texture.
At this point I'd rather put on the beta. It needs a beutifal ship.
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